Job Guide PvP Actions Overview

Updated for 7.2

Last Update: -

Master exclusive PvP actions, and battle your way to victory!

PvP makes use of specialized actions separate from those used in PvE. Knowing how they differ will be key to drawing out the full potential of your favorite jobs and overcoming your rivals.

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Patch 7.3 Adjustments Overview

The common action Purify has received some significant adjustments.
Firstly, we have greatly reduced its recast time in order to improve mobility and facilitate the removal of status afflictions. We hope these two factors will encourage different battle strategies and allow for changes to the overall flow of matches. An MP cost has also been added to Purify, requiring players to balance its use with other MP-based healing actions like Recuperate. Finally, in order to ensure that the preemptive use of Purify is not overpowered, we have reduced the effect duration of Resilience.

Individual jobs were adjusted based largely upon usage and win rates in ranked matches, with a focus on balance and showcasing the unique attributes of struggling jobs.

Paladin
Holy Spirit is useful for restoring HP and striking foes from a distance. In order to allow for more flexible usage, we have made it into a charged action.
Dark Knight
We have increased the potency of Disesteem to encourage the use of Undead Redemption's HP absorption effect, and to improve dark knight's offense after executing their limit break, Eventide.
Gunbreaker
As gunbreaker currently enjoys extremely high usage and win rates in ranked matches, we decided to reduce the duration of Nebula, a particularly strong effect of Fated Circle, to achieve a better balance.
Dragoon
We have increased movement speed during the limit break Sky High for ease of positioning and improved playability.
Samurai
To preserve samurai's distinctive strength during times when their limit break, Zantetsuken, is unavailable, we have enhanced the damage reduction of Hissatsu: Chiten and the damage increase of Kuzushi and Debana.
Viper
Viper experiences more K.O.s compared to other melee DPS jobs, so to increase their durability, we have increased the HP absorption of Backlash.
Bard
Bard's offense still showed room for improvement, so continuing from adjustments made in Patch 7.25, we shortened the time required to execute Harmonic Arrow, thereby increasing their K.O. capabilities.
Machinist
We enhanced machinist's K.O. capabilities by increasing the potency of Wildfire, and improved playability by reducing the number of stacks required for a firearm to become Overheated.
Dancer
To help dancer break their own deadlocks, we improved the area of effect capabilities of Saber Dance and Dance of the Dawn by eliminating damage reduction after the first enemy. Additionally, increased movement speed was added to Honing Dance for ease of positioning when engaging enemies in close combat.
Black Mage
To facilitate black mage's ability to continuously deliver high amounts of damage, we have increased their durability by enhancing the damage reduction of Wreath of Ice and the HP absorption of Xenoglossy.
Pictomancer
We enhanced the damage increase effect of Star Prism to improve the impact of pictomancer's limit break, Advent of Chocobastion. Furthermore, in order to improve the usability of Creature Motif, we have shortened casting and recast times, as well as added emphasis to icons while under the effect of Quick Sketch.
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Patch 7.31 Adjustments Overview

Adjustments made to Purify in Patch 7.3 have improved the general tempo of matches, but the speed with which the tide of battle can now turn has greatly exceeded our expectations. We apologize for any frustration this has caused.

Tanks and melee DPS jobs in particular are experiencing difficulty during lengthy battles as a result of Purify's shift to an MP-based action. For this reason, we have reduced the amount of MP required to perform Recuperate and Purify.

Additionally, Patch 7.3 adjustments to Purify have widened the gap between jobs that excel at self-defense and those that do not, so we have made adjustments to alleviate this discrepancy and achieve a better balance among jobs.

Dark Knight
Shadowbringer is an attack that requires HP consumption, so coupled with the MP requirements of both Rejuvenate and Purify, engaging in combat as usual has become difficult for dark knight. To address this issue, we have increased the potency of Salted Earth's damage over time and regen effect, enhancing its influence in battle.

Additionally, to help facilitate the use of Salt and Darkness's bind effect, we have shortened the time it takes for this action to become available after executing Salted Earth.
Monk
In Patch 7.25, we extended the gauge charge for the limit break Meteodrive, and while we also increased the potency of Phantom Rush, these adjustments resulted in a lacking offense for monk that has driven down usage and win rates. To rectify this, we have increased the potency of combo actions, including Phantom Rush, and increased the damage and cure potencies of Earth's Reply.
Dragoon
By strategically executing Geirskogul, dragoon can use the status Life of the Dragon to maximize damage output. However, in this current play environment, the benefits of keeping this status active for long are being outweighed by the demerit of increasing damage suffered. Furthermore, dragoon's self-defense is significantly lacking even when compared to other melee DPS jobs, the effects of which can be seen in greatly declining win rates.

We have reduced the amount of damage suffered by Life of the Dragon while maintaining dragoon's signature traits of dealing swift and heavy damage at midrange, thereby allowing more flexibility during battle.
Ninja
Forked Raiju and Fleeting Raiju, both of which stun the target, have become more effective attack methods since Purify was adjusted to consume MP. By shortening the length of the status Fleeting Raiju Ready, we have improved the circumstances under which Stun can be avoided.
Samurai
In the current play environment, Meikyo Shisui's ability to nullify status afflictions and Hissatsu: Chiten's damage reduction have resulted in unanticipated durability for samurai that is reflected in notable win rates. We have shortened the effect duration of Meikyo Shisui, while allowing more tactical freedom in battle to relatively temper samurai's high defense.
Viper
Although our aim was to improve Backlash in Patch 7.3, the adjustments resulted in this action being overpowered. Backlash's high potency and ample HP absorption allowed for players to easily manage resources like MP, which has increased usage and win rates for viper far more than we anticipated. We have reduced the amount of HP that Backlash absorbs to moderate its influence in battle.
Bard
Encore of Light's MP reduction effect has proven too strong for an environment that requires players to expend MP when executing Purify. Encore of Light becomes available after bard's limit break, so bearing in mind the gauge charge time, we have ameliorated this action's MP reduction effect.
Machinist
Machinist win rates are unexpectedly low, and we found room for improvement in terms of their durability, so alongside adjusting maximum HP, we increased the potency of Scattergun to improve machinist's ability to handle incoming foes.
Dancer
Among the physical ranged DPS jobs, dancer is experiencing low usage and win rates. To improve their basic offensive abilities, we have increased the potencies of Fountain, Fountainfall, and Fan Dance.
Black Mage
In Patch 7.3, we enhanced the HP absorption of Xenoglossy and damage reduction of Wreath of Ice with the goal of strengthening durability and improving usage rates in both ranked and custom matches. Unfortunately, as these adjustments proved more potent than expected, we have reverted both these actions to their states before Patch 7.3 to prioritize overall balance.
Summoner
Compared to other magical ranged DPS jobs, we found summoner's offensive abilities to be somewhat lacking under most general circumstances, so we increased the potency of Necrotize.
Pictomancer
All of pictomancer's offensive actions have a range of 25 yalms, making them useful long-range combatants. However, given Holy in White's HP restoration, Tempera Coat's barrier effect, and Smudge's movement speed increase, pictomancer also enjoys superior durability. Totaling their advantages, they outstrip other magical ranged DPS jobs a little too much.

In order to address this, we have reduced pictomancer's maximum HP and increased the recast time of Smudge, thereby tempering this job's durability.
White Mage
Miracle of Nature's MP reduction effect has proven too strong for an environment that requires players to use MP when executing Purify, so this reduction effect has been adjusted accordingly.

Furthermore, as white mage boasts incredibly high usage rates and maintains above-average win rates, we have adjusted their powerful limit break, Afflatus Purgation. While we have retained its supporting effects and the time required for subsequent executions, we reduced its potency with the hopes that this will lessen its influence in battle.
Scholar
Scholar excels at managing resources such as MP, and therefore boasts high win rates. This time, we have reduced their maximum HP to temper their overall influence on matches.
Astrologian
Astrologian possesses a superior ability to support allies during battle, resulting in surprisingly high win rates. The reduction of foes' healing capabilities caused by the limit break Celestial River has become relatively strong given the current play environment, so we have removed this effect to lessen astrologian's overall influence on matches.
Sage
Among healers, sage is struggling to achieve expected usage and win rates. For this reason, we have increased the potencies of Phlegma and Psyche to better emphasize these strong actions.
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Patch 7.35 Adjustments Overview

Adjustments made in Patch 7.31 to MP expenditure have delivered results close to the general staying power for battle that we had initially envisioned. However, we felt that some jobs were overly affected by these changes, and have made further adjustments accordingly.

Warrior
As a tank talented in pushing the line of battle forward, warrior boasts a plethora of disruptive actions, such as Primal Rend, Blota, Primal Scream, and Primal Wrath. We determined that Blota, in particular, was too effective at restricting targets, so we shortened the duration of Heavy while maintaining its ability to draw in an enemy.
Dark Knight
Due to the MP expenditure adjustments made in Patch 7.31, managing HP has become easier and freedom during combat has improved. However, these boons have resulted in remarkable win rates across all tiers. Additionally, while the limit break Eventide grows stronger proportional to HP at the time of execution, it also activates Disesteem, which can deal significant damage even when low on HP. Thus, we have decided to lower the minimum damage inflicted by Eventide in order to prioritize decision-making regarding HP management and the timing of limit break execution.
Gunbreaker
Even within the tank role, one of gunbreaker's major strengths is mobility, facilitated by movement speed increase effects and charged actions like Rough Divide. We decided to increase the number of Rough Divide's charges, thereby enhancing this characteristic strength in order to improve ranked match win rates that are slightly lower than other tank jobs.
Ninja
Seiton Tenchu is an extremely powerful limit break, but on a basic level, ninja is a technical job that requires an exacting use of ninjutsu actions. In order to improve usage and win rates, we have reduced the recast time of Three Mudra, allowing for easier use of ninjutsu actions.
Viper
Adjustments made in Patch 7.31 to tone down Backlash have had a greater effect on win rates than we expected. To address this and improve playability, we have increased the effect duration of Noxious Gnash when inflicted by the limit break World-swallower, with the hopes that this will maximize combo potency following First Generation.
Summoner
As we found summoner to be struggling when compared to other magical ranged DPS jobs, we enhanced their natural proficiency in area of effect attacks by increasing the potency of Slipstream.
White Mage
Adjustments made in Patch 7.31 to tone down Afflatus Purgation and Miracle of Nature have had a greater effect on win rates than we expected. By partially reverting the potency of Afflatus Purgation, we have enhanced this limit break's influence on matches.
Sage
Sage boasts high win rates across all tiers, and the restrictive effects of Phlegma III, coupled with its ability to draw nearby enemies close to a target, make this action particularly powerful. It is for this reason that we have tempered Phlegma III by reducing the duration of its Bind effect.
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Previous Patch Adjustments