Job Guide PvP Actions Overview

Updated for 7.5

Last Update: -

Master exclusive PvP actions, and battle your way to victory!

PvP makes use of specialized actions separate from those used in PvE. Knowing how they differ will be key to drawing out the full potential of your favorite jobs and overcoming your rivals.

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Patch 7.55 Adjustments Overview

In Patch 7.5, we enhanced the shared actions Guard and Recuperate, and adjusted each job's defensive measures to better suit the aggregate damage output during any given match. As these changes had a greater effect than anticipated on certain jobs, we have followed up with additional adjustments to achieve a better balance.

Paladin
Paladin's limit break, Phalanx, was providing a greater advantage than predicted during lengthy matches, so we increased the required charge time.
Dark Knight
Dark knight's defense is largely dependent upon Salted Earth, which has a significant recast timer. To allow for more flexibility in combat, we have reduced the recast timer for Impalement and increased the barrier potency for the Blackest Night.
Dragoon
As dragoon currently maintains high usage and win rates in ranked matches, we have shortened the duration of the limit break Sky High, and made adjustments to ensure that combining the effects of Guard and Horrid Roar no longer results in overly strong defense.
Ninja
We determined ninja to be relatively lacking in offensive capabilities, so we increased the potencies of Bunshin and Zesho Meppo.
Machinist
Machinist is currently struggling to improve win rates in ranked matches across all tiers, so we have increased the potency of Scattergun to offer greater returns for risking close quarter combat. Furthermore, to improve performance in combat around the tactical crystal and other fixed areas, we have increased the potency and barrier absorption of Aether Mortar.
Pictomancer
Between their limit break, Advent of Chocobastion, and the subsequent action Star Prism, pictomancer can provide ample offensive and defensive boons to nearby party members. To temper explosive firepower following the limit break, we have reverted the improvements to Star Prism's damage increase effect made in Patch 7.3.
White Mage
As white mage's win rates are low, particularly in higher tiers, we have increased the barrier potency of Aquaveil to improve how they may withstand taking burst damage.
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Patch 7.5 Adjustments Overview

Aggregate damage in matches overall is currently higher than desired, and even using Guard appropriately often does not protect players from incapacitation. To alleviate these issues, and to better reward the use of defensive actions, we have made adjustments to defense as a whole. This includes improvements to Guard's damage reduction, and increasing Recuperate's cure potency. We have also reevaluated the defensive measures employed by certain jobs.

Additionally, we have made adjustments to balance jobs according to their usage and win rates in Crystalline Conflict ranked matches.

Melee DPS
Among role actions, Bloodbath and Smite are used comparatively less than Swift, so we have adjusted their effects to offer players more choice when it comes to offense.
Dragoon
To improve defensive capabilities, we have reduced the recast time of Horrid Roar and increased the HP absorption of Chaotic Spring.
Ninja
We wanted defensive ninjutsu to provide ample benefits, so in light of strengthening Huton in Patch 7.45, we have also increased the healing over time effect of Meisui.
Samurai
Due to improvements of defensive capabilities in Patch 7.45, samurai's win rates in ranked matches have risen more than anticipated. To better balance their performance, we have tempered the healing and barrier effects of certain actions. Furthermore, in light of the increase to Recuperate's cure potency, we have slightly reduced the HP recovery effect granted by Meikyo Shisui.
Viper
To strengthen viper's staying power on the front line, we have increased the potencies of Bloodcoil and Sanguine Feast, both of which absorb damage dealt as HP, and added a similar HP absorption effect to the limit break World-swallower. Furthermore, we increased the movement speed granted by Slither.
Dancer
Due to significantly increasing the cure potency of Curing Waltz in Patch 7.45, dancer's win rates in ranked matches have risen more than anticipated. In light of the increase to Recuperate's cure potency, we have somewhat tempered the cure potency of Curing Waltz.
Black Mage
We increased black mage's offensive capabilities in Patch 7.45, but after determining there was still room for improvement, we have made further adjustments.

We have focused on strengthening their limit break, Soul Resonance, by increasing the potencies of Flare and Freeze, as well as the duration of Elemental Star. We hope that black mage will enjoy greater efficiency from their limit break as a result, with more freedom to execute Flare Star and Frost Star, and two stronger actions in Flare and Freeze.
Summoner
To reduce the risk taken when closing quarters to execute Mountain Buster, we have added a damage reduction effect.
Red Mage
With the goal of strengthening red mage's unique talent for single combat, we have enhanced the effects of Monomachy, a status granted by Corps-a-corps. Furthermore, we have increased the duration of Forte to improve its usability for self-defense.
Pictomancer
As pictomancer enjoys high usage rates across all tiers of ranked matches, and boasts high win rates particularly in tiers Crystal and above, we have decided to temper both their offense and defense. We reduced the potency of Retribution of the Madeen, which we determined to be overpowered for an attack that deals damage instantly. Additionally, we have reduced the duration of Smudge's increase to movement speed, given the number of ranged actions already at pictomancer's disposal.
Healer
We have eliminated the cast time for the role action Haelan and increased its cure potency in order to emphasize the healer's role of promptly restoring HP to allies in peril. However, to avoid potential overlap with Recuperate, we have added a stipulation that halves the cure potency of Haelan when the healer targets themself.
White Mage
Because white mage is struggling to achieve satisfactory win rates in ranked matches across all tiers, we have increased the cure potency of Cure III for surrounding targets, with the hope that this action will become more effective against enemies' area of effect attacks.
Sage
We have shortened the recast time of Pneuma in order to improve sage's support of all party members.
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Previous Patch Adjustments