Last Update: -
All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Cascade |
Lv. 1 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 220. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s |
Fountain |
Lv. 2 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 120. Combo Action: Cascade Combo Potency: 280 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s |
Windmill |
Lv. 15 |
Weaponskill | Instant | 2.5s | - |
0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s |
Standard Step |
Lv. 15 |
Weaponskill | Instant | 30s | - |
0y 0y |
Begin dancing, granting yourself Standard Step. Duration: 15s Action changes to Standard Finish while dancing. Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. |
Standard Finish |
Lv. 15 |
Weaponskill | Instant | 1.5s | - |
0y 15y |
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 360 1 Step: 540 2 Steps: 850 Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner Damage bonus of Standard Finish varies with number of successful steps. 1 Step: 2% 2 Steps: 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Standard Step changes to Standard Finish when requirements for execution are met. |
Reverse Cascade |
Lv. 20 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 280. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. |
Bladeshower |
Lv. 25 |
Weaponskill | Instant | 2.5s | - |
0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 140 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s |
Fan Dance |
Lv. 30 |
Ability | Instant | 1s | - |
25y 0y |
Delivers an attack with a potency of 180. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers. |
Rising Windmill |
Lv. 35 |
Weaponskill | Instant | 2.5s | - |
0y 5y |
Delivers an attack with a potency of 140 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. |
Fountainfall |
Lv. 40 |
Weaponskill | Instant | 2.5s | - |
25y 0y |
Delivers an attack with a potency of 340. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Flow or Flourishing Flow. |
Bloodshower |
Lv. 45 |
Weaponskill | Instant | 2.5s | - |
0y 5y |
Delivers an attack with a potency of 180 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Flow or Flourishing Flow. |
Fan Dance II |
Lv. 50 |
Ability | Instant | 1s | - |
0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers. |
En Avant |
Lv. 50 |
Ability | Instant | 30s | - |
0y 0y |
Quickly dash 10 yalms forward. Maximum Charges: 3 Cannot be executed while bound. |
Curing Waltz |
Lv. 52 |
Ability | Instant | 60s | - |
0y 5y |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members |
Shield Samba |
Lv. 56 |
Ability | Instant | 90s | - |
0y 30y |
Reduces damage taken by self and nearby party members by 15%. Duration: 15s Effect cannot be stacked with bard's Troubadour or machinist's Tactician. |
Closed Position |
Lv. 60 |
Ability | Instant | 30s | - |
30y 0y |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member. Effect ends upon reuse. |
Ending |
Lv. 60 |
Ability | Instant | 1s | - |
0y 0y |
Ends dance with your partner. |
Devilment |
Lv. 62 |
Ability | Instant | 120s | - |
0y 0y |
Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment Additional Effect: Grants Flourishing Starfall Duration: 20s |
Fan Dance III |
Lv. 66 |
Ability | Instant | 1s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Threefold Fan Dance. |
Technical Step
|
Lv. 70 |
Weaponskill | Instant | 120s | - |
0y 0y |
Begin dancing, granting yourself Technical Step. Duration: 15s Action changes to Technical Finish while dancing. Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. |
Technical Finish |
Lv. 70 |
Weaponskill | Instant | 1.5s | - |
0y 15y |
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 350 1 Step: 540 2 Steps: 720 3 Steps: 900 4 Steps: 1,300 Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalms Damage bonus of Technical Finish varies with number of successful steps. 1 Step: 1% 2 Steps: 2% 3 Steps: 3% 4 Steps: 5% Duration: 20s Additional Effect: Grants Flourishing Finish Duration: 30s Additional Effect: Grants Dance of the Dawn Ready Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Technical Step changes to Technical Finish when requirements for execution are met. |
Flourish |
Lv. 72 |
Ability | Instant | 60s | - |
0y 0y |
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready. Duration: 30s Can only be executed while in combat. |
Saber Dance |
Lv. 76 |
Weaponskill | Instant | 2.5s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50 |
Improvisation |
Lv. 80 |
Ability | Instant | 120s | - |
0y 8y |
Dance to the beat of your own drum, granting Rising Rhythm to self. Stacks increase every 3 seconds, up to a maximum of 4. Additional Effect: Healing over time for self and nearby party members Cure Potency: 100 Duration: 15s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. |
Improvised Finish |
Lv. 80 |
Ability | Instant | 1.5s | - |
0y 8y |
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. 0 Stacks: 5% of maximum HP 1 Stack: 6% of maximum HP 2 Stacks: 7% of maximum HP 3 Stacks: 8% of maximum HP 4 Stacks: 10% of maximum HP Duration: 30s Can only be executed while Improvisation is active. ※This action cannot be assigned to a hotbar. ※Improvisation changes to Improvised Finish when requirements for execution are met. |
Tillana |
Lv. 82 |
Weaponskill | Instant | 2.5s | - |
0y 15y |
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Esprit Gauge by 50 Can only be executed while under the effect of Flourishing Finish. ※This action cannot be assigned to a hotbar. ※Technical Finish changes to Tillana when requirements for execution are met. |
Fan Dance IV |
Lv. 86 |
Ability | Instant | 1s | - |
15y 15y |
Delivers an attack to all enemies in a cone before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Fourfold Fan Dance. |
Starfall Dance |
Lv. 90 |
Weaponskill | Instant | 2.5s | - |
25y 25y |
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Can only be executed while under the effect of Flourishing Starfall. |
Last Dance |
Lv. 92 |
Weaponskill | Instant | 2.5s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Last Dance Ready. |
Finishing Move |
Lv. 96 |
Weaponskill | Instant | 30s | - |
0y 15y |
Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies. Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner Standard Finish Effect: Increases damage dealt by 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30s Can only be executed while under the effect of Finishing Move Ready. Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Standard Step changes to Finishing Move when requirements for execution are met. |
Dance of the Dawn |
Lv. 100 |
Weaponskill | Instant | 2.5s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50 Can only be executed while under the effect of Dance of the Dawn Ready. ※This action cannot be assigned to a hotbar. ※Saber Dance changes to Dance of the Dawn when requirements for execution are met. |
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Emboite |
Lv. 15 |
Weaponskill | Instant | 1s | - |
0y 0y |
Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Cascade and Windmill change to Emboite when requirements for execution are met. |
Entrechat |
Lv. 15 |
Weaponskill | Instant | 1s | - |
0y 0y |
Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Fountain and Bladeshower change to Entrechat when requirements for execution are met. |
Jete |
Lv. 15 |
Weaponskill | Instant | 1s | - |
0y 0y |
Perform a jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met. |
Pirouette |
Lv. 15 |
Weaponskill | Instant | 1s | - |
0y 0y |
Perform a pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met. |
Role actions are abilities common to classes and jobs with the same role.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Leg Graze |
Lv. 6 |
Ability | Instant | 30s | - |
25y 0y |
Afflicts target with Heavy +40%. Duration: 10s |
Second Wind |
Lv. 8 |
Ability | Instant | 120s | - |
0y 0y |
Instantly restores own HP. Cure Potency: 800 |
Foot Graze |
Lv. 10 |
Ability | Instant | 30s | - |
25y 0y |
Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
Peloton |
Lv. 20 |
Ability | Instant | 5s | - |
0y 30y |
Increases movement speed of self and nearby party members. Duration: 30s Effect ends when enmity is generated. Has no effect in battle. |
Head Graze |
Lv. 24 |
Ability | Instant | 30s | - |
25y 0y |
Interrupts the use of a target's action. |
Arm's Length |
Lv. 32 |
Ability | Instant | 120s | - |
0y 0y |
Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s |
Traits |
Acquired |
Effect |
---|---|---|
Fourfold Fantasy |
Lv. 30 |
Grants a Fourfold Feather upon landing certain actions. Maximum Stacks: 4 |
Increased Action Damage |
Lv. 50 |
Increases base action damage by 10%. |
Increased Action Damage II |
Lv. 60 |
Increases base action damage by 20%. |
Enhanced En Avant |
Lv. 68 |
Allows the accumulation of charges for consecutive uses of En Avant. Maximum Charges: 2 |
Esprit |
Lv. 76 |
Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members successfully land a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10. Chance of triggering party member effect differs according to job. |
Enhanced En Avant II |
Lv. 78 |
Allows a third charge of En Avant. |
Enhanced Technical Finish |
Lv. 82 |
Grants Flourishing Finish after executing Technical Finish. Duration: 30s Technical Finish becomes Tillana while under this effect. |
Enhanced Esprit |
Lv. 84 |
Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower. |
Enhanced Flourish |
Lv. 86 |
Grants Fourfold Fan Dance upon executing Flourish. Duration: 30s |
Enhanced Shield Samba |
Lv. 88 |
Reduces Shield Samba recast time to 90 seconds. |
Enhanced Devilment |
Lv. 90 |
Grants Flourishing Starfall upon executing Devilment. Duration: 20s |
Enhanced Standard Finish |
Lv. 92 |
Grants Last Dance Ready upon executing Standard Finish. Duration: 30s |
Dynamic Dancer |
Lv. 94 |
Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420. |
Enhanced Flourish II |
Lv. 96 |
Grants Finishing Move Ready upon executing Flourish. Duration: 30s Standard Step changes to Finishing Move while under the effect of Finishing Move Ready. |
Enhanced Shield Samba II |
Lv. 98 |
Improves Shield Samba's damage reduction effect to 15%. |
Enhanced Technical Finish II |
Lv. 100 |
Grants Dance of the Dawn Ready upon executing Technical Finish. Duration: 30s Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher. |
Role traits are characteristics common to classes and jobs with the same role.
Traits |
Acquired |
Effect |
---|---|---|
Enhanced Second Wind |
Lv. 94 |
Increases the healing potency of Second Wind to 800. |
Performing actions in a certain order increases potency and applies combo bonuses.
Cascade
Fountain
A single target combo.
Reverse Cascade
Fountainfall
Rising Windmill
Bloodshower
50%
50%
After executing Cascade or Windmill, 50% chance to grant Flourishing Symmetry.
Flourishing Symmetry allows the execution of Reverse Cascade and Rising Windmill.
After executing Reverse Cascade or Rising Windmill, 50% chance to grant a Fourfold Feather.
After executing Fountain or Bladeshower, 50% chance to grant Flourishing Flow.
Flourishing Flow allows the execution of Fountainfall and Bloodshower.
After executing Fountainfall or Bloodshower, 50% chance to grant a Fourfold Feather.
Windmill
Bladeshower
Hits multiple enemies.
Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner.
Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members.
Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50).
Upon learning the trait Esprit, the Esprit Gauge will be displayed.
Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect execute a weaponskill or cast a spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.
Step Gauge |
|
---|---|
Fourfold Feathers |
|
All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.
Last Update: -
For further details on changes to actions, please refer to the patch notes.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Cascade |
Weaponskill | Instant | 2.2s | - |
15y 0y |
Delivers a ranged attack with a potency of 5,000. ※Action changes to Reverse Cascade while under the effect of En Avant. ※This action cannot be assigned to a hotbar. |
Fountain |
Weaponskill | Instant | 2.2s | - |
15y 0y |
Delivers a ranged attack with a potency of 6,000. Combo Action: Cascade or Reverse Cascade ※Action changes to Fountainfall while under the effect of En Avant. ※This action cannot be assigned to a hotbar. |
Starfall Dance |
Weaponskill | Instant | 20s | - |
25y 25y |
Delivers an attack with a potency of 10,000 to all enemies in a straight line before you. Additional Effect: Increases movement speed for self and party member designated as your Dance Partner by 25% Duration: 5s This weaponskill does not share a recast timer with any other actions. |
Honing Dance |
Weaponskill | Instant | 20s | - |
0y 5y |
Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires. Duration: 3s Executes Honing Ovation when effect duration expires. Additional Effect: Grants a stack of Acclaim, up to a maximum of 4 Acclaim Effect: Increases the damage and effect potency of Honing Ovation Duration: 5s Can be executed while moving. This weaponskill does not share a recast timer with any other actions. ※Action changes to Honing Ovation upon execution. |
Fan Dance |
Ability | Instant | 20s | - |
15y 15y |
Delivers an attack with a potency of 4,000 to all enemies in a cone before you. Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20% Duration: 5s |
Curing Waltz |
Ability | Instant | 20s | - |
0y 5y |
Restores own HP and the HP of all nearby party members. Cure Potency: 8,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members |
En Avant |
Ability | Instant | 10s | - |
0y 0y |
Quickly dash 10 yalms forward. Additional Effect: Grants En Avant En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall Duration: 10s Maximum Charges: 4 Cannot be executed while bound. |
Closed Position |
Ability | Instant | 1s | - |
30y 0y |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member. Effect ends upon reuse. Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn. |
Reverse Cascade |
Weaponskill | Instant | 2.2s | - |
15y 0y |
Delivers a ranged attack with a potency of 7,000. Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant. ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
Fountainfall |
Weaponskill | Instant | 2.2s | - |
15y 0y |
Delivers a ranged attack with a potency of 8,000. Combo Action: Cascade or Reverse Cascade Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant. ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
Saber Dance |
Weaponskill | Instant | 2.2s | - |
15y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 8,000. Potency is increased by 50% when attacking only a single target. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Duration: 10s Can only be executed while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. |
Dance of the Dawn |
Weaponskill | Instant | 2.2s | - |
25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 10,000. Potency is increased by 50% when attacking only a single target. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Additional Effect: Gradually fills the limit gauge of self and party member designated as your Dance Partner Can only be executed while under the effect of Flourishing Saber Dance and Solo Step. ※This action cannot be assigned to a hotbar. |
Honing Ovation |
Weaponskill | Instant | 2.2s | - |
0y 15y |
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members. Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution. Potency of both the attack and barrier doubles when targets are within 5 yalms. 0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency 1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency 2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency 3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency 4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency Duration: 10s Honing Dance effect expires upon execution. ※This action cannot be assigned to a hotbar. |
The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.
Action Name |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|
Contradance |
Instant | 10s | - |
0y 15y |
Afflicts nearby enemies with Seduced. Seduced Effect: Renders targets unable to act of their own volition Duration: 2s Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s |
These actions are shared by all jobs.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Standard-issue Elixir |
Ability | 4.5s | 5s | - |
0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. |
Recuperate |
Ability | Instant | 1s | 2500 MP |
0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify |
Ability | Instant | 24s | - |
0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. |
Guard |
Ability | Instant | 30s | - |
0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
Sprint |
Ability | Instant | 1.5s | - |
0y 0y |
Increases movement speed by 50%. Effect ends upon reuse or execution of another action. |
For further details on changes to actions, please refer to the patch notes.