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Beastmaster Melee DPS

Long has mankind held in wary fascination the creatures that freely roam the wilds. At times formidable threats, at times reliable allies, beasts have been amply studied and their uses tested in all corners of the world.

Such research steadily developed into unique traditions that define what it means to master a beast─be it borrowing its power, summoning its soul, wielding it as a weapon, or fighting alongside it. Among these traditions exist the Kornago, who value the emotional and spiritual bonds between a practitioner and their bestial familiars.

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Beastmasters call upon myriad familiars in combat and work in tandem to unleash the full potential of beast and mankind.

This melee DPS job shares gear used by monk and samurai. It has no corresponding class and begins at level 1 with a maximum level of 50.

How to Unlock

Complete the quest below to unlock the beastmaster limited job.

Strangers in the Wood

  • Disciple of War or Magic level 50
  • New Gridania (X:11.8 Y:13.6)
  • Excited Adventurer
  • Complete the main scenario quest "The Ultimate Weapon."

Limited Job

Like blue mage, beastmaster is a limited job. As such, there are several key points that distinguish it from other jobs.

  • Beastmasters are unable to execute role actions.
  • Beastmasters gain greater experience from completing FATEs than other jobs do.
    * Unlike blue mages, beastmasters do not gain greater experience from battling enemies in the open world.
  • When playing as a beastmaster, it is possible to participate in duties with other players in preformed or unrestricted parties. However, some duties will remain inaccessible:
    • Duty Roulettes
    • The Forbidden Land, Eureka / The Bozjan Southern Front / The Occult Crescent / Variant & Criterion Dungeons / Ultimate Raids
      * It is not possible to change to beastmaster after entering the instance.
    • Squadron Missions
    • Deep Dungeons
    • PvP, including duels
      * It is possible, however, to enter the Wolves' Den as a blue mage.
    • Stone, Sky, Sea
    • Hall of the Novice
  • Only the following types of quests can be undertaken as a beastmaster:
    • Beastmaster job quests.
    • Quests available to all classes and jobs.
  • Retainers cannot be assigned the beastmaster job.

Befriending Beasts

Beastmasters forge pacts with familiars by using the actions Gauge and Capture learned at level 1.

Gauge

Gauge assesses whether a pact can be forged with a targeted beast, and how difficult it may be to do so.

Capture

Using Capture will apply a certain status effect to the targeted beast. Forge a pact by defeating the beast while this status is in effect. Weakening a target before using Capture will increase the chance of success, but some attempts to forge pacts may be unsuccessful.

Kornago Gourds

These items allow pacts to be forged without engaging in combat with the desired beast. Players may exchange remnants of resilience (explained below) for Kornago gourds, and the variety of gourds will increase with job quest completion.

Master's Bestiary

Forging a pact will add your new familiar to the Master’s Bestiary, which may be accessed via Character in the main menu. Here, you may review familiars’ unique abilities, natural habitats, and other useful information. You may also access the Master's Bestiary via your Character Profile page on the Lodestone.

Summoning Familiars

Assign familiars to battlehorns via the subcommand in the Master’s Bestiary.

Using Battlehorn actions will summon the assigned familiar to your side. Only one familiar may be summoned at a time.

Additionally, you may adjust familiar size via the Edit Appearance subcommand. These settings are only reflected on your screen. You may also adjust familiar size via text commands.

Glossary of Text Commands

/beastsize, /beastpetsize

USAGE:

 /beastsize [summon] [size]



→Alter the size of select beastmaster familiars (summons). These settings will not apply to other players.



>>Size:

 large

  Set summon size to large.

 medium

  Set summon size to medium.

 small

  Set summon size to small.



Toggles between small, medium, and large when no size is specified. Returns an error when attempting to toggle using "all."

Example:

 /beastsize "Cu Sith" "medium"

 (Set your Cu Sith's size to medium.)

 /beastsize "all" "small"

 (Set all familiars' size to small.)

Basic Combat

Beastmasters and familiars accrue TP by performing certain actions, and may execute strong instinctual skills upon accumulating at least 100 TP. Sequentially executing instinctual skills will complete combos that inflict additional damage.

TP is displayed via a job-specific HUD element.

Other abilities in a beastmaster’s arsenal include Tempered Release, which orders a familiar to unleash a unique attack, and Borrow, which draws power from a familiar in order to execute a separate beastmaster action.

Instinctual Combos

The Inner Compass reflects cooperation between you and your familiars. Four instinctual affinities exist for both beastmaster and familiar weaponskills: Volant, Rampant, Durant, and Eldritch. When an instinctual skill with one such affinity is executed, its corresponding symbol will light up. If either the beastmaster or familiar executes another instinctual skill within seven seconds of the previous one, an instinctual combo will be completed, dealing extra damage.

Intentional Combos (Moonstalker/Sunstrider)

Furthermore, if the second instinctual skill performed runs clockwise on the Inner Compass, an intentional combo will be completed. Examples of intentional combo affinities are as follows:
 ・Volant → Rampant
 ・Rampant → Durant
 ・Durant → Eldritch
 ・Eldritch → Volant
Intentional combos are additionally categorized by two instinctual affinities: Sunstrider and Moonstalker. Upon completion of these combos, the corresponding side of the Inner Compass will light up. Illuminating the entire Compass may trigger an incredibly powerful attack, so keep honing your skills as a beastmaster until you can accomplish such a feat.

Note that the number of chained instinctual skills is recorded beneath the compass. A higher number increases the potency of extra damage dealt by combos.

Crucible of the Unbroken

A magicked tool conceived for training purposes, the Crucible of the Unbroken is a solo experience that will test your limits as a beastmaster. Call upon the strength of your familiars as you traverse its boards and overcome the shades of myriad foes.

Speak with ??? in the Central Shroud (X:21.9 Y:22.8) to challenge the Crucible of the Unbroken.

Requirements

Into the Crucible

  • Beastmaster level 30
  • Central Shroud (X:22.9 Y:19.1)
  • ???
  • Complete the beastmaster quest "???"

Basic Rules

Atop a special board, players must progress across spaces that each host a different happening. A board is completed by defeating the final boss on the innermost space.

Team Composition

Upon selecting a board, you will be presented with its layout and a menu with your team composition.

The maximum allowance for team composition varies by board. Select which familiars you wish to accompany you via the Master’s Bestiary, or select “Recommended Team” to have a team automatically composed for you.

The Board Layout displays details on the foes you may face upon a given board. Study their weaknesses and form your team accordingly for the greatest advantage in combat.

Crucible Battlegrounds

Within the Crucible, players and familiars have individual HP that does not naturally regenerate. Special items or spaces must be utilized to recover HP. If a familiar’s HP reaches 0, they will be unable to participate in combat. If a player’s HP reaches 0, they will fail the duty.

Using the duty action Snarl orders your familiar to draw enmity on your behalf via the effects of Cover.

Using the duty action Challenge draws enmity to yourself and removes Cover from your familiar.

Pay attention to familiar HP as you use these duty actions to distribute damage taken during combat.

Ephemeral items

Players may receive these duty-exclusive items on a variety of spaces. Ephemeral items may be used only upon the board they are granted, and will be lost upon completing or failing the duty.

Crucible Items

Players may use these items either when traversing a board or during combat to gain different effects. One crucible item is always provided at the start of every board. You may carry up to 10 crucible items, which may be selected from an independent inventory and also assigned to hotbars.

Beast Gear

Beast gear provides perpetual benefits simply by being carried in the inventory. One piece of beast gear is always provided at the start of every board. You may carry up to 10 pieces of beast gear, but possessing duplicates is not permitted.

Feed

You may enhance your familiars’ abilities and attributes by feeding them. The amount of feed each familiar can consume varies, but no familiar will consume duplicates of any kind of feed. Furthermore, familiars that rest on a campsite space will lose the effects of feed they have consumed thus far.

Scoring

Players will be given a score at the end of the duty that is calculated from spaces traversed, remaining player HP, and a variety of other factors.

Additionally, by fulfilling certain requirements, players may boost their score with bonuses. Select “View Bonuses” from the Board Layout to confirm their requirements.

Rewards

By challenging boards within the Crucible of the Unbroken, players may receive faded or bright remnants of resilience proportionate to their score.

Players may trade these items with the Kornago merchant in the Central Shroud (X:21.9 Y:22.6) to receive Kornago gourds or enhance beastmaster-specific gear.

  • Central Shroud (X:21.9 Y:22.6)
  • Kornago Merchant

Familiar Growth

All familiars that accompany you inside the Crucible will receive experience points proportionate to your score. For every 100 EXP earned, beast rank will increase, thereby enhancing the familiar’s attributes within the Crucible, listed below. By returning to challenge boards, you may increase your familiars’ beast rank up to a maximum of 25.

Strength
Affects physical damage dealt.
Intelligence
Affects magic damage dealt.
Physical Resistance
Affects physical vulnerability.
Magic Resistance
Affects magic vulnerability.
Constitution
Affects maximum HP.

Leaving the Crucible

Suspending Progress

You may save your data and temporarily withdraw from the Crucible while in between spaces or on spaces you have already cleared. Select “Resume Progress” when reentering the Crucible to pick up where you left off. If you challenge the Crucible of the Unbroken anew while you have suspended data on file, your suspended data will be erased.

Forfeiting

Outside of battle, you may voluntarily leave the Crucible of the Unbroken by forfeiting. Doing so will still earn you a score dependent on your progress, and grant you rewards proportionate to that score.

Crucible Mode: Degrees

After completing all boards within the Crucible of the Unbroken and proceeding through the beastmaster job quests, you may unlock a mode of the Crucible designed specifically as a challenge for players. Degrees increase the amount of enemy HP and damage dealt, and offer three levels of difficulty, escalating from the first degree to the third. Accordingly, greater score bonuses are offered for higher difficulty levels. Giving particular consideration to team composition and ephemeral items will help you triumph when the Crucible is at its hottest.

You may adjust the Crucible Mode from the Board Layout menu before challenging a board.

Crucible Rankings

Players may choose to compete for the highest score achieved within the Crucible of the Unbroken. Scores must be recorded on a player’s Home World, and rankings will be aggregated per physical data center.

To record scores eligible for rankings, players must set Crucible Mode to the third degree and check the box next to “Participate in rankings.”

Ranking scores are compiled from the last three attempts of each board within the Crucible. Speak with ??? in the Central Shroud (X:21.9 Y:22.8) to view your current Crucible Ranking Score.