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White Mage Healer

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Stone

Lv. 1

Spell 1.5s 2.5s 200 MP 25y
0y
Deals earth damage with a potency of 140.

Cure

Lv. 2

Spell 1.5s 2.5s 400 MP 30y
0y
Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s

Aero

Lv. 4

Spell Instant 2.5s 200 MP 25y
0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 30s

Medica

Lv. 10

Spell 2s 2.5s 900 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400

Raise

Lv. 12

Spell 8s 2.5s 2400 MP 30y
0y
Resurrects target to a weakened state.

Stone II

Lv. 18

Spell 1.5s 2.5s 200 MP 25y
0y
Deals earth damage with a potency of 190.

Cure II
Class Quest

Lv. 30

Spell 2s 2.5s 1000 MP 30y
0y
Restores target's HP.
Cure Potency: 800

Presence of Mind
Job Quest

Lv. 30

Ability Instant 120s - 0y
0y
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s

Regen
Job Quest

Lv. 35

Spell Instant 2.5s 400 MP 30y
0y
Grants healing over time effect to target.
Cure Potency: 250
Duration: 18s

Cure III
Job Quest

Lv. 40

Spell 2s 2.5s 1500 MP 30y
10y
Restores HP of target and all party members nearby target.
Cure Potency: 600

Holy
Job Quest

Lv. 45

Spell 2.5s 2.5s 400 MP 0y
8y
Deals unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s

Aero II

Lv. 46

Spell Instant 2.5s 200 MP 25y
0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 30s

Medica II

Lv. 50

Spell 2s 2.5s 1000 MP 0y
20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 150
Duration: 15s

Benediction
Job Quest

Lv. 50

Ability Instant 180s - 30y
0y
Restores all of a target's HP.

Afflatus Solace

Lv. 52

Spell Instant 2.5s - 30y
0y
Restores target's HP.
Cure Potency: 800
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily

Asylum
Job Quest

Lv. 52

Ability Instant 90s - 30y
10y
Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
Cure Potency: 100
Duration: 24s
Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%

Stone III
Job Quest

Lv. 54

Spell 1.5s 2.5s 300 MP 25y
0y
Deals earth damage with a potency of 220.

Assize
Job Quest

Lv. 56

Ability Instant 45s - 0y
15y
Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 400
Additional Effect: Restores 5% of maximum MP

Thin Air
Job Quest

Lv. 58

Ability Instant 60s - 0y
0y
Next action is executed without MP cost.
Duration: 12s
Maximum Charges: 2

Tetragrammaton
Job Quest

Lv. 60

Ability Instant 60s - 30y
0y
Restores target's HP.
Cure Potency: 700

Stone IV

Lv. 64

Spell 1.5s 2.5s 400 MP 25y
0y
Deals earth damage with a potency of 260.

Divine Benison

Lv. 66

Ability Instant 30s - 30y
0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
Maximum Charges: 2

Plenary Indulgence
Job Quest

Lv. 70

Ability Instant 60s - 0y
20y
Grants Confession to self and nearby party members.
Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s

Dia

Lv. 72

Spell Instant 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 60.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s

Glare

Lv. 72

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 290.

Afflatus Misery

Lv. 74

Spell Instant 2.5s - 25y
5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 for the first enemy, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.

Afflatus Rapture

Lv. 76

Spell Instant 2.5s - 0y
20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily

Temperance

Lv. 80

Ability Instant 120s - 0y
0y
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.
Duration: 20s

Glare III

Lv. 82

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 310.

Holy III

Lv. 82

Spell 2.5s 2.5s 400 MP 0y
8y
Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Stun
Duration: 4s

Aquaveil

Lv. 86

Ability Instant 60s - 30y
0y
Reduces damage taken by a party member or self by 15%.
Duration: 8s

Liturgy of the Bell

Lv. 90

Ability Instant 180s - 30y
0y
Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
Cure Potency: 400
The effect of this action can only be triggered once per second.
Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Repose

Lv. 8

Spell 2.5s 2.5s 600 MP 30y
0y
Afflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.

Esuna

Lv. 10

Spell 1s 2.5s 400 MP 30y
0y
Removes a single detrimental effect from target.

Swiftcast

Lv. 18

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Lucid Dreaming

Lv. 14

Ability Instant 60s - 0y
0y
Gradually restores own MP.
Potency: 55
Duration: 21s

Surecast

Lv. 44

Ability Instant 120s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Rescue

Lv. 48

Ability Instant 120s - 30y
0y
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Trait

Traits

Acquired

Effect

Stone Mastery

Lv. 18

Upgrades Stone to Stone II.

Maim and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Freecure

Lv. 32

Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s

Maim and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Aero Mastery

Lv. 46

Upgrades Aero to Aero II.

Secret of the Lily
Job Quest

Lv. 52

Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3.

Stone Mastery II
Job Quest

Lv. 54

Upgrades Stone II to Stone III.

Stone Mastery III

Lv. 64

Upgrades Stone III to Stone IV.

Aero Mastery II

Lv. 72

Upgrades Aero II to Dia.

Stone Mastery IV

Lv. 72

Upgrades Stone IV to Glare.

Transcendent Afflatus

Lv. 74

Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.

Enhanced Asylum

Lv. 78

Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.

Glare Mastery

Lv. 82

Upgrades Glare to Glare III.

Holy Mastery

Lv. 82

Upgrades Holy to Holy III.

Enhanced Healing Magic

Lv. 85

Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.

Enhanced Divine Benison

Lv. 88

Allows the accumulation of charges for consecutive uses of Divine Benison.
Maximum Charges: 2

Job Gauge

Healing Gauge

Upon learning the trait Secret of the Lily, a healing gauge will be displayed, indicating the number of Lilies you have accumulated. Lilies are accumulated as time passes while engaged in combat. They may then be consumed to execute certain actions such as Afflatus Solace (acquired at level 52) and Afflatus Rapture (acquired at level 76).

Upon learning the trait Transcendent Afflatus, consumption of Lilies will also nourish the Blood Lily. The Blood Lily will bloom after consuming three Lilies, allowing the execution of Afflatus Misery.

Simple Mode

Lilies

Blood Lily

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Glare III

Spell 1.44s 2.4s - 25y
0y
Deals unaspected damage with a potency of 5,000.

Cure II

Spell 1.44s 15s - 30y
0y
Restores target's HP.
Cure Potency: 12,000
Maximum Charges: 2
This action does not share a recast timer with any other actions.

※Action changes to Cure III when under the effect of Cure III Ready.

Afflatus Misery

Spell Instant 15s - 25y
5y
Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.
This action does not share a recast timer with any other actions.

Aquaveil

Ability Instant 20s - 30y
0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
Duration: 10s
Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.

Miracle of Nature

Ability Instant 25s - 10y
0y
Forcibly transforms target into a diminutive creature, preventing them from using actions.
Duration: 2s
Has no effect on players under the effect of Guard, players riding machina, or non-player combatants.

Seraph Strike

Ability Instant 20s - 20y
10y
Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000.
Additional Effect: Grants Protect to self and nearby party members
Protect Effect: Reduces damage taken by 10%
Duration: 10s
Additional Effect: Grants Cure III Ready
Duration: 10s
Cannot be executed while bound.

※Cure II changes to Cure III while under the effect of Cure III Ready.

Cure III

Spell Instant 2.4s - 30y
5y
Restores HP of self or target and all party members nearby target.
Cure Potency: 16,000
Can only be executed while under the effect of Cure III Ready.

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Afflatus Purgation

Instant 10s - 40y
40y
Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Temperance
Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms
Cure Potency: 4,000
Duration: 15s
Can only be executed when the limit gauge is full.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.