Icon Legend
Phantom Knight
Lv. 1
0 / 400
Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm.
Phantom Actions
Phantom Guard
Lv. 1
Ability
Reduces damage taken by 90%.
Duration: 10s
Pray
Lv. 2
Weaponskill
Gradually restores HP.
Cure Potency: 5,000
Duration: 30s
Additional Effect: Grants Enduring Fortitude to self and nearby party members when executed within proximity of a knowledge crystal
Enduring Fortitude Effect: Reduces target's damage taken by 10%
Duration: 30m
Occult Heal
Lv. 3
Ability
Restores target's HP.
Cure Potency: 30,000
Pledge
Lv. 6
Ability
Grants 2 stacks of Pledge to self or target party member.
Pledge Effect: Renders target impervious to most attacks
Duration: 10s
Phantom Traits
Enhanced Phantom Guard
Lv. 4
Trait
Improves Phantom Guard's damage reduction effect to 90%.
Enhanced Pray
Lv. 5
Trait
Increases the healing potency of Pray to 5,000.
Phantom Monk
Lv. 3
3,530 / 4,000
These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery.
Phantom Actions
Phantom Kick
Lv. 1
Ability
Leap towards your target, delivering an attack with a potency of 100 to all enemies in a straight line before you.
Potency scales with item level.
Additional Effect: Grants a stack of Phantom Kick up to a maximum of 3, increasing damage dealt by 9%
Duration: 40s
Occult Counter
Lv. 2
Ability
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Potency scales with item level.
Can only be executed immediately after parrying an attack.
Counterstance
Lv. 3
Weaponskill
Increases parry rate by 100%.
Duration: 60s
Additional Effect: Grants Fleetfooted to self and nearby party members when executed within proximity of a knowledge crystal
Fleetfooted Effect: Increases movement speed
Duration: 30m
Occult Chakra
Lv. 5
Ability
Restores 30% of maximum HP and MP.
Additional Effect: When HP is less than 30%, restores 70% of maximum HP
Additional Effect: When MP is less than 30%, restores 70% of maximum MP
Phantom Traits
Enhanced Phantom Kick
Lv. 4
Trait
Improves Phantom Kick's damage increase to 7%.
Enhanced Phantom Kick II
Lv. 6
Trait
Improves Phantom Kick's damage increase to 9%.
Phantom Berserker
Lv. 1
480 / 2,400
Savagery and unfailing courage characterize the recollections of this former berserker. These techniques entail great risk and even greater reward.
Phantom Actions
Rage
Lv. 1
Ability
Become enraged, delivering an attack with a potency of 150 to all enemies in a cone before you.
Potency scales with item level. Immune to certain status effects, as well as most knockback and draw-in effects.
Duration: 10s
Additional Effect: Grants Pent-up Rage
Pent-up Rage Effect: Increases the potency of Deadly Blow based on the amount of damage taken while this effect is active
Deadly Blow
Lv. 2
Weaponskill
Delivers an attack with a potency of 200.
Potency scales with item level.
Additional Effect: Potency increases by up to 250 as your HP decreases
Additional Effect: Increases potency up to 2,000 based on the amount of damage taken while under the effect of Pent-up Rage
Phantom Traits
Enhanced Rage
Lv. 3
Trait
Grants the effect of Pent-up Rage, increasing the potency of Deadly Blow based on the amount of damage you have taken while the effect is active.
Duration: 15s
Phantom Time Mage
Lv. 3
3,137 / 5,600
The memories of this former time mage reveal much about the laws of time and how to manipulate them to your advantage.
Phantom Actions
Occult Slowga
Lv. 1
Spell
Afflict target and all enemies nearby it with Slow +80%.
Duration: 30s
Occult Comet
Lv. 2
Spell
Deals unaspected damage with a potency of 500 to target and all enemies nearby it.
Potency scales with item level.
Occult Mage Masher
Lv. 3
Ability
Lowers target's magic attack power by 10%.
Duration: 60s
Occult Dispel
Lv. 4
Spell
Removes one beneficial status from target, with some exceptions.
Occult Quick
Lv. 5
Spell
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self or target party member by 10%, and reduces cast times for spells by 10 seconds.
Duration: 20s
Additional Effect: Greatly increases movement speed
Duration: 10s
Phantom Bard
Lv. 1
0 / 400
These memories echo with the vivid imagery of a bard's lilting song. Utilize them to employ the very same ballads in battle.
Phantom Actions
Offensive Aria
Lv. 1
Ability
Increases damage dealt by self and nearby party members by 4%.
Duration: 70s
Effect cannot be stacked with Hero's Rime.
Romeo's Ballad
Lv. 2
Ability
Freezes time for all nearby enemies readying an attack.
Duration: 3s
Additional Effect: Grants Romeo's Ballad to self and nearby party members when executed within proximity of a knowledge crystal
Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10%
Duration: 30m
Mighty March
Lv. 3
Ability
Gradually restores own HP and the HP of all nearby party members.
Cure Potency: 3,500
Additional Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Hero's Rime
Lv. 4
Ability
Increases damage dealt and healing potency of self and nearby party members by 10%, while reducing damage taken by 10%.
Duration: 20s
Effect cannot be stacked with Offensive Aria.
Phantom Traits
Enhanced Vocals
Lv. 2
Trait
Increases the effectiveness of songs in accordance with your Phantom Bard level.
Phantom Oracle
Lv. 2
1,840 / 3,600
Endowed with an oracle's supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills.
Phantom Actions
Predict
Lv. 1
Spell
Grants Prediction of Judgment, Prediction of Cleansing, Prediction of Blessing, or Prediction of Starfall, allowing the execution of an action depending on the prophecy granted.
Phantom Judgment Action Effect: Deals unaspected damage to nearby enemies while healing self and nearby party members
Cleansing Action Effect: Deals unaspected damage to nearby enemies and freezes time
Blessing Action Effect: Heals self and nearby party members, as well as granting Regen
Starfall Action Effect: Deals unaspected damage to self and nearby enemies
When the effect of a prediction expires, a new prophecy is granted. If all predictions expire without a commensurate action being used, the prophecy changes to False Prediction, causing damage over time to self with a potency of 50,000.
Duration: 30s
Recuperation
Lv. 2
Ability
Grants Recuperation to self or target party member.
Duration: 20s
When effect expires, removes a single detrimental effect from target and all nearby party members.
Recuperation changes to Fortified Recuperation if effect is not triggered.
Fortified Recuperation Effect: Removes a detrimental effect from target and nearby party members if afflicted with a detrimental effect
Duration: 3s
Shares a recast timer with Phantom Doom.
Phantom Doom
Lv. 3
Ability
Chance to afflict target with Phantom Doom.
Duration: 8 to 60s
Target is incapacitated when effect expires.
Shares a recast timer with Recuperation.
Has no effect on targets outside of combat.
Effect ends upon target leaving combat.
Phantom Rejuvenation
Lv. 4
Ability
Grants Phantom Rejuvenation to self or target party member.
Phantom Rejuvenation Effect: Restores HP of target and nearby party members within 30 yalms when effect expires
Cure Potency: 90,000
Duration: 20s
Invulnerability
Lv. 5
Ability
Prevents attacks from reducing a target party member's HP to less than 1.
Duration: 8s
Phantom Freelancer
Lv. 1
-- / --
Reminiscences of journeys just begun and those long ended embody the freelancer's myriad supportive techniques.
Phantom Actions
Occult Resuscitation
Lv. 5
Weaponskill
Restores 30% of maximum HP.
Occult Treasuresight
Lv. 10
Ability
Detects the number of treasure coffers presently on the Occult Crescent.
* Phantom action details correspond to maximum phantom job level.
* Traits bestowed by your job also affect phantom actions.
Example: Paladin's Divine Magic Mastery trait reduces the MP cost of phantom actions by 50%.
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