The addition of the brand-new jobs viper and pictomancer is accompanied by updates to the battle system, including new actions for existing jobs and a raised level cap.
Among the myriad beasts of Tural, a select few awaken to preternatural power, becoming what are known as tural vidraal. To overcome the threat of these almighty beings, hunters studied one of nature's deadliest predators─one capable of overcoming foes greater even than themselves: the viper. They are swift and agile, with dual blades like fangs to bite, or combine into a single weapon to weave about the battlefield. Named for the serpent that inspired their fighting style, the vipers of Tural remain steadfast in their duty to defend the people.
The viper's close-range fighting style, passed down by Turali hunters for generations, uses quick and decisive strikes with two one-handed blades alongside powerful flourishes from a combined two-handed weapon. Once a foe is weakened, they empower themselves with the strength of their ancestors to deliver a powerful and decisive finishing blow.
Among the myriad beasts of Tural, a select few awaken to preternatural power, becoming what are known as tural vidraal. To overcome the threat of these almighty beings, hunters studied one of nature's deadliest predators─one capable of overcoming foes greater even than themselves: the viper. They are swift and agile, with dual blades like fangs to bite, or combine into a single weapon to weave about the battlefield. Named for the serpent that inspired their fighting style, the vipers of Tural remain steadfast in their duty to defend the people.
Though the Fifth Astral Era is most famously associated with the War of the Magi, a wealth of lesser-known legends were forged in that bygone age. Among them is the tale of Archon Relm, an itinerant artist and mage who relinquished her traditional staff for a magicked brush. With it, she would render abstract images to life, establishing an entirely new school of magic in so doing. Masters of this arcane discipline follow in the Archon's footsteps, wielding vibrant hues of aether to invoke all manner of fantastical beasts, weapons, and landscapes from their mind's eye─for the source of a pictomancer's power lies not in their artistic skill, but the richness of their imagination, with which they strive to paint a brighter future.
With brush in hand, a pictomancer weaves the aether of their imagination into the fabric of reality, allowing them to manifest their myriad motifs into living muses. Yet every work of art takes time to perfect, and thus their palettes are ever prepared with a colorful arsenal of instant-cast abilities and spells.
Though the Fifth Astral Era is most famously associated with the War of the Magi, a wealth of lesser-known legends were forged in that bygone age. Among them is the tale of Archon Relm, an itinerant artist and mage who relinquished her traditional staff for a magicked brush. With it, she would render abstract images to life, establishing an entirely new school of magic in so doing. Masters of this arcane discipline follow in the Archon's footsteps, wielding vibrant hues of aether to invoke all manner of fantastical beasts, weapons, and landscapes from their mind's eye─for the source of a pictomancer's power lies not in their artistic skill, but the richness of their imagination, with which they strive to paint a brighter future.