Last Update: -
All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Spinning Edge |
Lv. 1 |
Weaponskill | Instant | 2.12s | - |
3y 0y |
Delivers an attack with a potency of 300. Additional Effect: Increases Ninki Gauge by 5 |
Shade Shift |
Lv. 2 |
Ability | Instant | 120s | - |
0y 0y |
Create shadows that nullify damage up to 20% of maximum HP. Duration: 20s |
Gust Slash |
Lv. 4 |
Weaponskill | Instant | 2.12s | - |
3y 0y |
Delivers an attack with a potency of 240. Combo Action: Spinning Edge Combo Potency: 400 Combo Bonus: Increases Ninki Gauge by 5 |
Hide |
Lv. 10 |
Ability | Instant | 20s | - |
0y 0y |
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Additional Effect: Restores 2 charges to all mudra The effect of Doton ends upon execution of Hide. Cannot be executed while in combat. Effect ends upon use of any action other than Sprint, or upon reuse of Hide. |
Throwing Dagger
|
Lv. 15 |
Weaponskill | Instant | 2.12s | - |
20y 0y |
Delivers a ranged attack with a potency of 200. Additional Effect: Increases Ninki Gauge by 5 |
Mug
|
Lv. 15 |
Ability | Instant | 120s | - |
3y 0y |
Delivers an attack with a potency of 150. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow |
Trick Attack |
Lv. 18 |
Ability | Instant | 60s | - |
3y 0y |
Delivers an attack with a potency of 300. 400 when executed from a target's rear. Additional Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while under the effect of Hidden. |
Aeolian Edge |
Lv. 26 |
Weaponskill | Instant | 2.12s | - |
3y 0y |
Delivers an attack with a potency of 200. 260 when executed from a target's rear. Combo Action: Gust Slash Combo Potency: 380 Rear Combo Potency: 440 Potencies are increased by 100 while under the effect of Kazematoi. Combo Bonus: Increases Ninki Gauge by 15 |
Ten
|
Lv. 30 |
Ability | Instant | 20s | - |
0y 0y |
Make the ritual mudra hand gesture for "heaven." Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
Ninjutsu |
Lv. 30 |
Ability | Instant | 1.5s | - |
0y 0y |
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand. If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. Restores 2 charges to all mudra when Hide is executed while outside of combat. |
Chi
|
Lv. 35 |
Ability | Instant | 20s | - |
0y 0y |
Make the ritual mudra hand gesture for "earth." Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
Death Blossom |
Lv. 38 |
Weaponskill | Instant | 2.12s | - |
0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increases Ninki Gauge by 5 |
Assassinate |
Lv. 40 |
Ability | Instant | 60s | - |
3y 0y |
Delivers an attack with a potency of 200. |
Shukuchi
|
Lv. 40 |
Ability | Instant | 60s | - |
20y 0y |
Move quickly to the specified location. Maximum Charges: 2 Cannot be executed while bound. |
Jin
|
Lv. 45 |
Ability | Instant | 20s | - |
0y 0y |
Make the ritual mudra hand gesture for "man." Duration: 6s Maximum Charges: 2 Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
Kassatsu
|
Lv. 50 |
Ability | Instant | 60s | - |
0y 0y |
Allows the execution of a single ninjutsu without consumption of mudra charges. Additional Effect: Increases damage for the next ninjutsu action by 30% Duration: 15s Recast timer of mudra is not affected by the execution of this action. |
Hakke Mujinsatsu
|
Lv. 52 |
Weaponskill | Instant | 2.12s | - |
0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Death Blossom Combo Potency: 130 Combo Bonus: Increases Ninki Gauge by 5 |
Armor Crush
|
Lv. 54 |
Weaponskill | Instant | 2.12s | - |
3y 0y |
Delivers an attack with a potency of 220. 280 when executed from a target's flank. Combo Action: Gust Slash Combo Potency: 420 Flank Combo Potency: 480 Combo Bonus: Grants 2 stacks of Kazematoi Kazematoi Effect: Increases potency of Aeolian Edge by 100 Maximum Stacks: 5 Combo Bonus: Increases Ninki Gauge by 15 |
Dream Within a Dream
|
Lv. 56 |
Ability | Instant | 60s | - |
3y 0y |
Delivers a threefold attack, each hit with a potency of 180. |
Hellfrog Medium |
Lv. 62 |
Ability | Instant | 1s | - |
25y 6y |
Deals fire damage with a potency of 160 to target and all enemies nearby it. Ninki Gauge Cost: 50 Shares a recast timer with Bhavacakra. |
Dokumori |
Lv. 66 |
Ability | Instant | 120s | - |
8y 8y |
Delivers a critical hit to all enemies in a cone before you with a potency of 300 for the first enemy, and 25% less for all remaining enemies. Additional Effect: Increases target's damage taken by 5% Duration: 20s Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow Additional Effect: Increases Ninki Gauge by 40 Additional Effect: Grants Higi Duration: 30s |
Bhavacakra |
Lv. 68 |
Ability | Instant | 1s | - |
3y 0y |
Deals unaspected damage with a potency of 380. Meisui Bonus: Potency is increased to 530 when under the effect of Meisui Ninki Gauge Cost: 50 Shares a recast timer with Hellfrog Medium. |
Ten Chi Jin
|
Lv. 70 |
Ability | Instant | 120s | - |
0y 0y |
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires. Duration: 6s Additional Effect: Grants Tenri Jindo Ready Duration: 30s Only ninjutsu available while active. The same ninjutsu cannot be executed twice. Cannot be executed while under the effect of Kassatsu. |
Meisui |
Lv. 72 |
Ability | Instant | 120s | - |
0y 0y |
Dispels Shadow Walker, increasing the Ninki Gauge by 50. Additional Effect: Grants Meisui Duration: 30s Meisui Effect: Increases the potency of Zesho Meppo to 850 and Bhavacakra to 530 Can only be executed while in combat and under the effect of Shadow Walker. |
Bunshin |
Lv. 80 |
Ability | Instant | 90s | - |
0y 0y |
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses. Melee Attack Potency: 160 Ranged Attack Potency: 160 Area Attack Potency: 80 Ninki Gauge increases by 5 each time your shadow lands an attack. Duration: 30s Additional Effect: Grants Phantom Kamaitachi Ready Duration: 45s Ninki Gauge Cost: 50 |
Phantom Kamaitachi |
Lv. 82 |
Weaponskill | Instant | 2.12s | - |
20y 0y |
Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Ninki Gauge by 10 Can only be executed while under the effect of Phantom Kamaitachi Ready. |
Hollow Nozuchi |
Lv. 86 |
Ability | Instant | - | - |
100y 5y |
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50. Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi. Effect can only be triggered while Doton is active. ※This action cannot be assigned to a hotbar. |
Forked Raiju |
Lv. 90 |
Weaponskill | Instant | 2.12s | - |
20y 0y |
Rushes target and delivers a lightning attack with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready. Cannot be executed while bound. |
Fleeting Raiju |
Lv. 90 |
Weaponskill | Instant | 2.12s | - |
3y 0y |
Deals lightning damage with a potency of 700. Additional Effect: Increases Ninki Gauge by 5 Can only be executed while under the effect of Raiju Ready. |
Kunai's Bane |
Lv. 92 |
Ability | Instant | 60s | - |
3y 5y |
Deals damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Afflicts target with Kunai's Bane Kunai's Bane Effect: Increases damage you deal target by 10% Duration: 15s Can only be executed while Hidden. |
Deathfrog Medium |
Lv. 96 |
Ability | Instant | 1s | - |
25y 6y |
Deals fire damage with a potency of 300 to target and all enemies nearby it. Ninki Gauge Cost: 50 Can only be executed while under the effect of Higi. Shares a recast timer with Bhavacakra. ※This action cannot be assigned to a hotbar. ※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. |
Zesho Meppo |
Lv. 96 |
Ability | Instant | 1s | - |
3y 0y |
Deals unaspected damage with a potency of 700. Meisui Bonus: Potency is increased to 850 Ninki Gauge Cost: 50 Can only be executed while under the effect of Higi. Shares a recast timer with Hellfrog Medium. ※This action cannot be assigned to a hotbar. ※Bhavacakra changes to Zesho Meppo when requirements for execution are met. |
Tenri Jindo |
Lv. 100 |
Ability | Instant | 1s | - |
20y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Tenri Jindo Ready. ※This action cannot be assigned to a hotbar. ※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met. |
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Fuma Shuriken |
Lv. 30 |
Ability | Instant | 1.5s | - |
25y 0y |
Delivers a ranged ninjutsu attack with a potency of 500. Mudra Combination: Any one of the Ten, Chi, or Jin mudra Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Fuma Shuriken when requirements for execution are met. |
Katon |
Lv. 35 |
Ability | Instant | 1.5s | - |
20y 5y |
Deals fire damage with a potency of 350 to target and all enemies nearby it. Mudra Combination: Chi→Ten or Jin→Ten Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Katon when requirements for execution are met. |
Raiton |
Lv. 35 |
Ability | Instant | 1.5s | - |
20y 0y |
Deals lightning damage with a potency of 740. Additional Effect: Grants a stack of Raiju Ready Duration: 30s Maximum Stacks: 3 Effect of Raiju Ready ends upon execution of any melee weaponskill. Mudra Combination: Ten→Chi or Jin→Chi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Raiton when requirements for execution are met. |
Hyoton |
Lv. 45 |
Ability | Instant | 1.5s | - |
25y 0y |
Deals ice damage with a potency of 350. Additional Effect: Bind Duration: 15s Mudra Combination: Ten→Jin or Chi→Jin Cancels auto-attack upon execution. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Hyoton when requirements for execution are met. |
Huton |
Lv. 45 |
Ability | Instant | 1.5s | - |
20y 5y |
Deals wind damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect Duration: 20s Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Huton when requirements for execution are met. |
Doton |
Lv. 45 |
Ability | Instant | 1.5s | - |
0y 5y |
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. Duration: 18s Additional Effect: Heavy +40% Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Doton when requirements for execution are met. |
Suiton |
Lv. 45 |
Ability | Instant | 1.5s | - |
20y 0y |
Deals water damage with a potency of 580. Additional Effect: Grants Shadow Walker Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect Duration: 20s Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Suiton when requirements for execution are met. |
Goka Mekkyaku |
Lv. 76 |
Ability | Instant | 1.5s | - |
20y 5y |
Deals fire damage with a potency of 600 to target and all enemies nearby it. Mudra Combination: Chi→Ten or Jin→Ten Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Goka Mekkyaku when requirements for execution are met. |
Hyosho Ranryu |
Lv. 76 |
Ability | Instant | 1.5s | - |
25y 0y |
Deals ice damage with a potency of 1,300. Mudra Combination: Ten→Jin or Chi→Jin Can only be executed while under the effect of Kassatsu. Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution. ※This action cannot be assigned to a hotbar. ※Ninjutsu changes to Hyosho Ranryu when requirements for execution are met. |
Role actions are abilities common to classes and jobs with the same role.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Second Wind |
Lv. 8 |
Ability | Instant | 120s | - |
0y 0y |
Instantly restores own HP. Cure Potency: 800 |
Leg Sweep |
Lv. 10 |
Ability | Instant | 40s | - |
3y 0y |
Stuns target. Duration: 3s |
Bloodbath |
Lv. 12 |
Ability | Instant | 90s | - |
0y 0y |
Converts a portion of physical damage dealt into HP. Duration: 20s |
Feint |
Lv. 22 |
Ability | Instant | 90s | - |
10y 0y |
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s |
Arm's Length |
Lv. 32 |
Ability | Instant | 120s | - |
0y 0y |
Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s |
True North |
Lv. 50 |
Ability | Instant | 45s | - |
0y 0y |
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
Traits |
Acquired |
Effect |
---|---|---|
All Fours |
Lv. 14 |
Reduces damage taken when falling. |
Fleet of Foot |
Lv. 20 |
Increases movement speed. |
Increase Attack Speed |
Lv. 45 |
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%. |
Adept Assassination
|
Lv. 56 |
Upgrades Assassinate to Dream Within a Dream. |
Shukiho |
Lv. 62 |
Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos. |
Enhanced Shukuchi |
Lv. 64 |
Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets. |
Mug Mastery |
Lv. 66 |
Upgrades Mug to Dokumori. |
Enhanced Shukuchi II |
Lv. 74 |
Allows the accumulation of charges for consecutive uses of Shukuchi. Maximum Charges: 2 |
Melee Mastery |
Lv. 74 |
Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140. |
Enhanced Kassatsu |
Lv. 76 |
Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu. |
Shukiho II |
Lv. 78 |
Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush. |
Shukiho III |
Lv. 84 |
Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush. |
Melee Mastery II |
Lv. 84 |
Increases the potency of Spinning Edge to 220, Gust Slash to 160, and Throwing Dagger to 200. |
Enhanced Meisui |
Lv. 88 |
Increases the potency of Bhavacakra to 500 while under the effect of Meisui. Duration: 30s |
Enhanced Raiton |
Lv. 90 |
Grants a stack of Raiju Ready upon executing Raiton. Maximum Stacks: 3 Duration: 30s Effect of Raiju Ready ends upon execution of any melee weaponskill. |
Trick Attack Mastery |
Lv. 92 |
Upgrades Trick Attack to Kunai's Bane. |
Melee Mastery III |
Lv. 94 |
Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 200, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 220, Bhavacakra to 380, Bhavacakra while under the effect of Meisui to 530, Forked Raiju to 700, and Fleeting Raiju to 700. |
Enhanced Dokumori |
Lv. 96 |
Grants Higi upon executing Dokumori. Duration: 30s |
Enhanced Ten Chi Jin |
Lv. 100 |
Grants Tenri Jindo Ready upon executing Ten Chi Jin. Duration: 30s Ten Chi Jin changes to Tenri Jindo while under the effect of Tenri Jindo Ready. |
Role traits are characteristics common to classes and jobs with the same role.
Traits |
Acquired |
Effect |
---|---|---|
Enhanced Second Wind |
Lv. 94 |
Increases the healing potency of Second Wind to 800. |
Enhanced Feint |
Lv. 98 |
Extends the duration of Feint to 15 seconds. |
Performing actions in a certain order increases potency and applies combo bonuses.
Spinning Edge
Gust Slash
Aeolian Edge
Deals high damage and increases the Ninki Gauge.
Armor Crush
Increases the Ninki Gauge and grants stacks of Kazematoi.
Death Blossom
Hakke Mujinsatsu
Hits multiple enemies while increasing the Ninki Gauge.
Using the action Armor Crush as part of a combo grants stacks of Kazematoi, represented by this gauge. Up to five stacks can be stored, and are used to increase the potency of Aeolian Edge.
Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.
Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).
Kazematoi Gauge |
|
---|---|
Ninki Gauge |
|
All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.
Last Update: -
For further details on changes to actions, please refer to the patch notes.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Spinning Edge |
Weaponskill | Instant | 2s | - |
5y 0y |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. |
Gust Slash |
Weaponskill | Instant | 2s | - |
5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Spinning Edge ※This action cannot be assigned to a hotbar. |
Aeolian Edge |
Weaponskill | Instant | 2s | - |
5y 0y |
Delivers an attack with a potency of 7,000. Combo Action: Gust Slash ※This action cannot be assigned to a hotbar. |
Fuma Shuriken |
Weaponskill | Instant | 12s | - |
20y 0y |
Delivers a ranged attack with a potency of 8,000. Maximum Charges: 3 This weaponskill does not share a recast timer with any other actions. ※Action changes to Hyosho Ranryu while under the effect of Three Mudra. |
Dokumori |
Ability | Instant | 20s | - |
8y 8y |
Delivers an attack with a potency of 2,000 to all enemies in a cone before you. Additional Effect: Increases target's damage taken by 10% Duration: 10s Additional Effect: Grants Zesho Meppo Ready Duration: 10s ※Action changes to Goka Mekkyaku while under the effect of Three Mudra. ※Aeolian Edge Combo changes to Zesho Meppo while under the effect of Zesho Meppo Ready. |
Three Mudra |
Ability | Instant | 16s | - |
0y 0y |
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively. Duration: 10s Maximum Charges: 2 ※Action changes to Meisui while under the effect of Three Mudra. ※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra. |
Bunshin |
Ability | Instant | 30s | - |
0y 0y |
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Bunshin Potency: 4,000 Potency is halved when executing Fuma Shuriken or Zesho Meppo. Duration: 20s Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency Duration: 10s ※Action changes to Huton while under the effect of Three Mudra. |
Shukuchi |
Ability | Instant | 20s | - |
20y 0y |
Move quickly to the specified location. Additional Effect: Grants Hidden Hidden Effect: Blend in with your surroundings, making it impossible for enemies to see or target you Duration: 4s Effect ends upon use of any action or upon taking damage from an enemy. Cannot be executed while bound. ※Action changes to Doton while under the effect of Three Mudra. ※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden. |
Zesho Meppo |
Weaponskill | Instant | 2s | - |
5y 0y |
Delivers a fourfold attack, each hit with a potency of 2,000. Can only be executed while under the effect of Zesho Meppo Ready. ※This action cannot be assigned to a hotbar. |
Assassinate |
Weaponskill | Instant | 2s | - |
5y 0y |
Delivers an attack with a potency of 12,000. Ignores the effects of Guard when dealing damage. Can only be executed while under the effect of Hidden. ※This action cannot be assigned to a hotbar. |
Forked Raiju |
Weaponskill | Instant | 2s | - |
20y 0y |
Rushes target and delivers an attack with a potency of 6,000. Additional Effect: Stun Duration: 2s Additional Effect: Grants Fleeting Raiju Ready Duration: 10s Can only be executed while under the effect of Three Mudra. Cannot be executed while bound. ※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready. ※This action cannot be assigned to a hotbar. |
Fleeting Raiju |
Weaponskill | Instant | 2s | - |
20y 0y |
Rushes target and delivers an attack with a potency of 6,000. Additional Effect: Stun Duration: 2s Can only be executed while under the effect of Fleeting Raiju Ready. Cannot be executed while bound. ※This action cannot be assigned to a hotbar. |
Hyosho Ranryu |
Spell | Instant | 2s | - |
20y 0y |
Deals unaspected damage with a potency of 16,000. Can only be executed while under the effect of Three Mudra. ※This action cannot be assigned to a hotbar. |
Goka Mekkyaku |
Spell | Instant | 2s | - |
20y 8y |
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it. Additional Effect: Damage over time Potency: 4,000 Duration: 12s Can only be executed while under the effect of Three Mudra. ※This action cannot be assigned to a hotbar. |
Meisui |
Spell | Instant | 2s | - |
30y 0y |
Restores own or target party member's HP. Cure Potency: 8,000 Additional Effect: Grants healing over time effect to target Cure Potency: 4,000 Duration: 12s Additional Effect: Nullifies one status affliction that can be removed by Purify Can only be executed while under the effect of Three Mudra. ※This action cannot be assigned to a hotbar. |
Huton |
Spell | Instant | 2s | - |
0y 0y |
Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency. While barrier is active, reduces weaponskill recast time by 20%, and increases movement speed by 25%. Duration: 10s Movement speed returns to normal when barrier is completely absorbed. Can only be executed while under the effect of Three Mudra. ※This action cannot be assigned to a hotbar. |
Doton |
Spell | Instant | 2s | - |
0y 5y |
Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter. Duration: 10s Additional Effect: Reduces damage taken by 20% while standing in the patch of salted earth Can only be executed while under the effect of Three Mudra. ※This action cannot be assigned to a hotbar. |
Hollow Nozuchi |
Ability | Instant | - | - |
100y 5y |
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000. Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku. Additional Effect: Heavy +75% Duration: 3s ※This action cannot be assigned to a hotbar. |
* Deleted Mug in Patch 7.1.
The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.
Action Name |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|
Seiton Tenchu |
Instant | 10s | - |
20y 0y |
Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%. Additional Effect: Afflicts target with Death Link Duration: 2s Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action. Duration: 8s Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s. Effect cannot be applied to players riding machina or non-player combatants. Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu. Gauge Charge Time: 90s Cannot be executed while bound. |
These actions are shared by all jobs.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Standard-issue Elixir |
Ability | 4.5s | 5s | - |
0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. |
Recuperate |
Ability | Instant | 1s | 2500 MP |
0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify |
Ability | Instant | 24s | - |
0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. |
Guard |
Ability | Instant | 30s | - |
0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
Sprint |
Ability | Instant | 1.5s | - |
0y 0y |
Increases movement speed by 50%. Effect ends upon reuse or execution of another action. |
For further details on changes to actions, please refer to the patch notes.