Icon Legend
Phantom Knight
Lv. 6
MASTERED
Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm.
Phantom Actions
Phantom Guard
Lv. 1
Ability
Reduces damage taken by 90%.
Duration: 10s
Pray
Lv. 2
Weaponskill
Gradually restores HP.
Cure Potency: 5,000
Duration: 30s
Additional Effect: Grants Enduring Fortitude to self and nearby party members when executed within proximity of a knowledge crystal
Enduring Fortitude Effect: Reduces target's damage taken by 10%
Duration: 30m
Occult Heal
Lv. 3
Ability
Restores target's HP.
Cure Potency: 30,000
Pledge
Lv. 6
Ability
Grants 2 stacks of Pledge to self or target party member.
Pledge Effect: Renders target impervious to most attacks
Duration: 10s
Phantom Traits
Enhanced Phantom Guard
Lv. 4
Trait
Improves Phantom Guard's damage reduction effect to 90%.
Enhanced Pray
Lv. 5
Trait
Increases the healing potency of Pray to 5,000.
Phantom Monk
Lv. 6
MASTERED
These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery.
Phantom Actions
Phantom Kick
Lv. 1
Ability
Leap towards your target, delivering an attack with a potency of 100 to all enemies in a straight line before you.
Potency scales with item level.
Additional Effect: Grants a stack of Phantom Kick up to a maximum of 3, increasing damage dealt by 9%
Duration: 40s
Occult Counter
Lv. 2
Ability
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Potency scales with item level.
Can only be executed immediately after parrying an attack.
Counterstance
Lv. 3
Weaponskill
Increases parry rate by 100%.
Duration: 60s
Additional Effect: Grants Fleetfooted to self and nearby party members when executed within proximity of a knowledge crystal
Fleetfooted Effect: Increases movement speed
Duration: 30m
Occult Chakra
Lv. 5
Ability
Restores 30% of maximum HP and MP.
Additional Effect: When HP is less than 30%, restores 70% of maximum HP
Additional Effect: When MP is less than 30%, restores 70% of maximum MP
Phantom Traits
Enhanced Phantom Kick
Lv. 4
Trait
Improves Phantom Kick's damage increase to 7%.
Enhanced Phantom Kick II
Lv. 6
Trait
Improves Phantom Kick's damage increase to 9%.
Phantom Thief
Lv. 3
926 / 3,200
These recollections of a dextrous, principled thief grant access to survival techniques that will doubtless prove useful upon the isle.
Phantom Actions
Occult Sprint
Lv. 1
Ability
Greatly increases movement speed.
Duration: 10s
Steal
Lv. 2
Ability
Increases the chance of additional items being dropped by target if Steal is dealt before, or as, the finishing blow.
Vigilance
Lv. 3
Ability
Grants Vigilance.
Duration: 20s
Effect changes to Foreseen Offense when entering combat.
Foreseen Offense Effect: Increases critical hit rate by 60%
Duration: 20s
Cannot be executed while in combat.
Trap Detection
Lv. 4
Ability
Reveals all traps and secret passages within a 15-yalm radius.
Can only be executed when inside a dungeon.
Pilfer Weapon
Lv. 5
Ability
Lowers target's physical attack power by 10%.
Duration: 60s
Phantom Traits
Lockpicker
Lv. 6
Trait
Allows you to open locked doors in dungeons.
Phantom Samurai
Lv. 1
0 / 400
Rigorous training and a strict code of chivalry personify these recollections of an ancient samurai. Access them to fell foes in a single deadly strike.
Phantom Actions
Mineuchi
Lv. 1
Weaponskill
Stuns target.
Duration: 6s
Shirahadori
Lv. 2
Ability
Renders you impervious to most physical damage for one attack.
Duration: 4s
Iainuki
Lv. 3
Weaponskill
Delivers an attack with a potency of 500 to all enemies in a cone before you.
Potency scales with item level.
Additional Effect: 10% chance to kill target instantly, with some exceptions
Zeninage
Lv. 4
Weaponskill
Consume an Occult Coffer to deliver a guaranteed strike with a potency of 1,500.
Potency scales with item level.
Can only be executed while you possess an Occult Coffer.
Phantom Traits
Enhanced Iainuki
Lv. 5
Trait
Increases the potency of Iainuki to 500, and increases chance to instantly kill target to 10%.
Phantom White Mage
Lv. 3
1,429 / 8,400
Attain mastery of restorative techniques with the soothing memories of a devoted white mage.
Phantom Actions
Occult Cure II
Lv. 1
Spell
Restores target's HP.
Cure Potency: 40,000
Occult Cure III
Lv. 2
Spell
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 30,000
Occult Blink
Lv. 3
Ability
Renders target impervious to most magic damage for one attack.
Duration: 30s
Occult Raise
Lv. 4
Spell
Resurrects target to a weakened state.
Can also be cast on targets with Resurrection Restricted.
Occult Holy
Lv. 5
Spell
Deals unaspected damage with a potency of 500 to target and all enemies nearby it.
Potency increases to 750 when used against undead enemies.
Potency scales with item level.
Phantom Chemist
Lv. 1
80 / 400
This chemist's memories offer knowledge of ancient medicinal theory, including restorative techniques sure to turn the tide of battle in your favor.
Phantom Actions
Occult Potion
Lv. 1
Weaponskill
Consume an Occult Potion to completely restore HP of self or target.
Can only be executed while you possess an Occult Potion.
Occult Ether
Lv. 2
Weaponskill
Consume an Occult Potion to completely restore MP of self or target.
Can only be executed while you possess an Occult Potion.
Revive
Lv. 3
Weaponskill
Resurrects target to a weakened state.
Can also be cast on targets with Resurrection Restriction.
Occult Elixir
Lv. 4
Weaponskill
Consume an Occult Elixir to completely restore HP and MP of self and nearby party members.
Can only be executed while you possess an Occult Elixir.
Phantom Geomancer
Lv. 1
0 / 400
This geomancer's recollections brim with boundless understanding of nature's laws. Access them to employ weather-dependent techniques.
Phantom Actions
Battle Bell
Lv. 1
Ability
Grants Battle Bell to self or target player.
Battle Bell Effect: Grants a stack of Battle's Clangor upon taking damage, up to a maximum of 8
Duration: 60s
Battle's Clangor Effect: Increases damage dealt by 5%
Duration: 30s
Weather
Lv. 2
Spell
Grants a beneficial effect to self and nearby party members based on the weather.
Sunbath Effect: Restores HP
Cloudy Caress Effect: Increases healing potency by 30%
Blessed Rain Effect: Erects a magicked barrier which nullifies damage
Misty Mirage Effect: Increases evasion by 40%
Hasty Mirage Effect: Increases movement speed by 20%
Aetherial Gain Effect: Increases damage dealt by 10%
Ringing Respite
Lv. 3
Ability
Grants Ringing Respite to self or target player.
Ringing Respite Effect: Heals self or target player when damage is taken
Cure Potency: 3,000
Duration: 60s
Suspend
Lv. 4
Ability
Grants Suspend to self or target party member, becoming lighter than air and immune to certain mechanics.
Duration: 60s
Shares a recast timer with all other weaponskills and spells.
Phantom Traits
Enhanced Bell
Lv. 5
Trait
Increases the effectiveness of Battle Bell to 5%, and increases the healing potency of Ringing Respite to 3,000.
Phantom Bard
Lv. 4
MASTERED
These memories echo with the vivid imagery of a bard's lilting song. Utilize them to employ the very same ballads in battle.
Phantom Actions
Offensive Aria
Lv. 1
Ability
Increases damage dealt by self and nearby party members by 4%.
Duration: 70s
Effect cannot be stacked with Hero's Rime.
Romeo's Ballad
Lv. 2
Ability
Freezes time for all nearby enemies readying an attack.
Duration: 3s
Additional Effect: Grants Romeo's Ballad to self and nearby party members when executed within proximity of a knowledge crystal
Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10%
Duration: 30m
Mighty March
Lv. 3
Ability
Gradually restores own HP and the HP of all nearby party members.
Cure Potency: 3,500
Additional Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Hero's Rime
Lv. 4
Ability
Increases damage dealt and healing potency of self and nearby party members by 10%, while reducing damage taken by 10%.
Duration: 20s
Effect cannot be stacked with Offensive Aria.
Phantom Traits
Enhanced Vocals
Lv. 2
Trait
Increases the effectiveness of songs in accordance with your Phantom Bard level.
Phantom Necromancer
Lv. 1
0 / 600
Tainted with the tenacity of a desecrated necromancer, these memories promise the power to fight beyond death.
Phantom Actions
Drain Touch
Lv. 1
Ability
Deals unaspected damage with a potency of 150.
Potency scales with item level.
Additional Effect: Absorbs a portion of damage dealt as HP
Additional Effect: Grants Drain Touch
Drain Touch Effect: Most attacks cannot reduce your HP to less than 1, and increases the potency of Phantom Necromancer actions
Duration: 6s
Deep Freeze
Lv. 2
Spell
Deals ice damage with a potency of 300 to all enemies in a straight line.
Potency increases to 390 when used against targets weak to ice.
Drain Touch Potency: 400
Potency increases to 520 when used against targets weak to ice.
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: Freezes time for target when under the effect of Drain Touch
Duration: 4s
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Shares a recast timer with Hell Wind and Chaos Drive.
Hell Wind
Lv. 3
Spell
Deals wind damage with a potency of 300 to all enemies in a straight line.
Potency increases to 390 when used against targets weak to wind.
Drain Touch Potency: 400
Potency increases to 520 when used against targets weak to wind.
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: 10% chance to Petrify target when under the effect of Drain Touch
Petrify Effect: Incapacitated upon taking damage
Duration: 10s
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Shares a recast timer with Deep Freeze and Chaos Drive.
Chaos Drive
Lv. 4
Spell
Deals lightning damage with a potency of 300 to all enemies in a straight line.
Potency increases to 390 when used against targets weak to lightning.
Drain Touch Potency: 400
Potency increases to 520 when used against targets weak to lightning.
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: Afflicts target with Paralysis when under the effect of Drain Touch
Duration: 18s
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Shares a recast timer with Deep Freeze and Hell Wind.
Doomsday
Lv. 5
Spell
Deals unaspected damage with a potency of 350 to all enemies in a straight line.
Drain Touch Potency: 500
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: Removes one beneficial status from target, with some exceptions when under the effect of Drain Touch
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Phantom Freelancer
Lv. 4
-- / --
Reminiscences of journeys just begun and those long ended embody the freelancer's myriad supportive techniques.
Phantom Actions
Occult Resuscitation
Lv. 5
Weaponskill
Restores 30% of maximum HP.
Occult Treasuresight
Lv. 10
Ability
Detects the number of treasure coffers presently on the Occult Crescent.
Inquiring Mind
Lv. 15
Ability
When executed near a knowledge crystal, grants an effect to self and nearby party members based on your phantom job and its level.
Phantom Knight Effect (Level 2 or Higher): Grants Enduring Fortitude
Enduring Fortitude Effect: Reduces damage taken by 10%
Duration: 30m
Phantom Monk Effect (Level 3 or Higher): Grants Fleetfooted
Fleetfooted Effect: Increases movement speed
Duration: 30m
Phantom Bard Effect (Level 2 or Higher): Grants Romeo's Ballad
Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10%
Duration: 30m
Phantom Dancer Effect (Level 2 or Higher): Grants Quicker Step
Quicker Step Effect: Increases damage dealt by 2%
Duration: 30m
Wisdom on the Winds
Lv. 20
Ability
Resets the recast timer of most class and job actions.
Phantom Traits
Adaptable
Lv. 24
Trait
Allows the changing of phantom jobs when normally prohibited, as well as during combat.
* Phantom action details correspond to maximum phantom job level.
* Traits bestowed by your job also affect phantom actions.
Example: Paladin's Divine Magic Mastery trait reduces the MP cost of phantom actions by 50%.
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