Last Update: -
All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Split Shot |
Lv. 1 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 140. Additional Effect: Increases Heat Gauge by 5 |
Slug Shot |
Lv. 2 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 100. Combo Action: Split Shot or Heated Split Shot Combo Potency: 210 Combo Bonus: Increases Heat Gauge by 5 |
Hot Shot |
Lv. 4 |
Weaponskill | Instant | 40s | - |
25y 0y |
Delivers an attack with a potency of 240. Additional Effect: Increases Battery Gauge by 20 This weaponskill does not share a recast timer with any other actions. |
Reassemble |
Lv. 10 |
Ability | Instant | 55s | - |
0y 0y |
Guarantees that next weaponskill is a critical direct hit. Duration: 5s Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. This action does not affect damage over time effects. Maximum Charges: 2 |
Gauss Round |
Lv. 15 |
Ability | Instant | 30s | - |
25y 0y |
Delivers an attack with a potency of 130. Maximum Charges: 3 |
Spread Shot |
Lv. 18 |
Weaponskill | Instant | 2.5s | - |
12y 12y |
Delivers an attack with a potency of 140 to all enemies in a cone before you. Additional Effect: Increases Heat Gauge by 5 |
Clean Shot |
Lv. 26 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 100. Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 270 Combo Bonus: Increases Heat Gauge by 5 Combo Bonus: Increases Battery Gauge by 10 |
Hypercharge
|
Lv. 30 |
Ability | Instant | 10s | - |
0y 0y |
Grants 5 stacks of Overheated, each stack allowing the execution of Blazing Shot or Auto Crossbow. Duration: 10s Overheated Effect: Increases the potency of single-target weaponskills by 20 Heat Gauge Cost: 50 Overheated effect only applicable to machinist job actions. |
Heat Blast
|
Lv. 35 |
Weaponskill | Instant | 1.5s | - |
25y 0y |
Delivers an attack with a potency of 200. Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s Can only be executed when firearm is Overheated. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. |
Rook Autoturret
|
Lv. 40 |
Ability | Instant | 6s | - |
0y 0y |
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35. Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75. Battery Gauge Cost: 50 Duration: 9s Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Rook Overdrive. Shares a recast timer with Rook Overdrive. |
Rook Overdrive |
Lv. 40 |
Ability | Instant | 15s | - |
25y 0y |
Orders the rook autoturret to use Rook Overload. Rook Overload Potency: 160 Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320. The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down. Shares a recast timer with Rook Autoturret. |
Rook Overload |
Lv. 40 |
Ability | Instant | - | - |
40y 0y |
Delivers an attack with a potency of 160. Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320. The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down. ※This action cannot be assigned to a hotbar. |
Wildfire |
Lv. 45 |
Ability | Instant | 120s | - |
25y 0y |
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. Deals damage when time expires or upon executing Detonator. Potency is increased by 240 for each of your own weaponskills you land prior to the end of the effect. Can be stacked up to 6 times. Duration: 10s |
Detonator |
Lv. 45 |
Ability | Instant | 1s | - |
25y 0y |
Ends the effect of Wildfire, dealing damage to the target. Can only be executed while under the effect of Wildfire. ※This action cannot be assigned to a hotbar. ※Wildfire changes to Detonator when requirements for execution are met. |
Ricochet
|
Lv. 50 |
Ability | Instant | 30s | - |
25y 5y |
Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 3 |
Auto Crossbow
|
Lv. 52 |
Weaponskill | Instant | 1.5s | - |
12y 12y |
Delivers an attack with a potency of 160 to all enemies in a cone before you. Can only be executed when firearm is Overheated. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. |
Heated Split Shot
|
Lv. 54 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 220. Additional Effect: Increases Heat Gauge by 5 |
Tactician
|
Lv. 56 |
Ability | Instant | 90s | - |
0y 30y |
Reduces damage taken by self and nearby party members by 15%. Duration: 15s Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba. |
Drill
|
Lv. 58 |
Weaponskill | Instant | 20s | - |
25y 0y |
Delivers an attack with a potency of 600. Maximum Charges: 2 Shares a recast timer with Bioblaster. |
Heated Slug Shot
|
Lv. 60 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 140. Combo Action: Heated Split Shot Combo Potency: 320 Combo Bonus: Increases Heat Gauge by 5 |
Dismantle |
Lv. 62 |
Ability | Instant | 120s | - |
25y 0y |
Lowers target's damage dealt by 10%. Duration: 10s |
Heated Clean Shot |
Lv. 64 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 160. Combo Action: Heated Slug Shot Combo Potency: 420 Combo Bonus: Increases Heat Gauge by 5 Combo Bonus: Increases Battery Gauge by 10 |
Barrel Stabilizer |
Lv. 66 |
Ability | Instant | 120s | - |
0y 0y |
Grants Hypercharged. Duration: 30s Additional Effect: Grants Full Metal Machinist Duration: 30s Can only be executed while in combat. |
Blazing Shot |
Lv. 68 |
Weaponskill | Instant | 1.5s | - |
25y 0y |
Delivers an attack with a potency of 240. Additional Effect: Reduces the recast time of both Double Check and Checkmate by 15s Can only be executed when firearm is Overheated. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. |
Flamethrower
|
Lv. 70 |
Ability | Instant | 60s | - |
0y 12y |
Delivers damage over time to all enemies in a cone before you. Potency: 100 Duration: 10s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. |
Bioblaster |
Lv. 72 |
Weaponskill | Instant | 20s | - |
12y 12y |
Delivers an attack with a potency of 50 to all enemies in a cone before you. Additional Effect: Damage over time Potency: 50 Duration: 15s Maximum Charges: 2 Shares a recast timer with Drill. |
Air Anchor |
Lv. 76 |
Weaponskill | Instant | 40s | - |
25y 0y |
Delivers an attack with a potency of 600. Additional Effect: Increases Battery Gauge by 20 This weaponskill does not share a recast timer with any other actions. |
Automaton Queen |
Lv. 80 |
Ability | Instant | 6s | - |
0y 0y |
Deploys an Automaton Queen to fight at your side. Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment. Battery Gauge Cost: 50 Duration: 12s Consumes Battery Gauge upon execution. Shuts down when time expires or upon execution of Queen Overdrive. Shares a recast timer with Queen Overdrive. |
Queen Overdrive |
Lv. 80 |
Ability | Instant | 15s | - |
30y 0y |
Orders the Automaton Queen to use Pile Bunker. Pile Bunker Potency: 340 Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680. The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down. Shares a recast timer with Automaton Queen. |
Arm Punch |
Lv. 80 |
Weaponskill | Instant | 1.5s | - |
3y 0y |
Delivers an attack with a potency of 120. Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240. ※This action cannot be assigned to a hotbar. |
Roller Dash |
Lv. 80 |
Weaponskill | Instant | 3s | - |
30y 0y |
Rushes target and delivers an attack with a potency of 240. Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480. ※This action cannot be assigned to a hotbar. |
Pile Bunker |
Lv. 80 |
Ability | Instant | - | - |
3y 0y |
Delivers an attack with a potency of 340. Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down. ※This action cannot be assigned to a hotbar. |
Scattergun |
Lv. 82 |
Weaponskill | Instant | 2.5s | - |
12y 12y |
Delivers an attack with a potency of 160 to all enemies in a cone before you. Additional Effect: Increases Heat Gauge by 10 |
Crowned Collider |
Lv. 86 |
Ability | Instant | - | - |
3y 0y |
Delivers an attack with a potency of 390. Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780. The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down. ※This action cannot be assigned to a hotbar. |
Chain Saw |
Lv. 90 |
Weaponskill | Instant | 60s | - |
25y 25y |
Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies. Additional Effect: Increases Battery Gauge by 20 Additional Effect: Grants Excavator Ready Duration: 30s This weaponskill does not share a recast timer with any other actions. |
Double Check |
Lv. 92 |
Ability | Instant | 30s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 3 |
Checkmate |
Lv. 92 |
Ability | Instant | 30s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 170 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 3 |
Excavator |
Lv. 96 |
Weaponskill | Instant | 2.5s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies. Additional Effect: Increases Battery Gauge by 20 Can only be executed while under the effect of Excavator Ready. ※This action cannot be assigned to a hotbar. ※Chain Saw changes to Excavator when requirements for execution are met. |
Full Metal Field |
Lv. 100 |
Weaponskill | Instant | 2.5s | - |
25y 5y |
Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. This action is not affected by Reassemble. Can only be executed while under the effect of Full Metal Machinist. |
Role actions are abilities common to classes and jobs with the same role.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Leg Graze |
Lv. 6 |
Ability | Instant | 30s | - |
25y 0y |
Afflicts target with Heavy +40%. Duration: 10s |
Second Wind |
Lv. 8 |
Ability | Instant | 120s | - |
0y 0y |
Instantly restores own HP. Cure Potency: 800 |
Foot Graze |
Lv. 10 |
Ability | Instant | 30s | - |
25y 0y |
Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
Peloton |
Lv. 20 |
Ability | Instant | 5s | - |
0y 30y |
Increases movement speed of self and nearby party members. Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
Head Graze |
Lv. 24 |
Ability | Instant | 30s | - |
25y 0y |
Interrupts the use of a target's action. |
Arm's Length |
Lv. 32 |
Ability | Instant | 120s | - |
0y 0y |
Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s |
Traits |
Acquired |
Effect |
---|---|---|
Increased Action Damage |
Lv. 20 |
Increases base action damage and autoturret damage by 10%. |
Increased Action Damage II |
Lv. 40 |
Increases base action damage and autoturret damage by 20%. |
Split Shot Mastery
|
Lv. 54 |
Upgrades Split Shot to Heated Split Shot. |
Slug Shot Mastery
|
Lv. 60 |
Upgrades Slug Shot to Heated Slug Shot. |
Clean Shot Mastery |
Lv. 64 |
Upgrades Clean Shot to Heated Clean Shot. |
Heat Blast Mastery |
Lv. 68 |
Upgrades Heat Blast to Blazing Shot. |
Charged Action Mastery |
Lv. 74 |
Allows a third charge of Gauss Round and Ricochet. |
Hot Shot Mastery |
Lv. 76 |
Upgrades Hot Shot to Air Anchor. |
Enhanced Wildfire |
Lv. 78 |
Improves Wildfire's potency increase for landing weaponskills to 240. |
Promotion |
Lv. 80 |
Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively. |
Spread Shot Mastery |
Lv. 82 |
Upgrades Spread Shot to Scattergun. |
Enhanced Reassemble |
Lv. 84 |
Allows the accumulation of charges for consecutive uses of Reassemble. Maximum Charges: 2 |
Marksman's Mastery |
Lv. 84 |
Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120. |
Queen's Gambit |
Lv. 86 |
After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider. |
Enhanced Tactician |
Lv. 88 |
Reduces Tactician recast time to 90 seconds. |
Double-barrel Mastery |
Lv. 92 |
Upgrades Gauss Round to Double Check and Ricochet to Checkmate. |
Enhanced Multiweapon |
Lv. 94 |
Allows the accumulation of charges for consecutive uses of Drill and Bioblaster. Maximum Charges: 2 |
Marksman's Mastery II |
Lv. 94 |
Increases the potency of Auto Crossbow to 160, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 160, Blazing Shot to 240, and Scattergun to 160. |
Enhanced Multiweapon II |
Lv. 96 |
Grants Excavator Ready upon executing Chain Saw. Duration: 30s Chain Saw changes to Excavator while under the effect of Excavator Ready. |
Enhanced Tactician II |
Lv. 98 |
Improves Tactician's damage reduction effect to 15%. |
Enhanced Barrel Stabilizer |
Lv. 100 |
Grants Full Metal Machinist upon executing Barrel Stabilizer. Duration: 30s |
Role traits are characteristics common to classes and jobs with the same role.
Traits |
Acquired |
Effect |
---|---|---|
Enhanced Second Wind |
Lv. 94 |
Increases the healing potency of Second Wind to 800. |
Performing actions in a certain order increases potency and applies combo bonuses.
Heated Split Shot
(Split Shot)
Heated Slug Shot
(Slug Shot)
Heated Clean Shot
(Clean Shot)
Increases the Heat Gauge and Battery Gauge.
* Actions shown in parentheses are used before acquiring certain traits.
Upon learning the action Hypercharge, the Heat Gauge will be displayed.
Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).
Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.
The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.
All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.
Last Update: -
For further details on changes to actions, please refer to the patch notes.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Blast Charge |
Weaponskill | 1.44s | 2.4s | - |
25y 0y |
Delivers a ranged attack with a potency of 6,000. Additional Effect: Grants a stack of Heat, up to a maximum of 5 Duration: 15s At maximum stacks, grants Overheated and increases movement speed by 25%. Duration: 5s Requires casting time to execute. However, it is possible to walk while casting. ※Action changes to Blazing Shot while under the effect of Overheated. |
Scattergun |
Weaponskill | Instant | 16s | - |
12y 12y |
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target. Additional Effect: 10-yalm knockback This weaponskill does not share a recast timer with any other actions. |
Drill |
Weaponskill | Instant | 10s | - |
25y 0y |
Delivers a ranged attack with a potency of 8,000. Potency is increased to 16,000 while under the effect of Analysis. Ignores the effects of Guard when dealing damage. Additional Effect: Grants Bioblaster Primed Maximum Charges: 2 Can only be executed while under the effect of Drill Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Bioblaster while under the effect of Bioblaster Primed. |
Full Metal Field |
Weaponskill | Instant | 40s | - |
25y 5y |
Delivers an attack with a potency of 8,000 to target and all enemies nearby it. Strikes the first target twice, but its potency will be halved for the second strike. Additional Effect: Grants Overheated Duration: 5s Overheated Effect: Increases movement speed by 25% Extends Overheated duration by 5s to a maximum of 10s. This weaponskill does not share a recast timer with any other actions. ※Blast Charge changes to Blazing Shot while under the effect of Overheated. |
Wildfire |
Ability | Instant | 24s | - |
25y 0y |
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect. Deals damage to target and all enemies within 5 yalms when time expires or upon executing Detonator. Duration: 8s Potency is increased by 3,000 for each of your own attack actions you land prior to the end of the effect. Landing 5 attack actions will cause the slow-burning pitch to detonate immediately. |
Bishop Autoturret |
Ability | Instant | 30s | - |
25y 5y |
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000. Duration: 10s Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency Duration: 6s |
Analysis |
Ability | Instant | 20s | - |
0y 0y |
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed. Duration: 10s Drill Additional Effect: Potency is increased to 200% Bioblaster Additional Effect: Attack potency and damage over time potency is increased by 50% Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun Chain Saw Additional Effect: Increases target's damage taken Maximum Charges: 2 |
Blazing Shot |
Weaponskill | Instant | 1.5s | - |
25y 0y |
Delivers a ranged attack with a potency of 8,000. Can only be executed when firearm is Overheated. This weaponskill does not share a recast timer with any other actions. ※This action cannot be assigned to a hotbar. |
Bioblaster |
Weaponskill | Instant | 10s | - |
12y 12y |
Delivers an attack with a potency of 4,000 to all enemies in a cone before you. Additional Effect: Damage over time Potency: 4,000 Duration: 9s Additional Effect: Increases attack potency and damage over time potency by 50% while under the effect of Analysis Additional Effect: Grants Air Anchor Primed Maximum Charges: 2 Can only be executed while under the effect of Bioblaster Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Air Anchor while under the effect of Air Anchor Primed. ※This action cannot be assigned to a hotbar. |
Air Anchor |
Weaponskill | Instant | 10s | - |
25y 0y |
Delivers a ranged attack with a potency of 8,000. Additional Effect: Bind Duration: 3s Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis Duration: 3s Additional Effect: Grants Chain Saw Primed Maximum Charges: 2 Can only be executed while under the effect of Air Anchor Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Chain Saw while under the effect of Chain Saw Primed. ※This action cannot be assigned to a hotbar. |
Chain Saw |
Weaponskill | Instant | 10s | - |
25y 25y |
Delivers an attack with a potency of 12,000 to all enemies in a straight line before you. Additional Effect: Increases target's damage taken by 20% while under the effect of Analysis Duration: 6s Additional Effect: Grants Drill Primed Maximum Charges: 2 Can only be executed while under the effect of Chain Saw Primed. This weaponskill does not share a recast timer with any other actions. ※Action changes to Drill while under the effect of Drill Primed. ※This action cannot be assigned to a hotbar. |
Detonator |
Ability | Instant | 1s | - |
0y 0y |
Ends the effect of Wildfire, dealing damage to the target. Can only be executed while under the effect of Wildfire. ※This action cannot be assigned to a hotbar. |
Aether Mortar |
Ability | 1s | 1s | - |
0y 5y |
Deals unaspected damage with a potency of 6,000 to all nearby enemies. Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency Duration: 6s ※This action cannot be assigned to a hotbar. |
* Deleted Heat Blast in Patch 7.1.
The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.
Action Name |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|
Marksman's Spite |
Instant | 10s | - |
50y 0y |
Delivers a ranged attack with a potency of 36,000. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s |
These actions are shared by all jobs.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Standard-issue Elixir |
Ability | 4.5s | 5s | - |
0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. |
Recuperate |
Ability | Instant | 1s | 2500 MP |
0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify |
Ability | Instant | 24s | - |
0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. |
Guard |
Ability | Instant | 30s | - |
0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
Sprint |
Ability | Instant | 1.5s | - |
0y 0y |
Increases movement speed by 50%. Effect ends upon reuse or execution of another action. |
For further details on changes to actions, please refer to the patch notes.