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Each action and trait is listed as it appears at Lv. 100.
For further details on changes to actions and traits, please refer to the patch notes.
Action Name |
Acquired |
CP Cost |
Effect |
---|---|---|---|
Basic Synthesis |
Lv. 1 |
0 |
Increases progress. Efficiency: 120% Success Rate: 100% |
Basic Touch |
Lv. 5 |
18 |
Increases quality. Efficiency: 100% Success Rate: 100% |
Master's Mend |
Lv. 7 |
88 | Restores item durability by 30. |
Hasty Touch |
Lv. 9 |
0 |
Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% Additional Effect: Grants Expedience for 1 step |
Rapid Synthesis |
Lv. 9 |
0 |
Increases progress. Efficiency: 500% Success Rate: 50% |
Observe |
Lv. 13 |
7 | Do nothing for one step. |
Tricks of the Trade |
Lv. 13 |
0 |
Restores 20 CP. Available only when material condition is Good or Excellent. |
Waste Not |
Lv. 15 |
56 | Reduces loss of durability by 50% for the next four steps. |
Veneration |
Lv. 15 |
18 | Increases efficiency of Synthesis actions by 50% for the next four steps. |
Standard Touch |
Lv. 18 |
32 |
Increases quality. Efficiency: 125% Success Rate: 100% Combo Action: Basic Touch Combo Bonus: CP cost reduced to 18 |
Great Strides |
Lv. 21 |
32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. |
Innovation |
Lv. 26 |
18 | Increases efficiency of Touch actions by 50% for the next four steps. |
Final Appraisal |
Lv. 42 |
1 |
The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. This action does not increase step count. |
Waste Not II |
Lv. 47 |
98 | Reduces loss of durability by 50% for the next eight steps. |
Byregot's Blessing |
Lv. 50 |
24 |
Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. |
Precise Touch |
Lv. 53 |
18 |
Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. |
Muscle Memory |
Lv. 54 |
6 |
Increases progress. Efficiency: 300% Success Rate: 100% Additional Effect: Efficiency of your next Synthesis action is increased by 100% Available only on the first step. Additional effect is active for five steps. |
Careful Synthesis |
Lv. 62 |
7 |
Increases progress. Efficiency: 180% Success Rate: 100% |
Manipulation
|
Lv. 65 |
96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch |
Lv. 66 |
25 |
Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II is active. |
Advanced Touch |
Lv. 68 |
46 |
Increases quality. Efficiency: 150% Success Rate: 100% Combo Action: Standard Touch or Observe Combo Bonus: CP cost reduced to 18 |
Reflect |
Lv. 69 |
6 |
Increases quality. Efficiency: 300% Success Rate: 100% Additional Effect: Increases Inner Quiet stack by one (up to 10) Available only on the first step. |
Preparatory Touch |
Lv. 71 |
40 |
Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 |
Groundwork |
Lv. 72 |
18 |
Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. Efficiency: 360% Success Rate: 100% Durability Cost: 20 |
Delicate Synthesis |
Lv. 76 |
32 |
Increases both progress and quality. Synthesis Action Efficiency: 150% Touch Action Efficiency: 100% Success Rate: 100% |
Intensive Synthesis |
Lv. 78 |
6 |
Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. |
Trained Eye |
Lv. 80 |
250 |
Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. |
Prudent Synthesis |
Lv. 88 |
18 |
Increases progress at half the durability cost. Efficiency: 180% Success Rate: 100% Unavailable when Waste Not or Waste Not II is active. |
Trained Finesse |
Lv. 90 |
32 |
Increases quality at no cost to durability. Efficiency: 100% Success Rate: 100% Available only when Inner Quiet stack size is 10. |
Refined Touch |
Lv. 92 |
24 |
Increases quality. Efficiency: 100% Success Rate: 100% Combo Action: Basic Touch Combo Bonus: Increases Inner Quiet stack by one (up to 10) |
Daring Touch |
Lv. 96 |
0 |
Increases quality and requires no CP. Efficiency: 150% Success Rate: 60% Can only be executed while under the effect of Expedience. ※This action cannot be assigned to a hotbar. |
Immaculate Mend |
Lv. 98 |
112 | Restores all item durability. |
Trained Perfection |
Lv. 100 |
0 |
Reduces durability loss of next action to 0. Can only be used once per synthesis. |
Action Name |
Acquired |
CP Cost |
Effect |
---|---|---|---|
Careful Observation
|
Lv. 55 |
0 |
Specialist Action Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. Can only be used up to three times per synthesis. This action does not increase step count. |
Heart and Soul
|
Lv. 86 |
0 |
Specialist Action Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition. Effect ends if the aforementioned actions are executed when material condition is not Good or Excellent. A crafter's delineation is used upon execution. Can only be used once per synthesis. This action does not increase step count. |
Quick Innovation
|
Lv. 96 |
0 |
Specialist Action Grants Innovation for 1 turn. Cannot be executed while under the effect of Innovation. A crafter's delineation is used upon execution. Can only be used once per synthesis. This action does not increase step count. |
Traits |
Acquired |
Effect |
---|---|---|
Inner Quiet |
Lv. 11 |
Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Inner Quiet Effect: Grants a 10% bonus to the efficiency of Touch actions for each stack |
Practice Makes Perfect |
Lv. 15 |
Allows you to execute trial synthesis. |
Basic Synthesis Mastery |
Lv. 31 |
Efficiency is increased to 120%. |
Quality Assurance
|
Lv. 63 |
Slightly increases chances of material condition becoming Good. |
Rapid Synthesis Mastery |
Lv. 63 |
Efficiency is increased to 500%. |
Careful Synthesis Mastery |
Lv. 82 |
Efficiency is increased to 180%. |
Groundwork Mastery |
Lv. 86 |
Efficiency is increased to 360%. |
Delicate Synthesis Mastery |
Lv. 94 |
Efficiency is increased to 150%. |
Expedience |
Lv. 96 |
Grants Expedience for 1 step upon using Hasty Touch. Expedience Effect: Upgrades Hasty Touch to Daring Touch |
Each action and trait is listed as it appears at Lv. 100.
For further details on changes to actions and traits, please refer to the patch notes.
Once you reach level 10 in the class you chose when starting the game, you can take on a new quest. Clearing this quest will allow you to join guilds for other classes.
To become a culinarian, find and join the Culinarians' Guild on the upper decks of Limsa Lominsa (X:10.0 Y:7.9).
(After entering a guild, you must equip the tool of the class you want in order to change your class.)
If you master the skills of a Disciple of the Hand, you will gain the ability to synthesize items, repair weapons and armor, meld materia, and more.
Synthesis allows you to create new items from existing materials.
These items vary by class, and higher levels give you access to even more powerful items.
You can repair equipment anywhere with an item called dark matter.
Each piece of equipment has class and level restrictions on who can repair it. This information can be viewed in an item's help text.
You can power up equipment by affixing materia to them.
With the general action Advanced Materia Melding, you can even attach materia to gear that already has all its materia slots filled.
Materia melding becomes available after you reach level 19 as a Disciple of the Hand and complete the quest "Waking the Spirit." You can perform Advanced Materia Melding after reaching level 25 as a Disciple of the Hand and completing the quest "Melding Materia Muchly."
You can also break items down into their material components by desynthesizing them.
To unlock desynthesis, reach level 30 as a Disciple of the Hand and complete the quest "Gone to Pieces."
You can view all your available recipes in your crafting log. To get there, select Logs from the main menu.
Leveling up or using specific items will earn you new recipes.
To begin synthesis, choose the recipe for the item you want to craft, make sure you have the correct materials, then press the Synthesize button.
You must perform actions to craft an item.
Using Synthesis actions will advance your progress.
Once your progress reaches 100%, you will receive the item. Progress requirements differ between recipes.
Crafting actions reduce material durability.
If durability reaches 0 before progress can reach 100%, your synthesis will result in a failure.
When you synthesize an item, there is a chance that it will result in an item of a higher grade (HQ).
High-quality items have better stats and value than normal items. Try increasing your high-quality item chances for better items.
Your chance of crafting a high-quality item depends on your HQ item rate.
You can increase your chances of obtaining an HQ item by manually increasing item quality, such as by using Touch actions (learned at level 5).
The condition of the material used in synthesis greatly affects how effective your actions are in increasing item quality.
For example, if your materials are in "good" condition, any actions you take will increase item quality by 1.5 times the base amount. This will give you a significant boost in quality if you use a powerful action.
Material condition will fluctuate as synthesis progresses.
Reach level 11 as a Disciple of the Hand to unlock the trait Inner Quiet, which grants a stack of Inner Quiet each time you successfully perform a Touch action.
You can have up to 10 stacks of Inner Quiet at one time, and each stack grants a bonus to the efficiency of quality-increasing actions.
At level 50, you'll learn Byregot's Blessing, which consumes all stacks of Inner Quiet to greatly increase quality.
As a Disciple of the Hand, you may be required to barter items called collectables.
These items each have a collectability rating, and those with higher collectability will earn you better rewards.
Certain recipes will always result in collectables when used in synthesis. These recipes are indicated with a special mark in the crafting log.
(These recipes will not produce normal or high-quality items.)
When synthesizing collectables, using Touch actions to increase quality will boost collectability value instead of the HQ item rate.
To complete the process, advance synthesis progress using Synthesis actions.
Upon reaching level 55 as a Disciple of the Hand and completing the quest "Beloved of the Builder," you can acquire specialized crafter soul crystals.
Those equipped with crafter soul crystals are called specialists and receive various boons for their craft.
Specialist crafters acquire the Specialist Action Careful Observation at level 55.
This Specialist Action is very powerful, but it consumes one crafter's delineation with each use.