Last Update: -
All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
![]() Split Shot |
![]() Lv. 1 |
Weaponskill | Instant | 2.5s | - |
![]() ![]() |
Delivers an attack with a potency of 180. Additional Effect: Increases Heat Gauge by 5 |
![]() Slug Shot |
![]() Lv. 2 |
Weaponskill | Instant | 2.5s | - |
![]() ![]() |
Delivers an attack with a potency of 100. Combo Action: Split Shot or Heated Split Shot Combo Potency: 260 Combo Bonus: Increases Heat Gauge by 5 |
![]() Hot Shot |
![]() Lv. 4 |
Weaponskill | Instant | 40s | - |
![]() ![]() |
Delivers an attack with a potency of 300. Additional Effect: Increases Battery Gauge by 20 This weaponskill does not share a recast timer with any other actions. |
![]() Reassemble |
![]() Lv. 10 |
Ability | Instant | 55s | - |
![]() ![]() |
Guarantees that next weaponskill is a critical direct hit. Duration: 5s This action does not affect damage over time effects. |
![]() Gauss Round |
![]() Lv. 15 |
Ability | Instant | 30s | - |
![]() ![]() |
Delivers an attack with a potency of 150. Maximum Charges: 3 |
![]() Spread Shot |
![]() Lv. 18 |
Weaponskill | Instant | 2.5s | - |
![]() ![]() |
Delivers an attack with a potency of 180 to all enemies in a cone before you. Additional Effect: Increases Heat Gauge by 5 |
![]() Clean Shot |
![]() Lv. 26 |
Weaponskill | Instant | 2.5s | - |
![]() ![]() |
Delivers an attack with a potency of 100. Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 340 Combo Bonus: Increases Heat Gauge by 5 Combo Bonus: Increases Battery Gauge by 10 |
![]()
Hypercharge
|
![]() Lv. 30 |
Ability | Instant | 10s | - |
![]() ![]() |
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20. Duration: 8s Heat Gauge Cost: 50 Overheated effect only applicable to machinist job actions. |
![]()
Heat Blast
|
![]() Lv. 35 |
Weaponskill | Instant | 1.5s | - |
![]() ![]() |
Delivers an attack with a potency of 220. Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s Can only be executed when firearm is Overheated. Recast timer cannot be affected by status effects or gear attributes. |
![]()
Rook Autoturret
|
![]() Lv. 40 |
Ability | Instant | 6s | - |
![]() ![]() |
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 80. Battery Gauge Cost: 50 Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds. Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Rook Overdrive. Shares a recast timer with Rook Overdrive. |
![]() Rook Overdrive |
![]() Lv. 40 |
Ability | Instant | 15s | - |
![]() ![]() |
Orders the rook autoturret to use Rook Overload. Rook Overload Potency: 400 Potency increases as Battery Gauge exceeds required cost at time of deployment. The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down. Shares a recast timer with Rook Autoturret. |
![]() Rook Overload |
![]() Lv. 40 |
Ability | Instant | - | - |
![]() ![]() |
Delivers an attack with a potency of 400. Potency increases as Battery Gauge exceeds required cost at time of deployment. The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down. ※This action cannot be assigned to a hotbar. |
![]() Wildfire |
![]() Lv. 45 |
Ability | Instant | 120s | - |
![]() ![]() |
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. Deals damage when time expires or upon executing Detonator. Potency is increased by 200 for each of your own weaponskills you land prior to the end of the effect. Duration: 10s |
![]() Detonator |
![]() Lv. 45 |
Ability | Instant | 1s | - |
![]() ![]() |
Ends the effect of Wildfire, dealing damage to the target. ※This action cannot be assigned to a hotbar. |
![]()
Ricochet
|
![]() Lv. 50 |
Ability | Instant | 30s | - |
![]() ![]() |
Deals damage to all nearby enemies with a potency of 150 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 3 |
![]()
Auto Crossbow
|
![]() Lv. 52 |
Weaponskill | Instant | 1.5s | - |
![]() ![]() |
Delivers an attack with a potency of 180 to all enemies in a cone before you. Can only be executed when firearm is Overheated. Recast timer cannot be affected by status effects or gear attributes. |
![]()
Heated Split Shot
|
![]() Lv. 54 |
Weaponskill | Instant | 2.5s | - |
![]() ![]() |
Delivers an attack with a potency of 220. Additional Effect: Increases Heat Gauge by 5 |
![]()
Tactician
|
![]() Lv. 56 |
Ability | Instant | 120s | - |
![]() ![]() |
Reduces damage taken by self and nearby party members by 10%. Duration: 15s Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. |
![]()
Drill
|
![]() Lv. 58 |
Weaponskill | Instant | 20s | - |
![]() ![]() |
Delivers an attack with a potency of 700. Shares a recast timer with Bioblaster. |
![]()
Heated Slug Shot
|
![]() Lv. 60 |
Weaponskill | Instant | 2.5s | - |
![]() ![]() |
Delivers an attack with a potency of 100. Combo Action: Heated Split Shot Combo Potency: 330 Combo Bonus: Increases Heat Gauge by 5 |
![]() Heated Clean Shot |
![]() Lv. 64 |
Weaponskill | Instant | 2.5s | - |
![]() ![]() |
Delivers an attack with a potency of 100. Combo Action: Heated Slug Shot Combo Potency: 440 Combo Bonus: Increases Heat Gauge by 5 Combo Bonus: Increases Battery Gauge by 10 |
![]() Barrel Stabilizer |
![]() Lv. 66 |
Ability | Instant | 120s | - |
![]() ![]() |
Increases Heat Gauge by 50. Can only be executed while in combat. |
![]()
Flamethrower
|
![]() Lv. 70 |
Ability | Instant | 60s | - |
![]() ![]() |
Delivers damage over time to all enemies in a cone before you. Potency: 100 Duration: 10s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
![]() Bioblaster |
![]() Lv. 72 |
Weaponskill | Instant | 20s | - |
![]() ![]() |
Delivers an attack with a potency of 60 to all enemies in a cone before you. Additional Effect: Damage over time Potency: 60 Duration: 15s Shares a recast timer with Drill. |
![]() Air Anchor |
![]() Lv. 76 |
Weaponskill | Instant | 40s | - |
![]() ![]() |
Delivers an attack with a potency of 700. Additional Effect: Increases Battery Gauge by 20 This action does not share a recast timer with any other actions. |
![]() Automaton Queen |
![]() Lv. 80 |
Ability | Instant | 6s | - |
![]() ![]() |
Deploys an Automaton Queen to fight at your side. Battery Gauge Cost: 50 Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds. Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Queen Overdrive. Shares a recast timer with Queen Overdrive. |
![]() Queen Overdrive |
![]() Lv. 80 |
Ability | Instant | 15s | - |
![]() ![]() |
Orders the Automaton Queen to use Pile Bunker. Pile Bunker Potency: 800 Potency increases as Battery Gauge exceeds required cost at time of deployment. The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down. Shares a recast timer with Automaton Queen. |
![]() Arm Punch |
![]() Lv. 80 |
Weaponskill | Instant | 1.5s | - |
![]() ![]() |
Delivers an attack with a potency of 150. ※This action cannot be assigned to a hotbar. |
![]() Roller Dash |
![]() Lv. 80 |
Weaponskill | Instant | 3s | - |
![]() ![]() |
Rushes target and delivers an attack with a potency of 300. ※This action cannot be assigned to a hotbar. |
![]() Pile Bunker |
![]() Lv. 80 |
Ability | Instant | - | - |
![]() ![]() |
Delivers an attack with a potency of 800. Potency increases as Battery Gauge exceeds required cost at time of deployment. The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down. ※This action cannot be assigned to a hotbar. |
Role actions are abilities common to classes and jobs with the same role.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
![]() Leg Graze |
![]() Lv. 6 |
Ability | Instant | 30s | - |
![]() ![]() |
Afflicts target with Heavy +40%. Duration: 10s |
![]() Second Wind |
![]() ![]() Lv. 8 |
Ability | Instant | 120s | - |
![]() ![]() |
Instantly restores own HP. Cure Potency: 500 |
![]() Foot Graze |
![]() Lv. 10 |
Ability | Instant | 30s | - |
![]() ![]() |
Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
![]() Peloton |
![]() Lv. 20 |
Ability | Instant | 5s | - |
![]() ![]() |
Increases movement speed of self and nearby party members. Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
![]() Head Graze |
![]() Lv. 24 |
Ability | Instant | 30s | - |
![]() ![]() |
Interrupts the use of a target's action. |
![]() Arm's Length |
![]() ![]() ![]() Lv. 32 |
Ability | Instant | 120s | - |
![]() ![]() |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
Traits |
Acquired |
Effect |
---|---|---|
![]() Increased Action Damage |
![]() Lv. 20 |
Increases base action damage and autoturret damage by 10%. |
![]() Increased Action Damage II |
![]() Lv. 40 |
Increases base action damage and autoturret damage by 20%. |
![]()
Split Shot Mastery
|
![]() Lv. 54 |
Upgrades Split Shot to Heated Split Shot. |
![]()
Slug Shot Mastery
|
![]() Lv. 60 |
Upgrades Slug Shot to Heated Slug Shot. |
![]() Clean Shot Mastery |
![]() Lv. 64 |
Upgrades Clean Shot to Heated Clean Shot. |
![]() Charged Action Mastery |
![]() Lv. 74 |
Allows a third charge of Gauss Round and Ricochet. |
![]() Hot Shot Mastery |
![]() Lv. 76 |
Upgrades Hot Shot to Air Anchor. |
![]() Enhanced Wildfire |
![]() Lv. 78 |
Improves Wildfire's potency increase for landing weaponskills to 200. |
![]() Promotion |
![]() Lv. 80 |
Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively. |
Performing actions in a certain order increases potency and applies combo bonuses.
Heated Split Shot
(Split Shot)
Heated Slug Shot
(Slug Shot)
Heated Clean Shot
(Clean Shot)
Increases the Heat Gauge and Battery Gauge.
* Actions are upgraded to "heated" actions upon acquiring certain traits.
Upon learning the action Hypercharge, the Heat Gauge will be displayed.
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).
Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.
![]() |
![]() Heat Gauge |
![]() Battery Gauge |
![]() Overheated |
![]() Automaton Queen |
All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.
Last Update: -
For further details on changes to actions, please refer to the patch notes.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
![]() Heated Split Shot |
Weaponskill | Instant | 2.4s | - |
![]() ![]() |
Delivers an attack with a potency of 1,000. Additional Effect: Increases Heat Gauge by 10 ※This action cannot be assigned to a hotbar. |
![]() Heated Slug Shot |
Weaponskill | Instant | 2.4s | - |
![]() ![]() |
Delivers an attack to target. Combo Action: Heated Split Shot Combo Potency: 1,200 Additional Effect: Increases Heat Gauge by 10 ※This action cannot be assigned to a hotbar. |
![]() Heated Clean Shot |
Weaponskill | Instant | 2.4s | - |
![]() ![]() |
Delivers an attack to target. Combo Action: Heated Slug Shot Combo Potency: 1,400 Additional Effect: Increases Heat Gauge by 10 ※This action cannot be assigned to a hotbar. |
![]() Spread Shot |
Weaponskill | Instant | 2.4s | - |
![]() ![]() |
Delivers an attack with a potency of 800 to all enemies in a cone before you. Additional Effect: Increases Heat Gauge by 5 for each enemy hit ※Action changes to Auto Crossbow when firearm is Overheated. |
![]() Drill |
Weaponskill | Instant | 15s | - |
![]() ![]() |
Delivers an attack with a potency of 2,000. This action does not share a recast timer with any other actions. |
![]() Air Anchor |
Weaponskill | Instant | 30s | - |
![]() ![]() |
Delivers an attack with a potency of 2,000. Additional Effect: Increases Heat Gauge by 20 This action does not share a recast timer with any other actions. |
![]() Bioblaster |
Weaponskill | Instant | 45s | - |
![]() ![]() |
Delivers an attack with a potency of 1,600 to all enemies in a cone before you. Additional Effect: Increases target's damage taken by 10% Duration: 10s This action does not share a recast timer with any other actions. |
![]() Gauss Round |
Ability | Instant | 15s | - |
![]() ![]() |
Delivers an attack with a potency of 1,200. Maximum Charges: 3 |
![]() Ricochet |
Ability | Instant | 15s | - |
![]() ![]() |
Delivers an attack with a potency of 800 to target and all enemies nearby it. Maximum Charges: 3 |
![]() Wildfire |
Ability | Instant | 30s | - |
![]() ![]() |
Covers target's body in a slow-burning pitch. For the next 6 seconds, 33% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. |
![]() Blank |
Ability | Instant | 30s | - |
![]() ![]() |
Delivers an attack with a potency of 800. Additional Effect: If target is suffering from a Wildfire effect inflicted by you, Blank potency is tripled Additional Effect: 15-yalm knockback |
![]() Hypercharge |
Ability | Instant | 1s | - |
![]() ![]() |
Release the energy building in your firearm, causing it to become Overheated. Duration: 5s Extends Overheated duration by 5s to a maximum of 10s. Heat Gauge Cost: 50 |
![]() Tactician |
Ability | Instant | 45s | - |
![]() ![]() |
Reduces damage taken by self and nearby party members by 10%. Duration: 15s |
![]() Heat Blast |
Weaponskill | Instant | 1.5s | - |
![]() ![]() |
Delivers an attack with a potency of 1,200. Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 7.5s Can only be executed when firearm is Overheated. ※This action cannot be assigned to a hotbar. |
![]() Auto Crossbow |
Weaponskill | Instant | 1.5s | - |
![]() ![]() |
Delivers an attack with a potency of 1,600 to all enemies in a cone before you. Can only be executed when firearm is Overheated. ※This action cannot be assigned to a hotbar. |
Although they differ depending on your role, additional actions are shared by multiple jobs.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
![]() Head Graze |
Ability | Instant | 30s | - |
![]() ![]() |
Silences target. Duration: 2s |
![]() Bolt |
Ability | Instant | 30s | - |
![]() ![]() |
Movement speed is increased. Duration: 10s |
![]() Medical Kit |
Ability | Instant | 15s | - |
![]() ![]() |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
![]() Leg Graze |
Ability | Instant | 30s | - |
![]() ![]() |
Afflicts target with Heavy +50%. Duration: 5s |
![]() Foot Graze |
Ability | Instant | 30s | - |
![]() ![]() |
Binds target. Duration: 3s |
![]() Concentrate |
Ability | Instant | 15s | - |
![]() ![]() |
Increases potency of next weaponskill by 50%. Duration: 5s |
![]() Recuperate |
Ability | Instant | 45s | - |
![]() ![]() |
Restores own HP. Cure Potency: 3,000 Additional Effect: Removes Heavy, Bind, and Holmgang effects |
![]() Peloton |
Ability | Instant | 60s | - |
![]() ![]() |
Increases movement speed of self and nearby party members. Duration: 10s |
In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.
Action Name |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|
![]() Terminal Velocity |
1.5s | - | - |
![]() ![]() |
Delivers an attack with a potency of 6,000 to all enemies in a straight line before you. Additional Effect: Reduces target's HP recovered by healing actions by 25% Duration: 10s Damage dealt is not affected by increased or decreased damage effects applied by players. Can only be executed while the Adrenaline Gauge is full. |
Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast and Auto Crossbow.
![]() Heat Gauge |
![]() Overheated |
For further details on changes to actions, please refer to the patch notes.