The common action Purify has received some significant adjustments.
Firstly, we have greatly reduced its recast time in order to improve mobility and facilitate the removal of status afflictions. We hope these two factors will encourage different battle strategies and allow for changes to the overall flow of matches. An MP cost has also been added to Purify, requiring players to balance its use with other MP-based healing actions like Recuperate. Finally, in order to ensure that the preemptive use of Purify is not overpowered, we have reduced the effect duration of Resilience.
Individual jobs were adjusted based largely upon usage and win rates in ranked matches, with a focus on balance and showcasing the unique attributes of struggling jobs.
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Paladin
- Holy Spirit is useful for restoring HP and striking foes from a distance. In order to allow for more flexible usage, we have made it into a charged action.
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Dark Knight
- We have increased the potency of Disesteem to encourage the use of Undead Redemption's HP absorption effect, and to improve dark knight's offense after executing their limit break, Eventide.
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Gunbreaker
- As gunbreaker currently enjoys extremely high usage and win rates in ranked matches, we decided to reduce the duration of Nebula, a particularly strong effect of Fated Circle, to achieve a better balance.
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Dragoon
- We have increased movement speed during the limit break Sky High for ease of positioning and improved playability.
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Samurai
- To preserve samurai's distinctive strength during times when their limit break, Zantetsuken, is unavailable, we have enhanced the damage reduction of Hissatsu: Chiten and the damage increase of Kuzushi and Debana.
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Viper
- Viper experiences more K.O.s compared to other melee DPS jobs, so to increase their durability, we have increased the HP absorption of Backlash.
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Bard
- Bard's offense still showed room for improvement, so continuing from adjustments made in Patch 7.25, we shortened the time required to execute Harmonic Arrow, thereby increasing their K.O. capabilities.
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Machinist
- We enhanced machinist's K.O. capabilities by increasing the potency of Wildfire, and improved playability by reducing the number of stacks required for a firearm to become Overheated.
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Dancer
- To help dancer break their own deadlocks, we improved the area of effect capabilities of Saber Dance and Dance of the Dawn by eliminating damage reduction after the first enemy. Additionally, increased movement speed was added to Honing Dance for ease of positioning when engaging enemies in close combat.
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Black Mage
- To facilitate black mage's ability to continuously deliver high amounts of damage, we have increased their durability by enhancing the damage reduction of Wreath of Ice and the HP absorption of Xenoglossy.
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Pictomancer
- We enhanced the damage increase effect of Star Prism to improve the impact of pictomancer's limit break, Advent of Chocobastion. Furthermore, in order to improve the usability of Creature Motif, we have shortened casting and recast times, as well as added emphasis to icons while under the effect of Quick Sketch.
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