Last Update: 11/08/2020

Control Scheme

Combat  [NEW]  [Updated]

Targeting  [NEW]  [Updated]

Can you change how a target's HP is displayed?  [NEW]  [Updated]

From the main menu, select System and open the Character Configuration menu, then select the UI Settings tab from the column on the left. Under HUD, there is an option to display your target's remaining HP as a percentage.

At later levels, this option can prove especially helpful when battling bosses whose attack patterns can sometimes be determined by their remaining HP.

* This setting applies to both the target bar and focus target bar.

With this setting enabled, you can set a boss as your focus target to more effectively monitor its HP while dealing with additional enemies should they appear on the field.

From the main menu, select System and open the Character Configuration menu, then select the UI Settings tab from the column on the left. Under HUD, there is an option to display your target's remaining HP as a percentage.

At later levels, this option can prove especially helpful when battling bosses whose attack patterns can sometimes be determined by their remaining HP.

* This setting applies to both the target bar and focus target bar.

With this setting enabled, you can set a boss as your focus target to more effectively monitor its HP while dealing with additional enemies should they appear on the field.

How do I change the color of the enemy target ring?  [NEW]  [Updated]

The color of target rings and the arrows that appear below targets can be changed from Display Name Settings in Character Configuration. Under each tab, a colored dot next to the various types of target indicated the color used for the target ring.

* Changing these settings also affects the color used for the display name and associated icons.

Changing the Color of the Enemy Target Ring
First, access the NPCs tab of Display Name Settings. There are four options that affect enemies, and you can select a color for each one separately. Selecting a colored dot will allow you to change the color. Once you have finished making your selections, press Apply to save your changes.

1. Unengaged Enemies
Enemies currently not involved in combat.
2. Engaged Enemies
Enemies that you or a party member has attacked.
3. Claimed Enemies
Enemies attacked by another player who is not a party member.
4. Unclaimed Enemies
Enemies attacking you or party members, or in a group with other enemies but not yet attacking.

The color of target rings and the arrows that appear below targets can be changed from Display Name Settings in Character Configuration. Under each tab, a colored dot next to the various types of target indicated the color used for the target ring.

* Changing these settings also affects the color used for the display name and associated icons.

Changing the Color of the Enemy Target Ring
First, access the NPCs tab of Display Name Settings. There are four options that affect enemies, and you can select a color for each one separately. Selecting a colored dot will allow you to change the color. Once you have finished making your selections, press Apply to save your changes.

1. Unengaged Enemies
Enemies currently not involved in combat.
2. Engaged Enemies
Enemies that you or a party member has attacked.
3. Claimed Enemies
Enemies attacked by another player who is not a party member.
4. Unclaimed Enemies
Enemies attacking you or party members, or in a group with other enemies but not yet attacking.

Ground Targets  [NEW]  [Updated]

Certain actions allow the player to place a marker on the ground. This indicates the area that will affected by the action.

Unlike most other actions, it is not necessary to select an enemy or player character before the action can be used.

The center of the target is known as the cursor. Moving the cursor determines the position of the ground target.

The action can be used as soon as the ground target's position has been decided, so learning how to move the cursor correctly while allow you to use the action more quickly.

* If the ground target is purple, it must be repositioned before the action can be used.

See Waymarks to learn about another feature controlled in a similar way.

Moving the Ground Target with a Gamepad  [NEW]  [Updated]

On a gamepad, the ground target cursor can be positioned using camera controls.

It can also be positioned without moving the camera. The controls are as follows:

Move Cursor
Windows®: RB + Left analog stick
PlayStation®4: R1 + Left analog stick

Reset Cursor Position
Windows®: RB + L3
PlayStation®4: R1 + L3

* These controls can only be used when Ground Target Settings (Gamepad Mode) are set to Unlocked.
* The cursor position will be retained. Resetting the cursor will return it to the default position.

Ground Target Settings

There are two types of ground target controls, "Locked to Cursor" and "Unlocked."

Locked to Cursor is ideal for players using a mouse, while Unlocked is recommended for those using a gamepad.

To change this setting, select either Gamepad or Mouse Mode from Character Configuration, then choose one of the two options under Ground Targeting Setting, Target Ring.

On a gamepad, the ground target cursor can be positioned using camera controls.

It can also be positioned without moving the camera. The controls are as follows:

Move Cursor
Windows®: RB + Left analog stick
PlayStation®4: R1 + Left analog stick

Reset Cursor Position
Windows®: RB + L3
PlayStation®4: R1 + L3

* These controls can only be used when Ground Target Settings (Gamepad Mode) are set to Unlocked.
* The cursor position will be retained. Resetting the cursor will return it to the default position.

Ground Target Settings

There are two types of ground target controls, "Locked to Cursor" and "Unlocked."

Locked to Cursor is ideal for players using a mouse, while Unlocked is recommended for those using a gamepad.

To change this setting, select either Gamepad or Mouse Mode from Character Configuration, then choose one of the two options under Ground Targeting Setting, Target Ring.

Waymarks  [NEW]  [Updated]

Waymarks can be placed as indicators for your party or alliance. They are commonly used to show other players where to stand in order to handle certain battle mechanics.

Using Waymarks  [NEW]  [Updated]

Waymarks can be selected from the Party menu or set to a hotbar.

Placing a Waymark
1. Select Waymark from the Party menu.

2. Select a waymark.

A ground target will appear.

Waymarks can be dragged from this menu directly onto a hotbar.

A ground target will appear.

On a gamepad, waymarks can be set to a hotbar by pressing X (□ button on the PlayStation®4).

3. Place the waymark.

Move it to the desired location and place the waymark for all to see.

Removing a Waymark
Selecting a waymark's icon a second time will remove it. "Clear Waymarks" will remove all placed waymarks.

* Waymarks cannot be placed once combat has been initiated, except in PvP.

Saving Waymark Placement  [NEW]  [Updated]

As of Patch 5.2, waymark placement can be saved for multiplayer battles available from the Duty Finder. This feature allows you to quickly and easily place waymarks upon entering a duty.

Saving Waymarks in a Duty
1. Enter a duty and place waymarks.

Applicable Duties
・Dungeons
・Trials
・Raids
・PvP
・Ultimate Raids

Waymarks can be dragged from this menu directly onto a hotbar.

Applicable Duties
・Dungeons
・Trials
・Raids
・PvP
・Ultimate Raids

On a gamepad, waymarks can be set to a hotbar by pressing X (□ button on the PlayStation®4).

2. Display save slots in the Waymark menu.

Select the arrow icon to display the slots for saving waymark placement.

3. Select a save slot.

The duty name will be displayed in the save slot. You may save waymarks for up to five duties.

The duty name will be displayed in the save slot. You may save waymarks for up to five duties.

Loading Waymarks
After entering the corresponding duty, select a slot to load the saved waymarks.

Overwriting a Slot
Right click a slot and select Overwrite from the subcommands.

Loading Waymarks
After entering the corresponding duty, select a slot to load the saved waymarks.

Overwriting a Slot
Highlight a slot, then press X (□ button on the PlayStation®4) and select Overwrite from the subcommands.

Signs  [NEW]  [Updated]

Signs can be placed above players and enemies for party and alliance members to see. They have a variety of uses, such as indicating the order in which enemies must be defeated.

Using Signs  [NEW]  [Updated]

Signs can be selected from the Party menu or set to a hotbar.

Setting a Sign
1. Select Signs from the Party menu.

2. Target a player or enemy.

3. Select a sign.

The sign will now appear above the target.

Removing Signs
Select the same sign again to remove it.

Signs can be dragged from the menu directly onto a hotbar.

The sign will now appear above the target.

Removing Signs
Select the same sign again to remove it.

Highlight a sign and press X (□ button on the PlayStation®4) to set it to a hotbar.

Enemy Display Names  [NEW]  [Updated]

Why do enemy display names change color?  [NEW]  [Updated]

The color of an enemy's display name indicates, among other things, whether or not said enemy is engaged in combat.

Enemy Display Names

Status

Unclaimed
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)

Claimed by you or your party
(Exp / credit in hunting log / quest items / loot awarded upon defeat)

Unclaimed, yet attacking you or your party
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)

Claimed by another party or individual
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)

Why do certain enemies have different icons next to their names?  [NEW]  [Updated]

The icon next to enemy display names is used primarily to indicate whether they are passive or aggressive.

Blue Icon
Displayed over passive enemies that will not attack unless provoked.

Red Icon
Displayed over aggressive enemies that will attack when within range.
* Enemies are less likely to attack unprovoked when your level is higher than theirs.

Unique icons may also be used to indicate enemies are associated with specific content such as FATEs.

Related Question:
Why are some quest icons different than others?

Can I abbreviate party members' names?  [NEW]  [Updated]

In addition to displaying the full names of party members, you can choose to display them with the surname abbreviated, forename abbreviated, or as initials only. This option can be accessed from Character Configuration, Display Name Settings, Others, and then Display Type.

The same menu allows you to change the display of your own name, as well as the names of friends, alliance members, NPCs, and so on.

In addition to displaying the full names of party members, you can choose to display them with the surname abbreviated, forename abbreviated, or as initials only. This option can be accessed from Character Configuration, Display Name Settings, Others, and then Display Type.

The same menu allows you to change the display of your own name, as well as the names of friends, alliance members, NPCs, and so on.

Camera  [NEW]  [Updated]

How can I rotate the camera faster?  [NEW]  [Updated]

From the main menu, select System and open the Character Configuration menu, then select the Control Settings tab from the column on the left. Under General, there is an option to adjust camera speed when using analog stick or keyboard.

* Higher values indicate faster camera speed.

Adjusting this setting is recommended for those who feel the default camera speed is too slow or too fast.

From the main menu, select System and open the Character Configuration menu, then select the Control Settings tab from the column on the left. Under General, there is an option to adjust camera speed when using analog stick or keyboard.

* Higher values indicate faster camera speed.

Adjusting this setting is recommended for those who feel the default camera speed is too slow or too fast.

Can I adjust the camera angle?  [NEW]  [Updated]

From the main menu, select System and open the Character Configuration menu, then select the Control Settings tab from the column on the left. Under General, there is an option to adjust the third person camera angle.

Camera Angle: 20

Camera Angle: 80

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