Triple Triad is a recently popularized card game in Eorzea, wherein players make clever use of their deck's composition to defeat their opponents.
* The tutorial match against the Triple Triad Master can be repeated as many times as desired.
To take part in Triple Triad, players must first proceed to the Card Square.
The first step to becoming a successful Triple Triad competitor is building a deck.
After completing the quest "Triple Triad Trial," players will receive five cards. Using the cards in your inventory will register them to your Card List, which can be accessed by selecting Gold Saucer under Character in the main menu. To create a deck, access Card Decks, also located within the Gold Saucer options, and select one of the five available slots to assign cards to a deck.
Once you have prepared a deck, speak with the Triple Triad Master to engage her in a tutorial match.
New cards can be obtained from the Triple Triad Trader NPC found in the Manderville Gold Saucer, as rewards from winning against various NPCs, and as prizes from Triple Triad tournaments.
Unwanted cards in your inventory, such as doubles of those already registered to your card list, can be sold for MGP to the Triple Triad NPC in the Manderville Gold Saucer (X:4.1 Y:7.4).
Certain NPCs are willing to play a game of Triple Triad with you. Such NPCs can be identified by a unique icon over their heads. For a small amount of MGP, players can challenge them to matches, and potentially win additional MGP and acquire new cards.
Other players can also be challenged to Triple Triad matches. To issue a challenge, target your desired opponent and select Challenge to Normal Match from the subcommand menu. Although no fee is incurred, neither are there card rewards to be had. However, players will receive an MGP bonus for up to five wins every day. Eligibility to receive this bonus is reset every day at 3:00 p.m. (GMT). The rules for the match are set by the player issuing the challenge. Moreover, a challenge can only be issued in areas designated for Triple Triad matches.
As of patch 2.51, 80 varieties of Triple Triad cards are available. While some cards can be purchased with MGP at the Manderville Gold Saucer, others can be obtained as rewards from defeating NPCs, Triple Triad Tournaments, and the completion of certain duties. As cards cannot be traded or purchased from the market, players are encouraged to challenge NPCs and journey throughout Eorzea in search of rare and powerful cards.
All cards can be classified by rarity (one to five stars). Initially, each deck can only contain one card with a rarity rating higher than one star. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity.
Allowed one card with a rarity of two stars or higher.
No restriction on cards with a rarity of two stars or less.
Allowed one card with a rarity of three stars or higher.
No restriction on cards with a rarity of three stars or less.
Allowed one card with a rarity of four stars or higher.
* In the upper right corner of certain cards is an icon indicating a type, which comes into play when used with certain rule sets.
1. Two players take turns placing cards on a three-by-three grid.
2. The player who goes first is decided at random.
3. When it is your turn, you must place a card on one of the open spaces on the grid.
4. When a card is placed, the numbers representing its four sides are compared to any adjacent cards. If a number on the card placed is greater than the number it faces on an adjacent card, you will flip that card and capture it.
5. The objective is to capture and control more cards than your opponent. After nine cards have been played, the player who controls more cards is the winner. Note that the unplayed 10th card is also counted.
In addition to the basic rules, there are a number of advanced rules that can alter the way a Triple Triad match is played. They can be applied under a variety of circumstances, and can be considered either "regional rules" or "match rules."
Regional rules vary by location, and are reset daily at 3:00 p.m. (GMT). Up to two regional rules are in effect at any given time, and certain preferences may be observed in each region. It is worth noting, however, that certain NPCs will not adhere to regional rules.
Match rules are decided upon by the participants. A maximum of two match rules can be in effect at any one time, and are set automatically by NPC opponents. When challenging fellow player characters, however, you are given the decision as to which match rules will be in play. Regional rules can also take effect when challenging fellow players. As a result, when two match rules are set by an opposing player, a maximum of four rules can be in effect during any given match.
* The selection of match rules differs when paired with players in the Battlehall.
A rule wherein all five cards in each deck are made visible to both players.
A rule wherein three random cards in each deck are made visible to both players.
A rule that adds a new condition to the capture mechanic. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card.
This rule also allows you to score a "Combo" capture. Should the cards you capture lie adjacent to "weaker" cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well. Only one of the two or more matching cards needs to belong to your opponent for the Same capture mechanic to take effect.
When "Sudden Death" is in effect, any match that ends in a draw will be restarted from turn one. Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive drawn matches have been played, at which point the game will result in a draw.
A rule that adds a new condition to the capture mechanic. If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card.
This rule also allows you to score a "Combo" capture. Should the cards you capture lie adjacent to "weaker" cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well. Only one of the two or more matching cards needs to belong to your opponent for the Plus capture mechanic to take effect.
A rule wherein your chosen deck will be replaced with five cards selected at random from your entire card list.
A rule wherein you are required to play each card in the order that it appears in your deck.
A rule wherein the card you play each turn is selected at random from your deck.
A rule wherein the conditions for capturing cards are switched so that smaller numbers are more powerful than larger numbers.
A rule wherein the all-powerful "A" becomes susceptible to capture by the lowly "1." If the Reverse rule is also in play, a "1" will then become vulnerable to capture by an "A."
A rule that affects cards that are grouped into a specific type, such as "Primal" or "Beastman." When placed on the playing grid, the number values on these cards are increased by one for every card of that type that is in play. Numbers that are increased to "11" or more are considered to be of "A" rank.
A rule that affects cards that are grouped into a specific type, such as "Primal" or "Beastman." When placed on the playing grid, the number values on these cards are decreased by one for every card of that type that is in play. Any number that is decreased to "0" or less is treated as a "1."
A rule wherein one card from your deck is switched with one of your opponent's before the match begins. The cards to be swapped are chosen at random, and are returned to their original owners at the end of the game.
When the "Roulette" rule is in effect, the advanced rules for the match will be chosen at random.
The Battlehall is an instanced area where players within the same data center can gather to challenge one another in Triple Triad. It may be accessed from any location via the Duty Finder.
In addition to challenging other players and NPCs directly in the Battlehall, players can also choose to be matched at random by speaking with the Hall Assistant NPCs located in each corner of the room.
* You cannot challenge other players or accept offers to play Triple Triad while queued via Battlehall Matching.
Match rules are decided upon by the participants. A maximum of two match rules can be in effect at any one time, using a combination of the rules selected by both opponents.
If player A selects Same and Player B selects Plus, both Same and Plus will be used for the match.
If player A selects Same and Player B selects Same, only Same will be used for the match.
However, should two players choose any of the following combinations of rules, one of the two will be selected at random:
All Open and Three Open/Order and Chaos/Ascension and Descension
Any given Battlehall will remain open for four hours. This four-hour period starts with the first person to enter the Battlehall instance. Please note that players will be unable to challenge other players or NPCs to play when there are five minutes remaining in the Battlehall.
* Ongoing Triple Triad matches when there are less than five minutes remaining will not be canceled.
The Manderville Gold Saucer will periodically host Triple Triad Tournaments, some of their most enthralling and popular events. Compete against the realm's best players for a chance to win some of the rarest cards to be found in Triple Triad.
Players can sign up to participate in ongoing tournaments by speaking with the following NPCs:
* Players must first complete a tutorial match with the Triple Triad Master before participating in any tournaments.
* Tournament matches can only be held in the Battlehall.
Tournament participants can only play a set number of matches per tournament, with every match played counting toward their final scores. Each tournament has a fixed set of advanced rules that tournament matches must follow. This does not apply to regional rules.
Players must first register with the Hall Assistant NPC to take part in tournament matches. Once registered, they will be randomly matched with another player. Players will continue to be randomly matched every time a match finishes, unless they cancel their registration in the window that is displayed at the end of matches. It should also be noted that, in addition to players, NPCs located within the Battlehall can also participate in tournaments.
* Players will appear in the Gold Saucer Card Square after finishing tournament matches, regardless of where they started the match.
* Players will be removed from the Battlehall 15 minutes before the end of tournaments. In the event players are in the middle of a match at this time, they will leave the Battlehall once their match has finished.
* Players will not be paired with players they have already battled while they are in the same Battlehall.
Players can view the standings for ongoing tournaments at any time by either speaking with the Tournament Recordkeeper NPC at the Card Square in the Manderville Gold Saucer (X:4.2 Y:7.0), or examining the nearby Tournament Ranking Board. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings.
When two or more players share the same score at the end of a tournament, rank is then determined by the greatest number of wins. If wins are also equal, then rank will be decided by the least number of matches played. Should match numbers also be equal, then the higher rank will go to the participant who first recorded a result on the tournament ranking board.