Top

Machinist Physical Ranged DPS

The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Split Shot

Lv. 1

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5

Slug Shot

Lv. 2

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5

Hot Shot

Lv. 4

Weaponskill Instant 40s - 25y
0y
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

Reassemble

Lv. 10

Ability Instant 55s - 0y
0y
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
This action does not affect damage over time effects.
Maximum Charges: 2

Gauss Round

Lv. 15

Ability Instant 30s - 25y
0y
Delivers an attack with a potency of 120.
Maximum Charges: 3

Spread Shot

Lv. 18

Weaponskill Instant 2.5s - 12y
12y
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5

Clean Shot

Lv. 26

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10

Hypercharge
Job Quest

Lv. 30

Ability Instant 10s - 0y
0y
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.

Heat Blast
Job Quest

Lv. 35

Weaponskill Instant 1.5s - 25y
0y
Delivers an attack with a potency of 200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Rook Autoturret
Job Quest

Lv. 40

Ability Instant 6s - 0y
0y
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
Battery Gauge Cost: 50
Duration: 9s
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.

Rook Overdrive

Lv. 40

Ability Instant 15s - 25y
0y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 160
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.

Rook Overload

Lv. 40

Ability Instant - - 40y
0y
Delivers an attack with a potency of 160.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

Wildfire

Lv. 45

Ability Instant 120s - 25y
0y
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 240 for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s

Detonator

Lv. 45

Ability Instant 1s - 25y
0y
Ends the effect of Wildfire, dealing damage to the target.

※This action cannot be assigned to a hotbar.

Ricochet
Job Quest

Lv. 50

Ability Instant 30s - 25y
5y
Deals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3

Auto Crossbow
Job Quest

Lv. 52

Weaponskill Instant 1.5s - 12y
12y
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Heated Split Shot
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 200.
Additional Effect: Increases Heat Gauge by 5

Tactician
Job Quest

Lv. 56

Ability Instant 90s - 0y
20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

Drill
Job Quest

Lv. 58

Weaponskill Instant 20s - 25y
0y
Delivers an attack with a potency of 600.
Shares a recast timer with Bioblaster.

Heated Slug Shot
Job Quest

Lv. 60

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 120.
Combo Action: Heated Split Shot
Combo Potency: 280
Combo Bonus: Increases Heat Gauge by 5

Heated Clean Shot

Lv. 64

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 110.
Combo Action: Heated Slug Shot
Combo Potency: 360
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10

Barrel Stabilizer

Lv. 66

Ability Instant 120s - 0y
0y
Increases Heat Gauge by 50.
Can only be executed while in combat.

Flamethrower
Job Quest

Lv. 70

Ability Instant 60s - 0y
8y
Delivers damage over time to all enemies in a cone before you.
Potency: 80
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Bioblaster

Lv. 72

Weaponskill Instant 20s - 12y
12y
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s
Shares a recast timer with Drill.

Air Anchor

Lv. 76

Weaponskill Instant 40s - 25y
0y
Delivers an attack with a potency of 600.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

Automaton Queen

Lv. 80

Ability Instant 6s - 0y
0y
Deploys an Automaton Queen to fight at your side.
Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
Battery Gauge Cost: 50
Duration: 12s
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.

Queen Overdrive

Lv. 80

Ability Instant 15s - 30y
0y
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 340
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.

Arm Punch

Lv. 80

Weaponskill Instant 1.5s - 3y
0y
Delivers an attack with a potency of 120.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.

※This action cannot be assigned to a hotbar.

Roller Dash

Lv. 80

Weaponskill Instant 3s - 30y
0y
Rushes target and delivers an attack with a potency of 240.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.

※This action cannot be assigned to a hotbar.

Pile Bunker

Lv. 80

Ability Instant - - 3y
0y
Delivers an attack with a potency of 340.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

Scattergun

Lv. 82

Weaponskill Instant 2.5s - 12y
12y
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10

Crowned Collider

Lv. 86

Ability Instant - - 3y
0y
Delivers an attack with a potency of 390.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

Chain Saw

Lv. 90

Weaponskill Instant 60s - 25y
25y
Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Leg Graze

Lv. 6

Ability Instant 30s - 25y
0y
Afflicts target with Heavy +40%.
Duration: 10s

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500

Foot Graze

Lv. 10

Ability Instant 30s - 25y
0y
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.

Peloton

Lv. 20

Ability Instant 5s - 0y
20y
Increases movement speed of self and nearby party members.
Duration: 30s
Effect ends when enmity is generated. Has no effect in battle.

Head Graze

Lv. 24

Ability Instant 30s - 25y
0y
Interrupts the use of a target's action.

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Trait

Traits

Acquired

Effect

Increased Action Damage

Lv. 20

Increases base action damage and autoturret damage by 10%.

Increased Action Damage II

Lv. 40

Increases base action damage and autoturret damage by 20%.

Split Shot Mastery
Job Quest

Lv. 54

Upgrades Split Shot to Heated Split Shot.

Slug Shot Mastery
Job Quest

Lv. 60

Upgrades Slug Shot to Heated Slug Shot.

Clean Shot Mastery

Lv. 64

Upgrades Clean Shot to Heated Clean Shot.

Charged Action Mastery

Lv. 74

Allows a third charge of Gauss Round and Ricochet.

Hot Shot Mastery

Lv. 76

Upgrades Hot Shot to Air Anchor.

Enhanced Wildfire

Lv. 78

Improves Wildfire's potency increase for landing weaponskills to 240.

Promotion

Lv. 80

Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.

Spread Shot Mastery

Lv. 82

Upgrades Spread Shot to Scattergun.

Enhanced Reassemble

Lv. 84

Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2

Marksman's Mastery

Lv. 84

Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 110.

Queen's Gambit

Lv. 86

After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.

Enhanced Tactician

Lv. 88

Reduces Tactician recast time to 90 seconds.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Heated Split Shot
(Split Shot)

Heated Slug Shot
(Slug Shot)

Heated Clean Shot
(Clean Shot)

Increases the Heat Gauge and Battery Gauge.

* Actions shown in parentheses are used before acquiring certain traits.

Job Gauge

Heat Gauge

Upon learning the action Hypercharge, the Heat Gauge will be displayed.

Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).

Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.

The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.

Simple Mode

Heat Gauge

Battery Gauge

Overheated

Automaton Queen

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Blast Charge

Weaponskill 1.44s 2.4s - 25y
0y
Delivers a ranged attack with a potency of 4,000.
Additional Effect: Grants a stack of Heat, up to a maximum of 5
Duration: 15s
At maximum stacks, grants Overheated and increases movement speed.
Duration: 5s
Requires casting time to execute. However, it is possible to walk while casting.

※Action changes to Heat Blast while under the effect of Overheated.

Scattergun

Weaponskill Instant 20s - 12y
12y
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
Additional Effect: 10-yalm knockback
This weaponskill does not share a recast timer with any other actions.

Drill

Weaponskill Instant 10s - 25y
0y
Delivers a ranged attack with a potency of 10,000.
Potency is increased to 20,000 while under the effect of Analysis.
Ignores the effects of Guard when dealing damage.
Additional Effect: Grants Bioblaster Primed
Maximum Charges: 2
Can only be executed while under the effect of Drill Primed.
This weaponskill does not share a recast timer with any other actions.

※Action changes to Bioblaster while under the effect of Bioblaster Primed.

Wildfire

Ability Instant 20s - 25y
0y
Covers target's body in a slow-burning pitch. Deals damage to target and all enemies within 5 yalms when time expires.
Duration: 7s
Potency is increased by 4,000 for each of your own attack actions you land prior to the end of the effect. Landing 3 attack actions will cause the slow-burning pitch to detonate immediately.

Bishop Autoturret

Ability Instant 30s - 25y
5y
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
Duration: 10s
Additional Effect: Increases target's damage taken by 10%
Duration: 7s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
Duration: 7s

Analysis

Ability Instant 20s - 0y
0y
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
Duration: 10s
Drill Additional Effect: Potency is increased to 200%
Bioblaster Additional Effect: Heavy +75%
Air Anchor Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun
Chain Saw Additional Effect: 3% chance to deal damage equal to 95% of target's HP
Maximum Charges: 2

Heat Blast

Weaponskill Instant 1.5s - 25y
0y
Delivers a ranged attack with a potency of 6,000.
Can only be executed while under the effect of Overheated.
This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

Bioblaster

Weaponskill Instant 10s - 12y
12y
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Afflicts target with Heavy +75% while under the effect of Analysis
Duration: 5s
Additional Effect: Damage over time
Potency: 4,000
Duration: 12s
Additional Effect: Grants Air Anchor Primed
Maximum Charges: 2
Can only be executed while under the effect of Bioblaster Primed.
This weaponskill does not share a recast timer with any other actions.

※Action changes to Air Anchor while under the effect of Air Anchor Primed.
※This action cannot be assigned to a hotbar.

Air Anchor

Weaponskill Instant 10s - 25y
0y
Delivers a ranged attack with a potency of 8,000.
Additional Effect: Bind
Duration: 3s
Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
Duration: 3s
Additional Effect: Grants Chain Saw Primed
Maximum Charges: 2
Can only be executed while under the effect of Air Anchor Primed.
This weaponskill does not share a recast timer with any other actions.

※Action changes to Chain Saw while under the effect of Chain Saw Primed.
※This action cannot be assigned to a hotbar.

Chain Saw

Weaponskill Instant 10s - 25y
25y
Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.
Additional Effect: 3% chance to deal damage equal to 95% of target's HP while under the effect of Analysis
Effect cannot be triggered when targeting players riding machina or non-player combatants.
Additional Effect: Grants Drill Primed
Maximum Charges: 2
Can only be executed while under the effect of Chain Saw Primed.
This weaponskill does not share a recast timer with any other actions.

※Action changes to Drill while under the effect of Drill Primed.
※This action cannot be assigned to a hotbar.

Aether Mortar

Ability 1s 1s - 0y
5y
Deals unaspected damage with a potency of 6,000 to all nearby enemies.
Additional Effect: Increases target's damage taken by 10%
Duration: 7s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
Duration: 7s

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Marksman's Spite

Instant 10s - 50y
0y
Delivers a ranged attack with a potency of 36,000.
Can only be executed when the limit gauge is full.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.