Master a variety of actions, and turn the tide of battle!
In FINAL FANTASY XIV, sufficient mastery of a class will open up the path to one or more related jobs and their respective actions.
To learn more about job actions, traits, and job gauges, check out the section below.
High in HP and trained in defense, a tank serves as the party's shield. Skilled at keeping a foe's attention and bearing the brunt of enemy attacks.
Healers use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life.
Melee DPS are close-range attackers. Focused on combos and careful positioning to inflict the maximum amount of damage.
Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions.
Magical ranged DPS attack foes using a variety of arcane arts. Movement is restricted by casting times, but they excel at inflicting high burst damage.
We have made adjustments to a variety of actions after reviewing the offensive capabilities of melee and ranged DPS roles, as well as the balance within all roles. Due to the unique nature of future battle design, we anticipate situations in which close-ranged attacks may be difficult to execute, so we have generally increased the attack potency of melee DPS roles.
In the wake of Patch 7.0, pictomancer's offensive capabilities have been unexpectedly high, so we have increased the attack power of other jobs to achieve a better balance. However, considering pictomancer's strength even after these adjustments, and their continued efficiency in various duties, we have decided to temper pictomancer in Patch 7.2. We appreciate your understanding.
Finally, adjustments to the reduction of potency for multiple targets in certain area of effect actions were made mainly in order to achieve a better balance within Ultimate raids.
* Further mention of these particular adjustments will be omitted from the following explanations.