Job Guide Actions Overview

Updated for 7.2

Last Update: 24/03/2025

Master a variety of actions, and turn the tide of battle!

In FINAL FANTASY XIV, sufficient mastery of a class will open up the path to one or more related jobs and their respective actions.
To learn more about job actions, traits, and job gauges, check out the section below.

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Patch 7.2 Adjustments Overview

All Roles

We have made adjustments to a variety of actions after reviewing the offensive capabilities of melee and ranged DPS roles, as well as the balance within all roles. Due to the unique nature of future battle design, we anticipate situations in which close-ranged attacks may be difficult to execute, so we have generally increased the attack potency of melee DPS roles.

In the wake of Patch 7.0, pictomancer's offensive capabilities have been unexpectedly high, so we have increased the attack power of other jobs to achieve a better balance. However, considering pictomancer's strength even after these adjustments, and their continued efficiency in various duties, we have decided to temper pictomancer in Patch 7.2. We appreciate your understanding.

Finally, adjustments to the reduction of potency for multiple targets in certain area of effect actions were made mainly in order to achieve a better balance within Ultimate raids.

* Further mention of these particular adjustments will be omitted from the following explanations.

Tank
In order to gain a better balance between tank roles, action potency for warrior and gunbreaker has been increased.
Melee DPS
In light of future battle design, we have generally increased attack potency to maintain a good balance with ranged DPS roles.
Physical Ranged DPS
Future battle design will likely not affect physical ranged DPS very much, so we have not made adjustments in this area.
Magical Ranged DPS
We anticipate that future battle design may cause difficulty with casting spells. Keeping this in mind, we have increased attack potency of roles other than pictomancer to achieve a better balance between magical ranged DPS jobs.
Black Mage
Future battle design may cause difficulty with casting spells, so we have shortened the cast time for a variety of actions. Furthermore, the effect expiration of Astral Fire and Umbral Ice has been largely detrimental to attack power in situations where players must interrupt casting to address battle mechanics. For this reason, these statuses will no longer expire.

In Patch 7.1, Ley Lines became a charge-based action, which has resulted in movement restriction lasting longer than intended, so we have reduced its duration.

In light of all these changes, we have generally amplified black mage's firepower by increasing attack potency and adjusting the trait Enochian.
Pictomancer
Due to pictomancer's high damage over time, area of effect damage, and burst damage, as well as their performance even when unable to attack, this job boasts exceptional offensive capability. However, in light of future battle design and the enhancement of other jobs, we have deemed it necessary to reduce their offensive abilities.

Art rendering actions like Pom Muse, in particular, have a great influence on battle, so we have reduced their potency. In exchange, we have increased the potency for magic attacks like Fire in Red to hopefully achieve a better balance among pictomancer's actions.
Healer
Attack potency for white mage, scholar, and sage has been increased to achieve a better balance within the healer role.
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Previous Patch Adjustments