Job Guide Actions Overview

Updated for 7.2

Last Update: 05/08/2025

Master a variety of actions, and turn the tide of battle!

In FINAL FANTASY XIV, sufficient mastery of a class will open up the path to one or more related jobs and their respective actions.
To learn more about job actions, traits, and job gauges, check out the section below.

View PvP Actions

Patch 7.3 Adjustments Overview

All Roles

In Patch 7.3, various actions have received potency adjustments to achieve a better balance among jobs within their respective roles, including area of effect attacks for a number of DPS jobs. Furthermore, we improved the usability of certain healing actions by increasing their area of effect, thereby assisting healers in multiplayer and high-difficulty duties where party members are oftentimes scattered.

* Further mention of general adjustments to area of effect actions will be omitted from the following explanations.

Reaper
We are aware that reaper's rotation commonly includes two executions of Enshroud during burst damage phases, one slightly before the phase begins, which is then supplemented by two executions of Shadow of Death. However, this introduces complicated timing between the effect duration of Death's Design and the recast time of Enshroud, so we have shortened the latter with hopes of simplifying the situation.
Viper
Viper enjoys relatively flexible timing when expending the Serpent Offerings Gauge, and many of their burst phase actions are area of effect attacks. For these reasons, viper is more capable than most in situations that call for widespread damage output. To achieve a better balance with other jobs, we have ever so slightly reduced the potency of viper's area of effect attacks.
Physical Ranged DPS
We have increased the potency of bard and machinist actions to achieve a better balance among physical ranged DPS jobs.
Magical Ranged DPS
We have increased the potency of summoner and red mage actions to achieve a better balance among magical ranged DPS jobs.
Summoner and red mage are highly prized for their reviving actions, which are particularly useful when practicing higher difficulty duties for the first time. However, once the focus shifts to efficiently clearing the duty, more importance is generally placed on high damage output. While black mage and pictomancer excel in this area, summoner and red mage were decidedly lacking, so we have increased their potency to narrow the gap between these two pairs of magical ranged DPS jobs.
Pictomancer
Adjustments made to action potencies in Patch 7.2 have, for the most part, resulted in higher firepower for rotations that rely mainly on aetherhue actions and do not include the hammer combo. By readjusting action potencies, we have ensured that damage output will not suffer even when incorporating the hammer combo.
Healer
We have increased the potency of white mage, scholar, and sage actions to achieve a better balance among healer jobs.
Astrologian is a job that excels at boosting a party's offensive capabilities with arcana and actions like Divination, a boon that is especially effective when paired with party members' individual buffs. This level of team play is perfectly acceptable, but it did bring to light the fact that astrologian contributes slightly more to damage output than other healer jobs, which is why we have increased the latter's action potencies.
Close
Previous Patch Adjustments