Last Update: -
All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Hard Slash |
Lv. 1 |
Weaponskill | Instant | 2.5s | - |
3y 0y |
Delivers an attack with a potency of 170. |
Syphon Strike |
Lv. 2 |
Weaponskill | Instant | 2.5s | - |
3y 0y |
Delivers an attack with a potency of 120. Combo Action: Hard Slash Combo Potency: 260 Combo Bonus: Restores MP |
Unleash |
Lv. 6 |
Spell | Instant | 2.5s | - |
0y 5y |
Deals unaspected damage with a potency of 120 to all nearby enemies. |
Grit |
Lv. 10 |
Ability | Instant | 2s | - |
0y 0y |
Significantly increases enmity generation. Effect ends upon reuse. |
Release Grit |
Lv. 10 |
Ability | Instant | 1s | - |
0y 0y |
Cancels the effect of Grit. |
Unmend |
Lv. 15 |
Spell | Instant | 2.5s | - |
20y 0y |
Deals unaspected damage with a potency of 150. Additional Effect: Increased enmity Additional Effect: Reduces the recast time of Plunge by 5 seconds |
Souleater |
Lv. 26 |
Weaponskill | Instant | 2.5s | - |
3y 0y |
Delivers an attack with a potency of 120. Combo Action: Syphon Strike Combo Potency: 340 Combo Bonus: Restores own HP Cure Potency: 300 Combo Bonus: Increases Blood Gauge by 20 |
Flood of Darkness
|
Lv. 30 |
Ability | Instant | 1s | 3000 MP |
10y 10y |
Deals unaspected damage with a potency of 100 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Darkness. |
Blood Weapon
|
Lv. 35 |
Ability | Instant | 60s | - |
0y 0y |
Grants 5 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells. Duration: 15s Effect does not stack when hitting multiple targets with a single attack. |
Shadow Wall |
Lv. 38 |
Ability | Instant | 120s | - |
0y 0y |
Reduces damage taken by 30%. Duration: 15s |
Stalwart Soul |
Lv. 40 |
Spell | Instant | 2.5s | - |
0y 5y |
Deals unaspected damage with a potency of 100 to all nearby enemies. Combo Action: Unleash Combo Potency: 140 Combo Bonus: Restores MP Combo Bonus: Increases Blood Gauge by 20 |
Edge of Darkness
|
Lv. 40 |
Ability | Instant | 1s | 3000 MP |
3y 0y |
Deals unaspected damage with a potency of 300. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Darkness. |
Dark Mind |
Lv. 45 |
Ability | Instant | 60s | - |
0y 0y |
Reduces magic vulnerability by 20%. Duration: 10s |
Living Dead
|
Lv. 50 |
Ability | Instant | 300s | - |
0y 0y |
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s Additional Effect: Restores HP with each weaponskill successfully delivered or spell cast Cure Potency: 1500 While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO'd. Walking Dead Duration: 10s While under the effect of Undead Rebirth, most attacks will not lower your HP below 1. Undead Rebirth Duration: Time remaining on Walking Dead |
Salted Earth
|
Lv. 52 |
Ability | Instant | 90s | - |
0y 5y |
Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter. Duration: 15s ※Action changes to Salt and Darkness upon execution. |
Plunge
|
Lv. 54 |
Ability | Instant | 30s | - |
20y 0y |
Delivers a jumping attack with a potency of 150. Maximum Charges: 2 Cannot be executed while bound. |
Abyssal Drain
|
Lv. 56 |
Ability | Instant | 60s | - |
20y 5y |
Deals unaspected damage with a potency of 240 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 200 Additional Effect: Restores MP Shares a recast timer with Carve and Spit. |
Carve and Spit
|
Lv. 60 |
Ability | Instant | 60s | - |
3y 0y |
Delivers a threefold attack with a potency of 510. Additional Effect: Restores MP Shares a recast timer with Abyssal Drain. |
Bloodspiller |
Lv. 62 |
Weaponskill | Instant | 2.5s | - |
3y 0y |
Delivers an attack with a potency of 500. Blood Gauge Cost: 50 |
Quietus |
Lv. 64 |
Weaponskill | Instant | 2.5s | - |
0y 5y |
Delivers an attack with a potency of 200 to all nearby enemies. Blood Gauge Cost: 50 |
Delirium |
Lv. 68 |
Ability | Instant | 60s | - |
0y 0y |
Grants 3 stacks of Delirium, each stack allowing the execution of Quietus or Bloodspiller without Blackblood cost, restoring MP when landing either weaponskill. Duration: 15s |
The Blackest Night
|
Lv. 70 |
Ability | Instant | 15s | 3000 MP |
30y 0y |
Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP. Duration: 7s Grants Dark Arts when barrier is completely absorbed. Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow |
Flood of Shadow |
Lv. 74 |
Ability | Instant | 1s | 3000 MP |
10y 10y |
Deals unaspected damage with a potency of 160 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Shadow. |
Edge of Shadow |
Lv. 74 |
Ability | Instant | 1s | 3000 MP |
3y 0y |
Deals unaspected damage with a potency of 460. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Shadow. |
Dark Missionary |
Lv. 76 |
Ability | Instant | 90s | - |
0y 30y |
Reduces magic damage taken by self and nearby party members by 10%. Duration: 15s |
Living Shadow |
Lv. 80 |
Ability | Instant | 120s | - |
0y 0y |
Conjure a simulacrum of your darkside to fight alongside you. Simulacrum Attack Potency: 350 Duration: 20s Blood Gauge Cost: 50 Additional Effect: Simulacrum is able to execute Shadowbringer, delivering an attack to all enemies in a straight line before it with a potency of 500 for the first enemy, and 25% less for all remaining enemies. |
Oblation |
Lv. 82 |
Ability | Instant | 60s | - |
30y 0y |
Reduces damage taken by target party member or self by 10%. Duration: 10s Maximum Charges: 2 |
Salt and Darkness |
Lv. 86 |
Ability | Instant | 20s | - |
0y 0y |
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies. ※This action cannot be assigned to a hotbar. |
Shadowbringer |
Lv. 90 |
Ability | Instant | 60s | - |
10y 10y |
Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 2 Can only be executed while under the effect of Darkside. |
Role actions are abilities common to classes and jobs with the same role.
Action Name |
Acquired |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|---|
Rampart |
Lv. 8 |
Ability | Instant | 90s | - |
0y 0y |
Reduces damage taken by 20%. Duration: 20s |
Low Blow |
Lv. 12 |
Ability | Instant | 25s | - |
3y 0y |
Stuns target. Duration: 5s |
Provoke |
Lv. 15 |
Ability | Instant | 30s | - |
25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. |
Interject |
Lv. 18 |
Ability | Instant | 30s | - |
3y 0y |
Interrupts the use of a target's action. |
Reprisal |
Lv. 22 |
Ability | Instant | 60s | - |
0y 5y |
Reduces damage dealt by nearby enemies by 10%. Duration: 10s |
Arm's Length |
Lv. 32 |
Ability | Instant | 120s | - |
0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s |
Shirk |
Lv. 48 |
Ability | Instant | 120s | - |
25y 0y |
Diverts 25% of enmity to target party member. |
Traits |
Acquired |
Effect |
---|---|---|
Tank Mastery |
Lv. 1 |
Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
Blackblood |
Lv. 62 |
Allows for Blood Gauge accumulation upon the landing of certain actions. |
Enhanced Blackblood |
Lv. 66 |
Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon. |
Darkside Mastery |
Lv. 74 |
Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively. |
Enhanced Plunge |
Lv. 78 |
Allows the accumulation of charges for consecutive uses of Plunge. Maximum Charges: 2 |
Enhanced Unmend |
Lv. 84 |
Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets. |
Melee Mastery |
Lv. 84 |
Increases the potency of Hard Slash to 170, Syphon Strike to 120, and Souleater to 120. |
Enhanced Living Shadow |
Lv. 88 |
Increases the potency of attacks dealt by your simulacrum to 350. |
Enhanced Living Shadow II |
Lv. 90 |
Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 500 for the first enemy, and 25% less for all remaining enemies. |
Performing actions in a certain order increases potency and applies combo bonuses.
Hard Slash
Syphon Strike
Souleater
Recovers HP and MP while increasing the Blood Gauge.
Unleash
Stalwart Soul
Hits multiple enemies while also restoring MP and increasing the Blood Gauge.
Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.
Upon learning the trait Blackblood, the symbol which indicates the use of Grit will change to also display the Blood Gauge.
The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64).
Upon learning the action Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.
Darkside increases damage dealt, and its duration can be extended by using actions such as Flood of Darkness and Edge of Darkness (acquired at level 40).
Upon learning the action The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge. Dark Arts is granted when the barrier created by the Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness or Edge of Darkness without MP cost.
Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongside the Darkside Gauge.
Blood Gauge |
||
---|---|---|
The gauge cannot be displayed in simple mode until learning the trait Blackblood at level 62. |
||
Darkside Gauge |
||
All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.
Last Update: -
For further details on changes to actions, please refer to the patch notes.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Hard Slash |
Weaponskill | Instant | 2.4s | - |
5y 0y |
Delivers an attack with a potency of 3,000. ※This action cannot be assigned to a hotbar. |
Syphon Strike |
Weaponskill | Instant | 2.4s | - |
5y 0y |
Delivers an attack with a potency of 4,000. Combo Action: Hard Slash ※This action cannot be assigned to a hotbar. |
Souleater |
Weaponskill | Instant | 2.4s | - |
5y 0y |
Delivers an attack with a potency of 5,000. Combo Action: Syphon Strike Additional Effect: Converts 100% of damage dealt into HP ※This action cannot be assigned to a hotbar. |
Quietus |
Weaponskill | Instant | 15s | - |
0y 5y |
Delivers an attack with a potency of 8,000 to all nearby enemies. Additional Effect: Absorbs 100% of damage dealt as HP This weaponskill does not share a recast timer with any other actions. |
Shadowbringer |
Ability | Instant | 1s | - |
10y 10y |
Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you. Consumes 20% of your maximum HP when executed. Additional Effect: Grants Blackblood Duration: 10s Cannot be executed when current HP is lower than 20%. ※Souleater Combo changes to Bloodspiller while under the effect of Blackblood. |
Plunge |
Ability | Instant | 15s | - |
20y 0y |
Rushes target and delivers an attack with a potency of 2,000. Additional Effect: Afflicts target with Sole Survivor Sole Survivor Effect: Reduces target's HP recovered by healing actions by 20% Duration: 15s If that target should be KO'd in battle before Sole Survivor expires, your HP and MP will be restored by 20%, and the recast time of Plunge will be reset. Cannot be executed while bound. |
The Blackest Night |
Ability | Instant | 15s | - |
30y 0y |
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency. Duration: 10s Grants Dark Arts when barrier is completely absorbed. Duration: 10s Dark Arts Effect: Consume Dark Arts instead of HP to execute Shadowbringer |
Salted Earth |
Ability | Instant | 30s | - |
0y 10y |
Instantly draws nearby enemies to your side, and creates a patch of salted earth at your feet, dealing unaspected damage over time to any enemies inside. Potency: 2,000 Duration: 10s Additional Effect: Gradually restores your HP and reduces damage taken by 20% while standing in the patch of salted earth Cure Potency: 2,000 ※Action changes to Salt and Darkness while Salted Earth is active. |
Bloodspiller |
Weaponskill | Instant | 2.4s | - |
5y 0y |
Delivers an attack with a potency of 6,000. Potency increases up to 12,000 as HP decreases, reaching its maximum value when HP falls below 25%. Can only be executed while under the effect of Blackblood. ※This action cannot be assigned to a hotbar. |
Salt and Darkness |
Ability | Instant | 10s | - |
0y 0y |
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 4,000. Additional Effect: Bind Duration: 2s ※This action cannot be assigned to a hotbar. |
The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.
Action Name |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|
Eventide |
Instant | 10s | - |
0y 30y |
Delivers an attack with a potency of 6,000 to all enemies in a straight line before and behind you. Potency increases up to 24,000 as HP nears maximum. HP is reduced to 1 upon execution. Additional Effect: Grants Undead Redemption Undead Redemption Effect: Most attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP Duration: 10s Additional Effect: Grants Blackblood Duration: 10s Can only be executed when the limit gauge is full. Gauge Charge Time: 105s ※Souleater Combo changes to Bloodspiller while under the effect of Blackblood. |
These actions are shared by all jobs.
Action Name |
Type |
Cast |
Recast |
MP Cost |
Range Radius |
Effect |
---|---|---|---|---|---|---|
Standard-issue Elixir |
Ability | 4.5s | 5s | - |
0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. |
Recuperate |
Ability | Instant | 1s | 2500 MP |
0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify |
Ability | Instant | 30s | - |
0y 0y |
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify Duration: 5s Can be used even when under the effect of certain status afflictions. |
Guard |
Ability | Instant | 30s | - |
0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
Sprint |
Ability | Instant | 1.5s | - |
0y 0y |
Increases movement speed by 50%. Effect ends upon reuse or execution of another action. |
For further details on changes to actions, please refer to the patch notes.