The Journey into Savage 23A casual scrub's raiding misadventures
Before I logged off yesterday, FC chat was filled with messages of congratulations. Gio and Asta had cleared E5S, others had advanced through the upper floors and were attacking E6S and E7S. A few even reached the final stage.
I asked them about the difficulty of the upper floors. I had heard that E6S had a much tighter DPS check, however, Azaniah Bloode told me it was still easy. I was relieved at first, but after some thought I became skeptical. Azaniah has cleared Alexander Ultimate, and you know, to someone who can clear Ultimate, there is probably nothing hard in the game. Lol!
It is Day 5 of the release of Eden's Verse, and after spending an hour studying text guide and watching clear videos, I began the fight against Ifrit and Garuda for the first time.
The mechanics of this fight are individually simple, but very fast-paced. Unlike E1S and E2S, I think this fight is not so easily simplified into "go here, then go here". Many mechanics require awareness of your teammates and positioning.
A good example is Ifrit's tankbuster. He casts Hands of Fire on the MT, which dashes to the MT and applies a debuff called "Lightheaded". Then he casts Instant Incineration, which does extreme damage and knocks up the target if it is Lightheaded. Finally, he casts Meteor Strike at where the MT was at the end of Instant Incineration, one-shotting anyone standing there. The MT won't be able to dodge this if knocked up, and will land right in the middle of it. So, the OT needs to provoke once he sees Hands of Fire begin casting, so that he receives Instant Incineration instead. The other players also need to remember where the OT was standing, and avoid the Meteor Strike that will land in that area.
In an interesting mechanic, you can also "cut" the tether with one of Garuda's aoes like this, which makes Hands of Fire go on a random player instead. (Don't worry, it's minor damage.) This allows handling the mechanic without depending on the other tank to provoke.
When I learned E2S, I made extensive notes on the mechanics. At one point, I had the entire timeline written down on sticky notes over my PC. This time, there were no notes, no timeline. I learned not to think, but to trust my senses and move fluidly, as if in a dance. If you think about it, aren't the skills required in Savage much like those required for dancing? Memory to remember the dance steps, spatial reasoning to perform the motions, a sense of coordination with your dance partner, and courage to get up on the stage.
Most of this party stuck together for a long time and we progressed consistently. After 3h of practice, I had mastered everything up to the final, hardest phase, where both bosses combine into one.
This asshole is called Raktapaska. I call him Rakta Pasta.
Unfortunately, progressing this phase was hard. The boss opens with 2 sets of 4 tethers, the first set of which had to be picked up by tanks and healers, the 2nd of which must be done by DPS. However, there were always mistakes during this part, resulting in deaths. Still, we were able to see some of the hardest mechanic, Conflag Strike. The party even did it correctly once, except for the very end - the party forgot to stack behind the boss to evade the attack, and got wiped out! I was the only lucky survivor, ironically thanks to being knocked into the air, haha.
I made a resolution to join "Conflag prog" parties as much as possible, and strive to learn all the mechanics before reset, even if I do not succeed in clearing yet. One way or another, the show must go on.
Don't get bitter, just get better! Let's clear together next time!