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Dark Knight Tank

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Hard Slash

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 200.

Syphon Strike

Lv. 2

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hard Slash
Combo Potency: 300
Combo Bonus: Restores MP

Unleash

Lv. 6

Spell Instant 2.5s - 0y
5y
Deals unaspected damage with a potency of 150 to all nearby enemies.

Grit

Lv. 10

Ability Instant 10s - 0y
0y
Significantly increases enmity generation.
Effect ends upon reuse.

Unmend

Lv. 15

Spell Instant 2.5s - 15y
0y
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity

Souleater

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike
Combo Potency: 400
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20

Flood of Darkness
Job Quest

Lv. 30

Ability Instant 2s 3000 MP 10y
10y
Deals unaspected damage with a potency of 250 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Darkness.

Blood Weapon
Job Quest

Lv. 35

Ability Instant 60s - 0y
0y
Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
Effect does not stack when hitting multiple targets with a single attack.
Duration: 10s

Shadow Wall

Lv. 38

Ability Instant 120s - 0y
0y
Reduces damage taken by 30%.
Duration: 15s

Edge of Darkness
Job Quest

Lv. 40

Ability Instant 2s 3000 MP 3y
0y
Deals unaspected damage with a potency of 350.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Darkness.

Dark Mind

Lv. 45

Ability Instant 60s - 0y
0y
Reduces magic vulnerability by 20%.
Duration: 10s

Living Dead
Job Quest

Lv. 50

Ability Instant 300s - 0y
0y
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s

Salted Earth
Job Quest

Lv. 52

Ability Instant 90s - 15y
5y
Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
Duration: 15s

Plunge
Job Quest

Lv. 54

Ability Instant 30s - 15y
0y
Delivers a jumping attack with a potency of 200.
Maximum Charges: 2
Cannot be executed while bound.

Abyssal Drain
Job Quest

Lv. 56

Ability Instant 60s - 15y
5y
Deals unaspected damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 200

Carve and Spit
Job Quest

Lv. 60

Ability Instant 60s - 3y
0y
Delivers a threefold attack with a potency of 450.
Additional Effect: Restores MP

Bloodspiller

Lv. 62

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 600.
Blood Gauge Cost: 50

Quietus

Lv. 64

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 210 to all nearby enemies.
Blood Gauge Cost: 50

Delirium

Lv. 68

Ability Instant 90s - 0y
0y
Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill.
Duration: 10s

The Blackest Night
Job Quest

Lv. 70

Ability Instant 15s 3000 MP 30y
0y
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow

Stalwart Soul

Lv. 72

Spell Instant 2.5s - 0y
5y
Deals unaspected damage with a potency of 100 to all nearby enemies.
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20

Flood of Shadow

Lv. 74

Ability Instant 2s 3000 MP 10y
10y
Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Shadow.

Edge of Shadow

Lv. 74

Ability Instant 2s 3000 MP 3y
0y
Deals unaspected damage with a potency of 500.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Shadow.

Dark Missionary

Lv. 76

Ability Instant 90s - 0y
15y
Reduces magic damage taken by self and nearby party members by 10%.
Duration: 15s

Living Shadow

Lv. 80

Ability Instant 120s - 0y
0y
Conjure a simulacrum of your darkside to fight alongside you.
Simulacrum Attack Potency: 300
Duration: 24s
Blood Gauge Cost: 50

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Rampart

Lv. 8

Ability Instant 90s - 0y
0y
Reduces damage taken by 20%.
Duration: 20s

Low Blow

Lv. 12

Ability Instant 25s - 3y
0y
Stuns target.
Duration: 5s

Provoke

Lv. 15

Ability Instant 30s - 25y
0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.

Interject

Lv. 18

Ability Instant 30s - 3y
0y
Interrupts the use of a target's action.

Reprisal

Lv. 22

Ability Instant 60s - 0y
5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Shirk

Lv. 48

Ability Instant 120s - 25y
0y
Diverts 25% of enmity to target party member.

Trait

Traits

Acquired

Effect

Tank Mastery

Lv. 1

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

Blackblood

Lv. 62

Allows for Blood Gauge accumulation upon the landing of certain actions.

Enhanced Blackblood

Lv. 66

Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.

Darkside Mastery

Lv. 74

Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.

Enhanced Plunge

Lv. 78

Allows the accumulation of charges for consecutive uses of Plunge.
Maximum Charges: 2

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Hard Slash

Syphon Strike

Souleater

Recovers HP and MP while increasing the Blood Gauge.

Unleash

Stalwart Soul

Hits multiple enemies while also restoring MP and increasing the Blood Gauge.

Job Gauge

Blood Gauge

Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.

Upon learning the trait Blackblood, the symbol which indicates the use of Grit will change to also display the Blood Gauge.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64).

Darkside Gauge

Upon learning the action Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.

Darkside increases damage dealt, and its duration can be extended by using actions such as Flood of Darkness and Edge of Darkness (acquired at level 40).

Upon learning the action The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge. Dark Arts is granted when the barrier created by the Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness or Edge of Darkness without MP cost.

Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongside the Darkside Gauge.

Simple Mode

Blood Gauge

Grit (Active)

Darkside Gauge

Darkside

Dark Arts

Living Shadow

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Hard Slash

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,000.

※This action cannot be assigned to a hotbar.

Syphon Strike

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,200
Combo Bonus: Restores 500 MP

※This action cannot be assigned to a hotbar.

Souleater

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,400
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25

※This action cannot be assigned to a hotbar.

Unleash

Spell Instant 2.4s - 0y
5y
Deals unaspected damage with a potency of 600 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit

※This action cannot be assigned to a hotbar.

Stalwart Soul

Spell Instant 2.4s - 0y
5y
Deals unaspected damage to all nearby enemies.
Combo Action: Unleash
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25

※This action cannot be assigned to a hotbar.

Unmend

Spell Instant 2.4s - 15y
0y
Deals unaspected damage with a potency of 800.
Additional Effect: Increases Blood Gauge by 10

Bloodspiller

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,800.
Additional Effect: Restores 500 MP
Blood Gauge Cost: 50

Quietus

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit
Blood Gauge Cost: 50

Edge of Shadow

Ability Instant 1s 2500 MP 5y
0y
Deals unaspected damage with a potency of 1,000.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.

Flood of Shadow

Ability Instant 1s 2500 MP 10y
10y
Deals unaspected damage with a potency of 600 to all enemies in a straight line.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 10s
Extends Darkside duration by 15s, to a maximum of 30s.

Plunge

Ability Instant 30s - 15y
0y
Rushes target and delivers an attack with a potency of 600.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.

Delirium

Ability Instant 45s - 0y
0y
Allows the execution of Quietus and Bloodspiller without cost.
Duration: 6s

The Blackest Night

Ability Instant 15s - 30y
0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 3,000 potency.
Duration: 6s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow

Dark Missionary

Ability Instant 45s - 0y
15y
Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.
Duration: 10s

Common Actions

Although they differ depending on your role, additional actions are shared by multiple jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Low Blow

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s

Bolt

Ability Instant 30s - 0y
0y
Movement speed is increased.
Duration: 10s

Medical Kit

Ability Instant 15s - 0y
0y
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Full Swing

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 1,200.
Additional Effect: 15-yalm knockback

Weapon Throw

Ability Instant 30s - 15y
0y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in

Reprisal

Ability Instant 45s - 0y
5y
Reduces damage dealt by nearby enemies by 20%.
Duration: 10s

Rampart

Ability Instant 45s - 0y
0y
Reduces damage taken by 20%.
Duration: 10s

Retaliation

Ability Instant 60s - 0y
0y
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Aegis Boon

Instant - - 0y
30y
Reduces damage taken by self and nearby party members by 25%.
Duration: 10s
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Blood Gauge

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute Bloodspiller and Quietus.

Darkside Gauge

The Darkside Gauge indicates the remaining duration of Darkside. This effect is granted upon executing Edge of Shadow or Flood of Shadow, increasing damage dealt by all attacks.

When the barrier created by The Blackest Night is completely absorbed, the Dark Arts effect will be activated. This effect can be consumed instead of MP to execute Edge of Shadow or Flood of Shadow.

Simple Mode

Blood Gauge

Darkside Gauge

Darkside

Dark Arts

For further details on changes to actions, please refer to the patch notes.