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Black Mage Magical Ranged DPS

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Blizzard

Lv. 1

Spell 2.5s 2.5s 400 MP 25y
0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s

Fire

Lv. 2

Spell 2.5s 2.5s 800 MP 25y
0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no cast time
Duration: 30s

Transpose

Lv. 4

Ability Instant 5s - 0y
0y
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.

Thunder

Lv. 6

Spell 2.5s 2.5s 200 MP 25y
0y
Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 21s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Blizzard II

Lv. 12

Spell 3s 2.5s 800 MP 25y
5y
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

Scathe
Class Quest

Lv. 15

Spell Instant 2.5s 800 MP 25y
0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double

Fire II

Lv. 18

Spell 3s 2.5s 1500 MP 25y
5y
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare
Effect is canceled if Astral Fire ends.

Thunder II

Lv. 26

Spell 2.5s 2.5s 400 MP 25y
5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 15
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Manaward
Class Quest

Lv. 30

Ability Instant 120s - 0y
0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s

Manafont
Job Quest

Lv. 30

Ability Instant 120s - 0y
0y
Restores 30% of maximum MP.

Fire III

Lv. 35

Spell 3.5s 2.5s 2000 MP 25y
0y
Deals fire damage with a potency of 260.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s

Blizzard III
Job Quest

Lv. 35

Spell 3.5s 2.5s 800 MP 25y
0y
Deals ice damage with a potency of 260.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

Freeze
Job Quest

Lv. 40

Spell 2.8s 2.5s 1000 MP 25y
5y
Deals ice damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.

Thunder III
Job Quest

Lv. 45

Spell 2.5s 2.5s 400 MP 25y
0y
Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 30s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Aetherial Manipulation

Lv. 50

Ability Instant 10s - 25y
0y
Rush to a target party member's side.
Unable to cast if bound.

Flare
Job Quest

Lv. 50

Spell 4s 2.5s All MP 25y
5y
Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 40% less for all remaining enemies.
Enhanced Flare Potency: 280
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effect of Astral Fire.

Ley Lines
Job Quest

Lv. 52

Ability Instant 120s - 0y
3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s

Sharpcast
Job Quest

Lv. 54

Ability Instant 30s - 0y
0y
Ensures the next Scathe, Fire, Paradox, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud.
Duration: 30s
Maximum Charges: 2

Blizzard IV
Job Quest

Lv. 58

Spell 2.5s 2.5s 800 MP 25y
0y
Deals ice damage with a potency of 310.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.

Fire IV
Job Quest

Lv. 60

Spell 2.8s 2.5s 800 MP 25y
0y
Deals fire damage with a potency of 310.
Can only be executed while under the effect of Astral Fire.

Between the Lines

Lv. 62

Ability Instant 3s - 25y
0y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.

Thunder IV

Lv. 64

Spell 2.5s 2.5s 400 MP 25y
5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 20
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Triplecast

Lv. 66

Ability Instant 60s - 0y
0y
The next three spells will require no cast time.
Duration: 15s
Maximum Charges: 2

Foul
Job Quest

Lv. 70

Spell Instant 2.5s - 25y
5y
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Polyglot Cost: 1

Despair

Lv. 72

Spell 3s 2.5s All MP 25y
0y
Deals fire damage with a potency of 340.
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effect of Astral Fire.

Umbral Soul

Lv. 76

Spell Instant 2.5s - 0y
0y
Grants Umbral Ice and 1 Umbral Heart.
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.

Xenoglossy

Lv. 80

Spell Instant 2.5s - 25y
0y
Deals unaspected damage with a potency of 800.
Polyglot Cost: 1

High Fire II

Lv. 82

Spell 3s 2.5s 1500 MP 25y
5y
Deals fire damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare
Effect is canceled if Astral Fire ends.

High Blizzard II

Lv. 82

Spell 3s 2.5s 800 MP 25y
5y
Deals ice damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

Amplifier

Lv. 86

Ability Instant 120s - 0y
0y
Grants Polyglot.
Can only be executed while under the effect of Astral Fire or Umbral Ice.

Paradox

Lv. 90

Spell 2.5s 2.5s 1600 MP 25y
0y
Deals unaspected damage with a potency of 500.
Astral Fire Bonus: Refreshes the duration of Astral Fire and 40% chance to grant Firestarter
Duration: 15s
Firestarter Effect: Next Fire III will require no time to cast and cost no MP
Duration: 30s
Umbral Ice Bonus: Spell is cast immediately, requires no MP to cast, and refreshes the duration of Umbral Ice
Duration: 15s
Can only be executed while under the effect of Paradox.

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Addle

Lv. 8

Ability Instant 90s - 25y
0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 10s

Sleep

Lv. 10

Spell 2.5s 2.5s 800 MP 30y
5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.

Swiftcast

Lv. 18

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Lucid Dreaming

Lv. 14

Ability Instant 60s - 0y
0y
Gradually restores own MP.
Potency: 55
Duration: 21s

Surecast

Lv. 44

Ability Instant 120s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Trait

Traits

Acquired

Effect

Aspect Mastery

Lv. 1

Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively.
Maximum Stacks: 1
Duration: 15s
While under the effect of either Astral Fire or Umbral Ice, casting a spell of the opposite element will consume no MP.
Effect does not apply to Flare.

Maim and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Aspect Mastery II

Lv. 20

Allows the stacking of a second Astral Fire and Umbral Ice.

Thundercloud

Lv. 28

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Aspect Mastery III

Lv. 35

Allows the stacking of a third Astral Fire and Umbral Ice.
Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.
When maintaining three stacks of Astral Fire or Umbral Ice, the cast time of spells of the opposite element is halved.

Maim and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Firestarter

Lv. 42

Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 30s

Thunder Mastery
Job Quest

Lv. 45

Upgrades Thunder to Thunder III.

Enochian
Job Quest

Lv. 56

Increases damage dealt by 5% while under the effect of Astral Fire or Umbral Ice.
Upon successfully landing Fire II while under the effect of Astral Fire, grants Enhanced Flare.
Enhanced Flare effect ends if Astral Fire is lost.

Enhanced Freeze

Lv. 58

Grants 3 Umbral Hearts upon casting Freeze.

Thunder Mastery II

Lv. 64

Upgrades Thunder II to Thunder IV.

Enhanced Enochian
Job Quest

Lv. 70

Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.

Enhanced Sharpcast

Lv. 74

Reduces Sharpcast recast timer to 30 seconds.

Enhanced Enochian II

Lv. 78

Improves Enochian's magic damage increase to 15%.

Enhanced Polyglot

Lv. 80

Allows the stacking of a second Polyglot.

Enhanced Foul

Lv. 80

Allows for the immediate casting of Foul.

Aspect Mastery IV

Lv. 82

Upgrades Fire II and Blizzard II to High Fire II and High Blizzard II.

Enhanced Manafont

Lv. 84

Reduces Manafont recast time to 120 seconds.

Enhanced Enochian III

Lv. 86

Improves Enochian's magic damage increase to 21%.

Enhanced Sharpcast II

Lv. 88

Allows the accumulation of charges for consecutive uses of Sharpcast.
Maximum Charges: 2

Aspect Mastery V

Lv. 90

Adds a Paradox marker to your Elemental Gauge.
The marker is made active after reaching Astral Fire III then swapping to the opposite element. Conversely, the marker can also be made active after reaching Umbral Ice III and gaining 3 Umbral Hearts then swapping to the opposite element.
Blizzard and Fire become Paradox when the Paradox marker is made active.

Job Gauge

Elemental Gauge

The Elemental Gauge indicates whether you are under the effect of Astral Fire or Umbral Ice, and the duration of their effects.
Casting Fire spells grants Astral Fire, which increases the power of Fire spells in exchange for their increased MP cost.
Casting Ice spells grants Umbral Ice, which decreases the MP cost of Ice spells and greatly increases the speed with which MP is recovered.
If maximum stacks are accumulated for either Astral Fire or Umbral Ice, there will be no MP cost for spells of the opposite element.

When you learn the trait Enochian, the lower-right corner of the Elemental Gauge will display its status.
Enochian will be granted when you are under the effects of either Astral Fire or Umbral Ice, and it will increase the amount of magic damage you deal.
The effect will disappear when Astral Fire/Umbral Ice has finished.

Casting Blizzard IV grants three Umbral Hearts which are represented by arrows in the Elemental Gauge's lower-left corner.
An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by Astral Fire.

Foul or Xenoglossy can be used every 30 seconds while Enochian is active.
The duration of Enochian can be confirmed in the lower-right corner of the Elemental Gauge. When Foul or Xenoglossy are available, the Crystal (Polyglot) at the bottom of the gauge will light up.

Upon learning the trait Enhanced Polyglot, you will be able to stack a second Polyglot.

Upon learning the trait Aspect Mastery V, the Paradox Gauge will be displayed. If your element switches to the opposite element when under the effects of either Astral Fire or Umbral Ice and in possession of the maximum number of Umbral Hearts, the left side of the Paradox Gauge will light up. You will then be able to use Paradox.

Simple Mode

Elemental Gauge

Umbral Ice

Enochian

Umbral Hearts

Polyglot

Paradox Gauge

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Fire

Spell 1.44s 2.4s - 25y
0y
Deals fire damage with a potency of 4,000.
Requires no cast time when cast under the effect of Umbral Ice.
Additional Effect: Afflicts target with a stack of Astral Warmth, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Umbral Freeze.
Additional Effect: Grants Astral Fire II
Duration: 30s
Effect cannot be stacked with Umbral Ice.

※Action changes to Fire IV while under the effect of Astral Fire II.

Blizzard

Spell 1.44s 2.4s - 25y
0y
Deals ice damage with a potency of 4,000.
Requires no cast time when cast under the effect of Astral Fire.
Additional Effect: Afflicts target with a stack of Umbral Freeze, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Astral Warmth.
Additional Effect: Grants Umbral Ice II
Duration: 30s
Effect cannot be stacked with Astral Fire.

※Action changes to Blizzard IV while under the effect of Umbral Ice II.

Burst

Spell 1.92s 20s - 0y
5y
Deals lightning damage to all nearby enemies with a potency of 16,000.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 12,000 potency
Duration: 10s
This action does not share a recast timer with any other actions.

Paradox

Spell Instant 15s - 25y
0y
Deals unaspected damage with a potency of 8,000.
Additional Effect: Increases target's stacks of Astral Warmth or Umbral Freeze to maximum
Duration: 15s
This action does not share a recast timer with any other actions.

Night Wing

Ability Instant 30s - 25y
5y
Afflicts target and all enemies nearby it with Half-asleep.
Duration: 3s
Half-asleep Effect: Targets succumb to Sleep when effect expires
Duration: 3s
Targets struck while under the effect of Sleep will take additional damage with a potency of 8,000, and effect will dissipate.

Aetherial Manipulation

Ability Instant 10s - 25y
0y
Rush to a targeted enemy's or party member's location.
Additional Effect: Grants Swiftcast
Swiftcast Effect: Next spell can be cast immediately
Duration: 10s
Maximum Charges: 2
Cannot be executed while bound.

Superflare

Ability Instant 15s - 0y
30y
Deals damage to nearby enemies with a potency of 3,000 up to a maximum of 9,000 for every stack of Astral Warmth or Umbral Freeze they have accumulated.
Additional Effect: Enemies under the effect of Astral Warmth are afflicted with Burns, dealing fire damage over time
Potency: 3,000
Duration: 6s
Duration increases by 3s for each additional stack of Astral Warmth, up to a maximum of 12s.
Additional Effect: Enemies under the effect of Umbral Freeze are afflicted with a status ailment commensurate with the number of stacks accumulated
1 Stack: Heavy
2 Stacks: Bind
3 Stacks: Deep Freeze
Duration: 2s
Maximum Charges: 2

Fire IV

Spell 1.44s 2.4s - 25y
0y
Deals fire damage with a potency of 6,000.
Additional Effect: Afflicts target with a stack of Astral Warmth, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Umbral Freeze.
Additional Effect: Grants Astral Fire III
Duration: 30s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Astral Fire II.

※Action changes to Flare while under the effect of Astral Fire III.
※This action cannot be assigned to a hotbar.

Flare

Spell 1.44s 2.4s - 25y
5y
Deals fire damage with a potency of 12,000 to target and 8,000 to all enemies nearby it.
Additional Effect: Afflicts target with a stack of Astral Warmth, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Umbral Freeze.
Can only be executed while under the effect of Astral Fire III.
Astral Fire III effect expires upon execution.

※This action cannot be assigned to a hotbar.

Blizzard IV

Spell 1.44s 2.4s - 25y
0y
Deals ice damage with a potency of 6,000.
Additional Effect: Afflicts target with a stack of Umbral Freeze, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Astral Warmth.
Additional Effect: Grants Umbral Ice III
Duration: 30s
Effect cannot be stacked with Astral Fire.
Can only be executed while under the effect of Umbral Ice II.

※Action changes to Freeze while under the effect of Umbral Ice III.
※This action cannot be assigned to a hotbar.

Freeze

Spell 1.44s 2.4s - 25y
5y
Deals ice damage with a potency of 12,000 to target and 8,000 to all enemies nearby it.
Additional Effect: Afflicts target with a stack of Umbral Freeze, up to a maximum of 3
Duration: 15s
Effect cannot be stacked with Astral Warmth.
Can only be executed while under the effect of Umbral Ice III.
Umbral Ice III effect expires upon execution.

※This action cannot be assigned to a hotbar.

Foul

Spell Instant 2.4s - 25y
5y
Deals unaspected damage with a potency of 16,000 to target and all enemies nearby it.
Can only be executed while under the effect of Polyglot.

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Soul Resonance

Instant 10s - 0y
0y
Grants 6 stacks of Soul Resonance, upgrading Fire to Flare and Blizzard to Freeze.
Additional Effect: Grants Polyglot
Polyglot Effect: Action changes to Foul
Duration: 60s
Additional Effect: Reduces the recast time of Superflare by 15 seconds
Can only be executed when the limit gauge is full.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.