Icon Legend
Phantom Knight
Lv. 6
MASTERED
Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm.
Phantom Actions
Phantom Guard
Lv. 1
Ability
Reduces damage taken by 90%.
Duration: 10s
Pray
Lv. 2
Weaponskill
Gradually restores HP.
Cure Potency: 5,000
Duration: 30s
Additional Effect: Grants Enduring Fortitude to self and nearby party members when executed within proximity of a knowledge crystal
Enduring Fortitude Effect: Reduces target's damage taken by 10%
Duration: 30m
Occult Heal
Lv. 3
Ability
Restores target's HP.
Cure Potency: 30,000
Pledge
Lv. 6
Ability
Grants 2 stacks of Pledge to self or target party member.
Pledge Effect: Renders target impervious to most attacks
Duration: 10s
Phantom Traits
Enhanced Phantom Guard
Lv. 4
Trait
Improves Phantom Guard's damage reduction effect to 90%.
Enhanced Pray
Lv. 5
Trait
Increases the healing potency of Pray to 5,000.
Phantom Monk
Lv. 4
149 / 4,800
These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery.
Phantom Actions
Phantom Kick
Lv. 1
Ability
Leap towards your target, delivering an attack with a potency of 100 to all enemies in a straight line before you.
Potency scales with item level.
Additional Effect: Grants a stack of Phantom Kick up to a maximum of 3, increasing damage dealt by 9%
Duration: 40s
Occult Counter
Lv. 2
Ability
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Potency scales with item level.
Can only be executed immediately after parrying an attack.
Counterstance
Lv. 3
Weaponskill
Increases parry rate by 100%.
Duration: 60s
Additional Effect: Grants Fleetfooted to self and nearby party members when executed within proximity of a knowledge crystal
Fleetfooted Effect: Increases movement speed
Duration: 30m
Occult Chakra
Lv. 5
Ability
Restores 30% of maximum HP and MP.
Additional Effect: When HP is less than 30%, restores 70% of maximum HP
Additional Effect: When MP is less than 30%, restores 70% of maximum MP
Phantom Traits
Enhanced Phantom Kick
Lv. 4
Trait
Improves Phantom Kick's damage increase to 7%.
Enhanced Phantom Kick II
Lv. 6
Trait
Improves Phantom Kick's damage increase to 9%.
Phantom Berserker
Lv. 3
MASTERED
Savagery and unfailing courage characterize the recollections of this former berserker. These techniques entail great risk and even greater reward.
Phantom Actions
Rage
Lv. 1
Ability
Become enraged, delivering an attack with a potency of 150 to all enemies in a cone before you.
Potency scales with item level. Immune to certain status effects, as well as most knockback and draw-in effects.
Duration: 10s
Additional Effect: Grants Pent-up Rage
Pent-up Rage Effect: Increases the potency of Deadly Blow based on the amount of damage taken while this effect is active
Deadly Blow
Lv. 2
Weaponskill
Delivers an attack with a potency of 200.
Potency scales with item level.
Additional Effect: Potency increases by up to 250 as your HP decreases
Additional Effect: Potency increases by up to 2,000 based on the amount of damage taken while under the effect of Pent-up Rage
Phantom Traits
Enhanced Rage
Lv. 3
Trait
Grants the effect of Pent-up Rage, increasing the potency of Deadly Blow based on the amount of damage you have taken while the effect is active.
Duration: 15s
Phantom Ranger
Lv. 4
560 / 4,800
Channel these memories of a proud, passionate ranger and learn to call forth the forces of nature in battle.
Phantom Actions
Phantom Aim
Lv. 1
Ability
Increases critical hit rate and direct hit rate by 50% and guarantees that all attacks land.
Effect does not apply to healing actions.
Duration: 30s
Occult Featherfoot
Lv. 2
Ability
Quickly dash 15 yalms forward.
Occult Falcon
Lv. 4
Weaponskill
Delivers an attack with a potency of 10 to all enemies at the designated area.
Potency scales with item level.
Additional Effect: Stun
Duration: 4s
Additional Effect: Triggers traps at the designated area
Occult Unicorn
Lv. 6
Ability
Creates a barrier around self and all party members near you that absorbs 40,000 damage.
Duration: 30s
Phantom Traits
Enhanced Phantom Aim
Lv. 3
Trait
Improves Phantom Aim's critical hit rate and direct hit rate increase to 30%, and guarantees all attacks land.
Enhanced Phantom Aim II
Lv. 5
Trait
Improves Phantom Aim's critical hit rate and direct hit rate increase to 50%, and guarantees all attacks land.
Phantom White Mage
Lv. 1
0 / 600
Attain mastery of restorative techniques with the soothing memories of a devoted white mage.
Phantom Actions
Occult Cure II
Lv. 1
Spell
Restores target's HP.
Cure Potency: 40,000
Occult Cure III
Lv. 2
Spell
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 30,000
Occult Blink
Lv. 3
Ability
Renders target impervious to most magic damage for one attack.
Duration: 30s
Occult Raise
Lv. 4
Spell
Resurrects target to a weakened state.
Can also be cast on targets with Resurrection Restricted.
Occult Holy
Lv. 5
Spell
Deals unaspected damage with a potency of 500 to target and all enemies nearby it.
Potency increases to 750 when used against undead enemies.
Potency scales with item level.
Phantom Black Mage
Lv. 1
0 / 600
Imbued with a black mage's dedicated research and experimentation, these recollections shall bestow unto you the arcane art of destruction.
Phantom Actions
Occult Fire III
Lv. 1
Spell
Deals fire damage with a potency of 400 to target and all enemies nearby it.
Potency increases to 520 when used against targets weak to fire.
Potency scales with item level.
Shares a recast timer with Occult Blizzard III and Occult Thunder III.
Occult Blizzard III
Lv. 2
Spell
Deals ice damage with a potency of 400 to target and all enemies nearby it.
Potency increases to 520 when used against targets weak to ice.
Potency scales with item level.
Shares a recast timer with Occult Fire III and Occult Thunder III.
Occult Thunder III
Lv. 3
Spell
Deals lightning damage with a potency of 400 to target and all enemies nearby it.
Potency increases to 520 when used against targets weak to lightning.
Potency scales with item level.
Shares a recast timer with Occult Fire III and Occult Blizzard III.
Occult Toad
Lv. 4
Spell
Afflicts target with Occult Toad.
Occult Toad Effect: Reduces target's damage dealt by 99%, and prevents the execution of actions save for auto-attack
Duration: 20s
Occult Flare
Lv. 5
Spell
Deals unaspected damage with a potency of 500 to target and all enemies nearby it.
Potency scales with item level.
Phantom Blue Mage
Lv. 1
0 / 9,900
The memories of this world-weary sorcerer are tinged with deep paranoia. Access them to gain monstrous power in arcane form.
Phantom Actions
Occult Aero
Spell
Deals wind damage with a potency of 150.
Potency increases to 195 when used against targets weak to wind.
Potency scales with item level.
Occult Missile
Spell
Delivers an attack with a 35% chance to deal damage equal to 75% of target's current HP, with some exceptions.
Occult Aqua Breath
Spell
Deals unaspected damage with a potency of 300 to target and all enemies nearby it.
Potency scales with item level.
Occult Mighty Guard
Spell
Reduces damage taken by self and nearby party members by 20%.
Duration: 15s
Occult White Wind
Spell
Restores own HP and the HP of all nearby party members by an amount equal to your current HP.
Phantom Traits
Occult Learning I
Lv. 1
Trait
Occult Missile and Occult Aqua Breath are now learnable actions.
Missile Effect: Delivers an attack with a 35% chance to deal damage equal to 75% of target's current HP, with some exceptions
Occult Aqua Breath Effect: Deals unaspected damage to target and all enemies nearby it
Occult Learning II
Lv. 2
Trait
Occult Aero II and Occult Mighty Guard are now learnable actions.
Occult Aero II Effect: Deals wind damage to target
Occult Mighty Guard Effect: Reduces damage taken by self and nearby party members by 20%
Occult Learning III
Lv. 3
Trait
Occult White Wind is now a learnable action.
Occult White Wind Effect: Restores own HP and the HP of all nearby party members by an amount equal to your current HP
If Occult Aero II has already been learned, Occult Aero III can also be learned.
Occult Aero III Effect: Deals wind damage to target and all enemies nearby it
Phantom Bard
Lv. 4
MASTERED
These memories echo with the vivid imagery of a bard's lilting song. Utilize them to employ the very same ballads in battle.
Phantom Actions
Offensive Aria
Lv. 1
Ability
Increases damage dealt by self and nearby party members by 4%.
Duration: 70s
Effect cannot be stacked with Hero's Rime.
Romeo's Ballad
Lv. 2
Ability
Freezes time for all nearby enemies readying an attack.
Duration: 3s
Additional Effect: Grants Romeo's Ballad to self and nearby party members when executed within proximity of a knowledge crystal
Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10%
Duration: 30m
Mighty March
Lv. 3
Ability
Gradually restores own HP and the HP of all nearby party members.
Cure Potency: 3,500
Additional Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Hero's Rime
Lv. 4
Ability
Increases damage dealt and healing potency of self and nearby party members by 10%, while reducing damage taken by 10%.
Duration: 20s
Effect cannot be stacked with Offensive Aria.
Phantom Traits
Enhanced Vocals
Lv. 2
Trait
Increases the effectiveness of songs in accordance with your Phantom Bard level.
Phantom Necromancer
Lv. 1
0 / 600
Tainted with the tenacity of a desecrated necromancer, these memories promise the power to fight beyond death.
Phantom Actions
Drain Touch
Lv. 1
Ability
Deals unaspected damage with a potency of 150.
Potency scales with item level.
Additional Effect: Absorbs a portion of damage dealt as HP
Additional Effect: Grants Drain Touch
Drain Touch Effect: Most attacks cannot reduce your HP to less than 1, and increases the potency of Phantom Necromancer actions
Duration: 6s
Deep Freeze
Lv. 2
Spell
Deals ice damage with a potency of 300 to all enemies in a straight line.
Potency increases to 390 when used against targets weak to ice.
Drain Touch Potency: 400
Potency increases to 520 when used against targets weak to ice.
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: Freezes time for target when under the effect of Drain Touch
Duration: 4s
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Shares a recast timer with Hell Wind and Chaos Drive.
Hell Wind
Lv. 3
Spell
Deals wind damage with a potency of 300 to all enemies in a straight line.
Potency increases to 390 when used against targets weak to wind.
Drain Touch Potency: 400
Potency increases to 520 when used against targets weak to wind.
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: 10% chance to Petrify target when under the effect of Drain Touch
Petrify Effect: Incapacitated upon taking damage
Duration: 10s
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Shares a recast timer with Deep Freeze and Chaos Drive.
Chaos Drive
Lv. 4
Spell
Deals lightning damage with a potency of 300 to all enemies in a straight line.
Potency increases to 390 when used against targets weak to lightning.
Drain Touch Potency: 400
Potency increases to 520 when used against targets weak to lightning.
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: Afflicts target with Paralysis when under the effect of Drain Touch
Duration: 18s
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Shares a recast timer with Deep Freeze and Hell Wind.
Doomsday
Lv. 5
Spell
Deals unaspected damage with a potency of 350 to all enemies in a straight line.
Drain Touch Potency: 500
Potency scales with item level.
Consumes 10% of maximum HP when executed.
Additional Effect: Removes one beneficial status from target, with some exceptions when under the effect of Drain Touch
Additional Effect: Afflicts yourself with Doom
Duration: 10s
Effect is dispelled when HP is restored to full.
Phantom Oracle
Lv. 1
0 / 400
Endowed with an oracle's supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills.
Phantom Actions
Predict
Lv. 1
Spell
Grants Prediction of Judgment, Prediction of Cleansing, Prediction of Blessing, or Prediction of Starfall, allowing the execution of an action depending on the prophecy granted.
Phantom Judgment Action Effect: Deals unaspected damage to nearby enemies while healing self and nearby party members
Cleansing Action Effect: Deals unaspected damage to nearby enemies and freezes time
Blessing Action Effect: Heals self and nearby party members, as well as granting Regen
Starfall Action Effect: Deals unaspected damage to self and nearby enemies
When the effect of a prediction expires, a new prophecy is granted. If all predictions expire without a commensurate action being used, the prophecy changes to False Prediction, causing damage over time to self with a potency of 50,000.
Duration: 30s
Recuperation
Lv. 2
Ability
Grants Recuperation to self or target party member.
Duration: 20s
When effect expires, removes a single detrimental effect from target and all nearby party members.
Recuperation changes to Fortified Recuperation if effect is not triggered.
Fortified Recuperation Effect: Removes a detrimental effect from target and nearby party members if afflicted with a detrimental effect
Duration: 3s
Shares a recast timer with Phantom Doom.
Phantom Doom
Lv. 3
Ability
Chance to afflict target with Phantom Doom.
Duration: 8 to 60s
Target is incapacitated when effect expires.
Shares a recast timer with Recuperation.
Has no effect on targets outside of combat.
Effect ends upon target leaving combat.
Phantom Rejuvenation
Lv. 4
Ability
Grants Phantom Rejuvenation to self or target party member.
Phantom Rejuvenation Effect: Restores HP of target and nearby party members within 30 yalms when effect expires
Cure Potency: 90,000
Duration: 20s
Invulnerability
Lv. 5
Ability
Prevents attacks from reducing a target party member's HP to less than 1.
Duration: 8s
Phantom Freelancer
Lv. 4
-- / --
Reminiscences of journeys just begun and those long ended embody the freelancer's myriad supportive techniques.
Phantom Actions
Occult Resuscitation
Lv. 5
Weaponskill
Restores 30% of maximum HP.
Occult Treasuresight
Lv. 10
Ability
Detects the number of treasure coffers presently on the Occult Crescent.
Inquiring Mind
Lv. 15
Ability
When executed near a knowledge crystal, grants an effect to self and nearby party members based on your phantom job and its level.
Phantom Knight Effect (Level 2 or Higher): Grants Enduring Fortitude
Enduring Fortitude Effect: Reduces damage taken by 10%
Duration: 30m
Phantom Monk Effect (Level 3 or Higher): Grants Fleetfooted
Fleetfooted Effect: Increases movement speed
Duration: 30m
Phantom Bard Effect (Level 2 or Higher): Grants Romeo's Ballad
Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10%
Duration: 30m
Phantom Dancer Effect (Level 2 or Higher): Grants Quicker Step
Quicker Step Effect: Increases damage dealt by 2%
Duration: 30m
Wisdom on the Winds
Lv. 20
Ability
Resets the recast timer of most class and job actions.
Phantom Traits
Adaptable
Lv. 24
Trait
Allows the changing of phantom jobs when normally prohibited, as well as during combat.
* Phantom action details correspond to maximum phantom job level.
* Traits bestowed by your job also affect phantom actions.
Example: Paladin's Divine Magic Mastery trait reduces the MP cost of phantom actions by 50%.
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