Job Guide Actions Overview

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Master a variety of actions, and turn the tide of battle!

In FINAL FANTASY XIV, sufficient mastery of a class will open up the path to one or more related jobs and their respective actions.
To learn more about job actions, traits, and job gauges, check out the section below.

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Patch 6.3 Adjustments Overview

After a full reevaluation of paladin actions, we have made a number of significant changes to the job in Patch 6.3, addressing issues with their burst damage to improve usability.

We have also reevaluated the balance of ranged physical DPS jobs, and added support utility to machinist. A number of adjustments have also been made to other jobs to further improve the functionality and user-friendliness of certain actions.

Tank
To prevent players from inadvertently toggling their tank stance off by repeatedly pressing the action, an interchanging action for disabling the tank stance has been added.
Gladiator/Paladin
After a careful review of paladin actions, several adjustments have been made to address issues with the inconsistency of their burst damage. The following are examples of the aforementioned adjustments:
・The damage over time effects of Goring Blade and Blade of Valor have been removed, making their use less situational.
・The Divine Might effect has been added to weaponskill combos, increasing utility of the ranged attack Holy Spirit.
・Holy Sheltron has been adjusted to reduce damage, thereby enhancing its defensive capabilities against damage over time.
・The previously removed Bulwark ability has been revamped and reintroduced to the job, offering increased defensive capability.
Warrior
To improve defense against damage over time effects, a healing over time effect has been added to Shake It Off.
Monk
The Riddle of Earth action has been revamped, removing the use of stacks and adding a healing over time effect to improve ease of use.
Lancer/Dragoon
The recast time of Life Surge has been reduced, allowing dragoons to more easily match the timing of burst damage windows.
Bard
After a careful review of balance among physical ranged DPS jobs, we decided to change Nature's Minne to affect the user and all nearby party members. Its potency and recast time have also been adjusted in accordance with this change. Though its effectiveness in conjunction with certain actions may seem to have decreased, we believe its overall utility and ease of use has been improved.
Machinist
After a careful review of balance among physical ranged DPS jobs, we have decided to add party utility to machinist. We have also increased the potency of certain actions to better balance the DPS of jobs within this role. To ensure the number of times Heat Blast can be executed while overheated is not adversely affected by latency, the overheat effect will now be granted as stacks. Moreover, we have placed a cap on the stacks of Wildfire that can be accumulated to ensure action rotations do not change.
Dancer
Depending on the duty, there are situations where actions such as Curing Waltz and Shield Samba are needed, but cannot be executed while under the effect of Standard Step or Technical Step. To improve the ease of use for these actions, they can now be executed while dancing.
White Mage
To better suit situations where quick healing or burst damage is necessary, the recast time of Assize has been reduced.
Sage
To better suit situations where burst damage is necessary, the recast time of Phlegma has been reduced. Furthermore, to increase opportunities for the use of Toxikon, Addersting can now also be accumulated when the barrier granted by Eukrasian Prognosis to yourself has been absorbed.
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