Crystalline Conflict Regional Championship 2026

  • Preliminaries

    From 11 May to 17 May

  • Quarterfinals

    6 June / 7 June

  • Semifinals and Finals

    25 July and 26 July in Berlin

Tournament Overview

Crystalline Conflict Regional Championship 2026

Crystalline Conflict Regional Championship 2026 is a series of official FINAL FANTASY XIV PvP tournaments being held in each region to determine the ultimate victor of Crystalline Conflict in North America, Europe & Oceania, and Japan.

The tournament will begin with Preliminaries and Quarterfinals, which will be held online. Teams that emerge victorious in the Quarterfinals will be invited to their local Fan Festival to take part in the Finals to decide the regional champion!

What is Crystalline Conflict?

A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.

Learn more about Crystalline Conflict

Tournament Schedule and Rules

Tournament Schedule

The Crystalline Conflict Regional Championship consists of Preliminaries and Quarterfinals which are held online, and the Semifinals and Finals which will be held at the Fan Festival 2026 in Berlin event in different schedules.

Tournament Rules

Match Rules for all Stages of the Crystalline Conflict Regional Championship

  • A "match" is defined as series of "maps" played between two (2) Teams.
  • Stage Effects will be enabled.
  • Kits may be used.
  • In-game macros may be used.
  • The Quick Chat feature may be used.
  • A Team must be comprised of five (5) players of differing jobs during all maps and matches.
  • Team members may freely change jobs between maps as long as they meet the composition requirements.
    * Team must declare the jobs before the map begins. If the map begins with a job different from the pre-declared job, the map will be suspended for the first occurrence, and the affected Team will receive a warning. For the second occurrence, that map will be recorded as a loss for the Team in question. This penalty will be accumulated throughout the tournament.
  • Teams may switch party members per match, but not per map.

Preliminaries

  • Preliminaries are scheduled to be held online on the following dates:
    - Monday, 11 May 2026
    - Tuesday, 12 May 2026
    - Wednesday, 13 May 2026
    - Thursday, 14 May 2026
    - Friday, 15 May 2026
    - Saturday, 16 May 2026
    - Sunday, 17 May 2026

* Dates subject to change depending on the number of Teams participating in the tournament.

  • Participating Teams will be divided into brackets. The matches will be a round-robin within each bracket.
    * The number of brackets and the number of participating Teams in each bracket will be determined by the total number of Teams participating in the tournament.
  • The winners for each match will be determined by best-of-three (BO3).
  • The top Teams from each bracket will proceed to the Quarterfinals.
  • Entrants must prepare all hardware themselves.
  • The first map will be held in the Palaistra, and then from second map onward, the losing Team will decide the next arena. Previously selected arenas cannot be designated again.
    Available arenas:
    The Volcanic Heart / Cloud Nine / The Clockwork Castletown / The Red Sands / The Bayside Battleground
  • Reserve members will not be able to join as in-game spectators; however, they are allowed to participate in voice communications.

Quarterfinals

  • Quarterfinals are scheduled to be held online and livestreamed on the following dates:
    - Saturday, 6 June 2026
    - Sunday, 7 June 2026
  • The top Teams in each bracket from the preliminaries will be matched together to take part in elimination-style matches.
  • The winners for each match will be determined by best-of-three (BO3).
  • The winning Team of each bracket will proceed to the Semifinals.
  • Entrants must prepare all hardware themselves.
  • The first map will be held in the Palaistra, and then from second map onward, the losing Team will decide the next arena. Previously selected arenas cannot be designated again.
    Available arenas:
    The Volcanic Heart / Cloud Nine / The Clockwork Castletown / The Red Sands / The Bayside Battleground
  • Reserve members will not be able to join as in-game spectators; however, they are allowed to participate in voice communications.

Semifinals

  • Semifinals are scheduled to be held on-stage and livestreamed from Fan Festival 2026 in Berlin, which will take place on Saturday, 25 July 2026 and Sunday, 26 July 2026.
  • The top four (4) eligible Teams from the Quarterfinals will compete in an elimination-style match.
  • The winners of each match will be determined by best-of-three (BO3).
  • All hardware will be provided by Square Enix:
    - Gaming PC
    - Gaming Headset
    - Keyboard
    - Mouse
    - Gamepad
  • All hardware will be provided by Square Enix:
    - Gaming PC
    - Gaming Headset
    - Keyboard
    - Mouse
    - Gamepad
  • Team members may bring and use their own keyboard, mouse, left-hand gaming device, and/or gamepad; however, macros from gaming software and gaming hardware are prohibited.
  • The first map will be held in the Palaistra, and then from second map onward, the losing Team will decide the next arena. Previously selected arenas cannot be designated again.
    Available arenas:
    The Volcanic Heart / Cloud Nine / The Clockwork Castletown / The Red Sands / The Bayside Battleground
  • Reserve members will not be able to join as in-game spectators; however, provisions are planned to allow them to monitor the match externally and participate in voice communications.

Finals

  • Finals are scheduled to be held on-stage and livestreamed from Fan Festival 2026 in Berlin, which will take place on Saturday, 25 July 2026 and Sunday, 26 July 2026.
  • The two (2) finalist Teams will take part in a best-of-five (BO5) match to determine the Crystalline Conflict Regional Champion in Europe & Oceania.
  • All hardware will be provided by Square Enix:
    - Gaming PC
    - Gaming Headset
    - Keyboard
    - Mouse
    - Gamepad
  • All hardware will be provided by Square Enix:
    - Gaming PC
    - Gaming Headset
    - Keyboard
    - Mouse
    - Gamepad
  • Team members may bring and use their own keyboard, mouse, left-hand gaming device, and/or gamepad; however, macros from gaming software and gaming hardware are prohibited.
  • The first map will be held in the Palaistra, and then from second map onward, the losing Team will decide the next arena. Previously selected arenas cannot be designated again.
    Available arenas:
    The Volcanic Heart / Cloud Nine / The Clockwork Castletown / The Red Sands / The Bayside Battleground
  • Reserve members will not be able to join as in-game spectators; however, provisions are planned to allow them to monitor the match externally and participate in voice communications.
  • * Times may vary depending on the number of participating teams.
  • * The tournament schedule is subject to change without notice.

In Case of a Tie

Preliminaries

  • A map which enters overtime and does not have a winner at the conclusion of the map will be considered a tie.
  • If, during the round-robin, the participating Teams win the same number of matches, the winning Team will be determined based on the following criteria.
    1. Highest total progress record across their winning matches.
    2. Shortest total match time across their winning matches.
  • Should the Teams have the same totals across their winning matches, then a single-map match will be held between the tied Teams to break the tie.

Quarterfinals

  • A map which enters overtime and does not have a winner at the conclusion of the map will be considered a tie.
  • If the participating Teams win the same number of matches, a single-map match will be held between the tied Teams to break the tie.

Semifinals

  • A map which enters overtime and does not have a winner at the conclusion of the map will be considered a tie.
  • If the participating Teams win the same number of matches, a single-map match will be held between the tied Teams to break the tie.

Finals

  • A map which enters overtime and does not have a winner at the conclusion of the map will be considered a tie.
  • If the participating Teams win the same number of matches, a single-map match will be held between the tied Teams to break the tie.